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FF2 Freak Fortress 2 1.10.14 Released


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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 12-23-2016 , 04:58   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2831

The bug is ChangeClientTeam native, it does not kill the player, it directly changes the player team
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 12-23-2016 , 11:12   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2832

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
It's actually a TF2 bug, it's also happening on valve servers, and other game modes like Slender Fortress.
I know that exploit as well, but I didn't see it happening on my mod, or got any reports about it, can you share me some screenshots of that exploit in action?

However I emailed valve about it, and I got an answer back, we are gonna have a fix soon.

Ps: That exploit affects also the AFK Manager plugin, and on top of that the autobalance as well. If you are on any servers (casual also), with autobalance, if you build something as engie, and you get autobalanced your buildings won't be destroyed, and then you can wrangle it, and kill your "oldteammates", and they won't be able to destroy the sentry as well.
Joining spec manually will cause the bug as well. And if you fire a projectile (let's say charged cow mangler shot), and join spec after firing it, you can kill your teammates.
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Last edited by Benoist3012; 12-23-2016 at 11:16.
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 12-28-2016 , 10:39   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2833

For now i've just added this to server.cfg
mp_allowspectators "0"
You can still join Spectate by typing "spectate" in Console, this does not trigger the glitch
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Jillchang
Senior Member
Join Date: Mar 2014
Old 12-31-2016 , 19:08   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2834

blocking spectator doens't work for me, people still using glitch somehow...
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Wliu
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Join Date: Apr 2013
Old 01-02-2017 , 17:38   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2835

Waiting on a Valve fix for this, which is supposed to come soon(tm) according to Benoist.
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 01-05-2017 , 15:56   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2836

Quote:
Originally Posted by Wliu View Post
Waiting on a Valve fix for this, which is supposed to come soon(tm) according to Benoist.
Soon yeah~

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Jillchang
Senior Member
Join Date: Mar 2014
Old 01-09-2017 , 17:47   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2837

Getting this error on latest version posted in this thread:
Code:
L 01/07/2017 - 22:36:13: [SM] Exception reported: Language phrase "Your Damage Dealt" not found
L 01/07/2017 - 22:36:13: [SM] Blaming: freak_fortress_2.smx
L 01/07/2017 - 22:36:13: [SM] Call stack trace:
L 01/07/2017 - 22:36:13: [SM]   [0] VFormat
L 01/07/2017 - 22:36:13: [SM]   [1] Line 524, ...scripting\include\freak_fortress_2.inc::FF2_ShowSyncHudText
L 01/07/2017 - 22:36:13: [SM]   [2] Line 4676, ...scripting\freak_fortress_2.sp::ClientTimer
L 01/07/2017 - 22:36:13: [SM] Exception reported: Language phrase "Your Damage Dealt" not found
L 01/07/2017 - 22:36:13: [SM] Blaming: freak_fortress_2.smx
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Akuba
Senior Member
Join Date: Oct 2013
Old 01-09-2017 , 20:19   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2838

Looks like the translation file got changed and removed the translated parts. Try this one: https://raw.githubusercontent.com/Ak..._2.phrases.txt
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 01-10-2017 , 05:29   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2839

Quote:
Originally Posted by Wliu View Post
Waiting on a Valve fix for this, which is supposed to come soon(tm) according to Benoist.
I don't think, that it will be quickly, because Valve lost 3 million dollars by australian rules, therefore their updates coming rarely, they are just saving money, cs go have the same problem, 1 update/1 mounth (early was 1-2 updates/1 week)
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Jillchang
Senior Member
Join Date: Mar 2014
Old 01-12-2017 , 20:08   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2840

Anyone still getting the song glitch where it doesn't loop after it's done? It does loop eventually but it takes minutes before it starts playing again...

btw it happened after the latest update posted on this thread.

Last edited by Jillchang; 01-12-2017 at 20:08.
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