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View Poll Results: What should the new native (assuming it gets accepted) be called?
TF2_SetClientTeam 3 25.00%
TF2_ChangeClientTeam 9 75.00%
Voters: 12. You may not vote on this poll

[CLOSED] Adding a new native to Sourcemod, would like some naming feedback


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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 02-25-2015 , 21:56   Re: Adding a new native to Sourcemod, would like some naming feedback
Reply With Quote #11

Not sure what purpose this servers.
Really you can get all the functionality by calling respawnplayer after changing the team if you need to clear/reset everything.

It would be nicer to see the ontakedamagealive forward backported to 1.6
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Last edited by friagram; 02-25-2015 at 22:03.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-25-2015 , 22:04   Re: [CLOSED] Adding a new native to Sourcemod, would like some naming feedback
Reply With Quote #12

1.6 is End of Life.
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