Normal sound hook still picks up the wav, though its realy strange. When you print out the sample string, it shows the file as null.wav, not the full vo/path to sound it used to before steampipe. I think the handling of the parser searches for /vo in the string, and the server no longer cares what it is? Probably just need to change it so that if the sample does not contain footsteps or (stuff that is not null) or check a specific channel.. Block it. The method i have been using to change voice pitch has been working just fine so, that could be adapted to work if other methods fail, and its using a normal sound hook. I think i took it from
http://forums.alliedmods.net/showthread.php?p=666222, but can not be sure.
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