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Combine Vision


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Mitchell
~lick~
Join Date: Mar 2010
Old 02-05-2015 , 09:04   Re: Combine Vision
Reply With Quote #11

OnConditionRemoved, make sure you check if the player has any other conditions that could be effecting the screen also.
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pilger
Senior Member
Join Date: Sep 2010
Old 02-08-2015 , 14:40   Re: Combine Vision
Reply With Quote #12

Okay, adding the overlay back again works. And I have to cover other conditions, as mentioned, like Ubercharged, for example.

The problem is that my overlay stays off during the time of the condition. Is it possible to show the condition effect AND my overlay simultaneously?
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 02-08-2015 , 20:15   Re: Combine Vision
Reply With Quote #13

I think you'd need to use that env_overlay thing. I don't know the actual name of the ent.
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pilger
Senior Member
Join Date: Sep 2010
Old 02-08-2015 , 21:04   Re: Combine Vision
Reply With Quote #14

Right, but can I update that entity to make it visible again when the effects overlays are applied? Is there a command to refresh it, maybe just to one player!?
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