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my mod getting stolen?


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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 05-28-2007 , 14:05   Re: my mod getting stolen?
Reply With Quote #31

It's normal to have to translate asm into pawn.

Using the -N parameter helps for native calls that it can determine. These are very basic calls, more complicated calls (such as those with the ternary operator ?:, or that use functions/array sections as parameters) will require you to analyze them on your own.

The parameters I used were -eNlj -D functionname plugin.amxx
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mrpanda
Senior Member
Join Date: Jan 2007
Location: Cali
Old 06-01-2007 , 04:27   Re: my mod getting stolen?
Reply With Quote #32

alright all i got was that it is hard to decomplie, but w/e i dont really care much too many people are trying to create mine, espeically those that are desperate for people to join their servers. DJmd and jesse are a few exceptions for which i have deep respect for and of course mini_midget.

and jesse referring by to your post about you being 13 and sht my answer is:
who gives a sht? honestly you can be 9 and i could care less, just shows i have more of a life and enjoy it rather than waste hours coding; and another thing, my credits idea with zombie mod pwns =D and i got the class mod work just need to add a few things ill give u a copy i found out how to prompt it on player spawn. im currently working on the ct class thingy. i hate set_user_maxspeed worst flipping fucntion in the world

panda out
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TheNewt
Donor
Join Date: Jun 2006
Location: Where I live.
Old 06-01-2007 , 11:28   Re: my mod getting stolen?
Reply With Quote #33

whats wrong with set_user_maxspeed? Is it reseting when you switch weapons? Cuase thats normal.
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