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[L4D2] Pour Gas (1.15) [11-Dec-2022]


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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 06-25-2017 , 10:02   Re: [L4D2] Pour Gas (1.7.2) [21-Aug-2013]
Reply With Quote #41

Ok, since my last complaint in this topic, i decided to downgrade my server to version 5949 and the error persists. Your plugin is very cool and i like it, but sometimes my server crash. You could, if possible, do a revision of the code, l4d2 may have updated and removed some function, I do not know...

If you can not, or do not want to do it, thank you anyway.

(Maybe I'll do more downgrade to version 58XX to test later...)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-26-2017 , 04:33   Re: [L4D2] Pour Gas (1.7.2) [21-Aug-2013]
Reply With Quote #42

Crash while using it? After using it? What are the cvar config settings? Need more details...
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Last edited by Silvers; 06-26-2017 at 04:54.
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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 06-26-2017 , 09:04   Re: [L4D2] Pour Gas (1.7.2) [21-Aug-2013]
Reply With Quote #43

Quote:
Originally Posted by Silvers View Post
Crash while using it? After using it? What are the cvar config settings? Need more details...
When 2 or more players are using at the same time.

Default plugin settings.

SM: v5949
L4D2: V2.1.4.7

Code:
AN ERROR HAS OCCURED [the index 'GasCanPoured' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-01-2017 , 10:31   Re: [L4D2] Pour Gas (1.7.2) [21-Aug-2013]
Reply With Quote #44

Quote:
Originally Posted by PepeZukas View Post
Code:
AN ERROR HAS OCCURED [the index 'GasCanPoured' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
This error may still occur but the server will no longer randomly crash.

Quote:
1.7.3 (01-Jul-2017)
- Fixed random crashes when pouring the gascan. - Thanks "PepeZukas" for reporting and testing.
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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 07-02-2017 , 12:55   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #45

Wow, now works fine!

Thx for the update.
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yeahya
Junior Member
Join Date: Jul 2017
Old 07-11-2017 , 07:18   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #46

Hi Slivers, thx for your awesome plugin, I am using this plugin fine but have one bug on it.

I limit the gas can to be used 2 times, if I pour two gas on the ground, only the last gas can be fired if i set l4d2_pourgas_hold to 1.

getting this error while shoot on the first gas.

Quote:
L 07/11/2017 - 19:20:11: [l4d2_pourgas.smx] Error CreateFires index 296/1/0/-2085412568
on the other hand, l4d2_pourgas_hold setting to 0 is fine.

Last edited by yeahya; 07-11-2017 at 08:37.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-11-2017 , 16:42   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #47

Quote:
Originally Posted by yeahya View Post
getting this error while shoot on the first gas.
That's weird, I'll try to test and fix by next week. Could you maybe PM me your cvars config for the plugin.
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yeahya
Junior Member
Join Date: Jul 2017
Old 07-12-2017 , 01:17   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #48

Quote:
Originally Posted by Silvers View Post
That's weird, I'll try to test and fix by next week. Could you maybe PM me your cvars config for the plugin.
this is my cvars config, this bug only occur with l4d2_pourgas_hold "1", setting to 0 is in perfect running.

Quote:

// 0=Plugin off, 1=Plugin on.
// -
// Default: "1"
l4d2_pourgas_allow "1"

// 0=Forever? How long do the fires burn once ignited. The blood will fade out after ignition regardless of how long this is.
// -
// Default: "15"
// Minimum: "0.100000"
l4d2_pourgas_burn "8"

// Chain reaction time. When a puddle is hurt by fire, create it's own fire after this many seconds.
// -
// Default: "1.0"
l4d2_pourgas_chain "1.0"

// How much a player is hurt in the fire. Happens multiple times per second.
// -
// Default: "1"
l4d2_pourgas_damage "3"

// 0=Infinite, stays forever. Remove puddles after this many seconds.
// -
// Default: "360"
l4d2_pourgas_delete "360"

// Display hint when picking up gascans? 0=Off, 1=Chat text, 2=Hint box, 3=Instructor hint (Prints to Chat if clients have instructor hints off), 4=Instructor hint (Hint Box).
// -
// Default: "4"
l4d2_pourgas_hint "4"

// How many times to display hints, count is reset each map/chapter.
// -
// Default: "2"
l4d2_pourgas_hints "1"

// Should players hold down the RELOAD|ZOOM key to pour? 0=No, 1=Yes.
// -
// Default: "0"
l4d2_pourgas_hold "1"

// 0=Infinite. Drop the gascan after this number of pours.
// -
// Default: "4"
l4d2_pourgas_limit "2"

// 0=Explosion Off. The dropped gascan explosion distance to hurt players.
// -
// Default: "250"
//l4d2_pourgas_limit_dist "350"
l4d2_pourgas_limit_dist "0"

// 0=Explosion Off. When using the l4d2_pourgas_limit cvar, the dropped gascan will explode causing this much damage at the center.
// -
// Default: "50"
//l4d2_pourgas_limit_hurt "80"
l4d2_pourgas_limit_hurt "0"

// 0=Off, The range to stumble players from dropped gascan explosions.
// -
// Default: "150"
//l4d2_pourgas_limit_stum "250"
l4d2_pourgas_limit_stum "0"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
// -
// Default: ""
l4d2_pourgas_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
// -
// Default: ""
l4d2_pourgas_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
// -
// Default: "0"
l4d2_pourgas_modes_tog "0"

// Prevent pouring for this many seconds after completing a pour.
// -
// Default: "0.3"
// Minimum: "0.100000"
l4d2_pourgas_timeout "0.3"

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Newbie_Sexy
Member
Join Date: Aug 2016
Location: Vietnam
Old 07-18-2017 , 09:36   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #49

Can a player go around when pour gas? I think it will be more realistic
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I am a noob so... hope you guys will help me up
P/s .-. : My English is bad, i am good at Vietnamese
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-18-2017 , 15:47   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #50

Quote:
Originally Posted by Newbie_Sexy View Post
Can a player go around when pour gas? I think it will be more realistic
Walking? Well probably, but think about the oil puddle, it's a particle effect, unless I create a line of them when walking etc, it's not efficient.
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