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JumpStats v1.7.3 (unfinished!)


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kralat
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Join Date: Nov 2008
Old 04-18-2009 , 18:33   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #341

can u put maybe the /strafestats also in console?
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Exolent[jNr]
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Location: Tennessee
Old 04-18-2009 , 19:47   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #342

Quote:
Originally Posted by Multiply View Post
I'm pretty sure it's something I've done. But I just downloaded my whole plugins dir, configs dir, and configs from /cstrike/ to my windows server, overwriting everything. No errors, runs fine. That's why I'm kinda confused. The Linux server crashes without any error in any log.

EDIT:
Fully uploaded everything, to the correct directories. I restarted the server. Last message I recieve, while restarting is:
Code:
23:26:12 L 04/18/2009 - 23:24:59: Server cvar "mp_limitteams" = "32"
23:26:12 og L 04/18/2009 - 23:24:59: Server cvar "sv_maxspeed" = "320"
^ Taken from HLSW, and then it times out. No errors in any logfile, at all. Not even when in debug mode. (Note, this is on my linux box, it works fine on my windows box)
Okay, so I realized on my new server, it's running Linux. I didn't know until I was uploading the sockets_hz module and the module extensions were .so
Also, the JumpStats are running perfectly fine on the Linux server.
Therefore, there is something wrong on your server.
Try removing all other plugins and have only the JumpStats plugins enabled, and also make sure that you have all of the sounds in the "cstrike/sound/jumpstats" folder.

Quote:
Originally Posted by kralat View Post
can u put maybe the /strafestats also in console?
Why?
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Quote:
Originally Posted by xPaw View Post
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T-z3P
Senior Member
Join Date: Apr 2008
Location: Iasi, Romania
Old 04-18-2009 , 20:16   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #343

Exolent , my server is running fine on Ubuntu , with no errors (I haven't tested it playing yet) .

Code:
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 18:05:13 Oct 24 2008 (4383)
STEAM Auth Server
Code:
> meta version
Metamod v1.19p32  2007/08/12 (5:13)
by Will Day
   http://www.metamod.org/
 Patch: Metamod-P (mm-p) v32
 by Jussi Kivilinna
    http://metamod-p.sourceforge.net/
compiled: Aug 12 2007, 18:57:40 EET (optimized)
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kralat
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Join Date: Nov 2008
Old 04-18-2009 , 22:13   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #344

can u put maybe the /strafestats also in console?

Why?


ANswer
Because its to fast, to read all and ljstats is already in console, why not also strafestats, for me it would be perfect. Donīt know how the others think.
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Exolent[jNr]
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Location: Tennessee
Old 04-18-2009 , 23:04   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #345

Quote:
Originally Posted by kralat View Post
Because its to fast, to read all and ljstats is already in console, why not also strafestats, for me it would be perfect. Donīt know how the others think.
You should've explained better. I thought you wanted the commands to work in console, not the actual stats displayed.
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Quote:
Originally Posted by xPaw View Post
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CuLLi
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Old 04-19-2009 , 00:59   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #346

Quote:
Host_Error: UserMsg: Not Present on Client 58
when i use this, after 10-20 secs i am disconnected from server and this error is in console.
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T-z3P
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Join Date: Apr 2008
Location: Iasi, Romania
Old 04-19-2009 , 04:01   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #347

CuLLi , you get that error because you use double protocol ( 47 + 48 ) on your server side . Use only one , 47 ( Non-Steam ) or 48 ( Steam ) . If you use Steam you will have no errors ; if you use Non-Steam you will still get some errors , but the server will work fine .

PS : Nu intreba de ajutor pentru erori din protocol 47 ca nu se mai "ofera"

Last edited by T-z3P; 04-19-2009 at 04:32.
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Multiply
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Join Date: Jun 2006
Location: Denmark
Old 04-19-2009 , 05:28   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #348

Quote:
Originally Posted by Exolent[jNr] View Post
Okay, so I realized on my new server, it's running Linux. I didn't know until I was uploading the sockets_hz module and the module extensions were .so
Also, the JumpStats are running perfectly fine on the Linux server.
Therefore, there is something wrong on your server.
Try removing all other plugins and have only the JumpStats plugins enabled, and also make sure that you have all of the sounds in the "cstrike/sound/jumpstats" folder.
I just re-uploaded everything. I took everything from my Windows server, but the .dll files, and uploaded it. If I simply load the main plugin, server runs fine. If I try to load all of them, crash. If I leave main/LJ on, crash. Isn't there a way to get just one error line out of the console, before it crash? I've tried everything now.
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Sp3rMiNaToR
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Old 04-19-2009 , 05:42   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #349

Quote:
Originally Posted by Exolent[jNr] View Post
It's a good idea, but I'm not going to make it for the next version. But, it is a possibility for future versions.
OK i'll wait for this future version!!!Also,could you add in the top menu the weapon whith that someone performed the jump?for example:#1 Jump Type:longjump Distance:246,131591 Direction:Backwards Weapon:Knife

Last edited by Sp3rMiNaToR; 04-19-2009 at 06:23.
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LaineN
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Join Date: Mar 2008
Location: Sweden
Old 04-19-2009 , 06:31   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #350

Quote:
Originally Posted by Sp3rMiNaToR View Post
Also,could you add in the top menu the weapon whith that someone performed the jump?for example:#1 Jump Type:longjump Distance:246,131591 Direction:Backwards Weapon:Knife
That's not necessary. Every weapon that you can use JumpStats with, you can run 250 units/sek with. So witch weapon you jump with is unnecessary.
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