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Aura Damage 1.1 - 13/03/10


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sexiest
Junior Member
Join Date: Oct 2009
Location: Ukraine, Kiev
Old 10-03-2009 , 09:07   Re: Aura Damage
Reply With Quote #11

Quote:
Originally Posted by alan_el_more View Post
Make a cvar to choose the mode

Example:
First: Defined by cvar
Second: According to the team
Third: Random color
+1

When you shoot at CT it flashes blue and TERR red...
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Old 10-03-2009, 09:30
Asd'
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Old 10-03-2009, 11:28
Asd'
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alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 10-03-2009 , 12:18   Re: Aura Damage 2.5
Reply With Quote #12

I said something like this:

amx_auradmg_mode:
- 1: Defined by cvar
- 2: According to the team.
- 3: Random color
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Old 10-03-2009, 12:58
Asd'
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-03-2009 , 13:31   Re: Aura Damage
Reply With Quote #13

Quote:
Originally Posted by Arkshine View Post
Don't use MSG_ALL, keep MSG_PVS. Also you should cache the parsing stuff.
Don't forget here.

Also, in your case 3: use a swtich(). No need to call 2 times a native when you can call it one time.
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Old 10-03-2009, 13:37
Asd'
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-03-2009 , 14:01   Re: Aura Damage 2.5
Reply With Quote #14

I've tested myself, and works perfectly. There is no reason to no work. No need to send a message to a player who don't look at the origin provided.
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Old 10-03-2009, 14:09
Asd'
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-03-2009 , 14:20   Re: Aura Damage 2.5
Reply With Quote #15

It works fine. I won't give up. lol For such effect, MSG_PVS should always used. Only people who have the provided origin in their PVS will see the effect.
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sexiest
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Join Date: Oct 2009
Location: Ukraine, Kiev
Old 10-03-2009 , 14:31   Re: Aura Damage 2.5
Reply With Quote #16

gj!
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Old 10-03-2009, 14:32
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 10-04-2009 , 05:15   Re: Aura Damage 2.5
Reply With Quote #17

It says to me that there's something rong with the image link
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Old 10-10-2009, 16:39
Asd'
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Redfalcon
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Join Date: Sep 2009
Location: Prison Break
Old 10-10-2009 , 16:45   Re: Aura Damage 2.6
Reply With Quote #18

Cool
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sexiest
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Join Date: Oct 2009
Location: Ukraine, Kiev
Old 10-10-2009 , 19:09   Re: Aura Damage 2.6
Reply With Quote #19

Wee see onli a blink mb add attenuation effect like in Lighting Smoke Nades or Flashbang Dynamic Light...
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Old 10-10-2009, 20:03
Asd'
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sexiest
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Join Date: Oct 2009
Location: Ukraine, Kiev
Old 10-10-2009 , 21:12   Re: Aura Damage 2.6
Reply With Quote #20

Quote:
Originally Posted by Asd' View Post
Ready, i finish it, can you test it?
its work! gj!
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