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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-22-2015 , 15:32   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #211

Quote:
Originally Posted by Hefal View Post
Got it running now, turs out i needed to follow the initial instruction saying "(you may need the latest snapshot build from here)"

Thanks alot for your help though, srsly, it means alot!

EDIT: Does anyone know if its possible to implement something via say like "!taunt" would bring up the taunt menu?
The version I uploaded has exactly that (which is why I continue to use it and not the new one).

EDIT: Wait a minute, what the shit, no it doesn't. Let me find it.

EDIT 2: I think this version is correct. Try it and see. (I found it in some really bizarre place in my server's folder.) At least I know the source file is correct... the binary SHOULD also be correct since I compiled it just now (but my server files are messier than a teenager's bedroom).
Attached Files
File Type: smx tf_tauntem.smx (9.7 KB, 198 views)
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 153 views - 9.1 KB)

Last edited by Potato Uno; 07-22-2015 at 15:40.
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Hefal
Senior Member
Join Date: Jul 2015
Old 07-22-2015 , 16:35   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #212

Quote:
Originally Posted by Potato Uno View Post
The version I uploaded has exactly that (which is why I continue to use it and not the new one).

EDIT: Wait a minute, what the shit, no it doesn't. Let me find it.

EDIT 2: I think this version is correct. Try it and see. (I found it in some really bizarre place in my server's folder.) At least I know the source file is correct... the binary SHOULD also be correct since I compiled it just now (but my server files are messier than a teenager's bedroom).
I think... I thi, ughh. I LOVE YOU MAN!
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chyssler
New Member
Join Date: Sep 2014
Old 08-02-2015 , 10:23   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #213

Is there anyone who can share the Config of the Taunts.

My Config looks like this :

//Taunt'em
sm_tauntem <target> <1106> - (default access "n" - ADMFLAG_CHEATS) force specified target(s) to use the specified

taunt.
sm_tauntem_list (access matches sm_tauntem) - list the tauntids to use with the above command.
sm_tauntem <target> <1107>
sm_tauntem <target> <1108>
sm_tauntem <target> <1109>
sm_tauntem <target> <1110>
sm_tauntem <target> <1111>
sm_tauntem <target> <1112>
sm_tauntem <target> <1113>
sm_tauntem <target> <1114>
sm_tauntem <target> <1115>
sm_tauntem <target> <1116>
sm_tauntem <target> <1117>
sm_tauntem <target> <1118>
sm_tauntem <target> <1119>
sm_tauntem <target> <1120>
sm_tauntem <target> <167>
sm_tauntem <target> <438>
sm_tauntem <target> <463>
sm_tauntem <target> <477>
sm_tauntem <target> <1015>

shall i have something instead of "Target".


when i have exactly like this above, my Server Crashes when i do !taunt ingame

Last edited by chyssler; 08-02-2015 at 10:31.
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DrFallen
AlliedModders Donor
Join Date: Jul 2013
Location: ./root
Old 08-03-2015 , 08:41   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #214

Quote:
Originally Posted by chyssler View Post
Is there anyone who can share the Config of the Taunts.

My Config looks like this :

//Taunt'em
sm_tauntem <target> <1106> - (default access "n" - ADMFLAG_CHEATS) force specified target(s) to use the specified

taunt.
sm_tauntem_list (access matches sm_tauntem) - list the tauntids to use with the above command.
sm_tauntem <target> <1107>
sm_tauntem <target> <1108>
sm_tauntem <target> <1109>
....


shall i have something instead of "Target".


when i have exactly like this above, my Server Crashes when i do !taunt ingame
Slightly confused on what you mean. When you target someone or self it would be for example sm_tauntem @me or DrFallen 1108 for example. or !taunt @me 1108 or /taunt @me 1108. You might need to update your TF2Items if you haven't in a while also.
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pendrive148
SourceMod Donor
Join Date: Aug 2013
Old 08-15-2015 , 02:57   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #215

Any fix for props?
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-15-2015 , 03:18   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #216

You mean props like the spy's box, the pyro's pool, and that stuff?

Those count as attachables like hats and weapons are, so there is no way to fix that unless you work around attachables itself.
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 08-15-2015 , 10:26   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #217

They are invisible because they are given
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The plugin developer of TF2BWR Reborn
And a TF2 Player
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WeDoItLive
Member
Join Date: Mar 2015
Old 10-06-2015 , 21:32   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #218

New Taunt ID (Taunt: Burstchester): 30621
Taken from: https://tf2b.com/diff.php

Can anyone edit Potato Uno's one up there to include this one?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-06-2015 , 21:42   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #219

Quote:
Originally Posted by WeDoItLive View Post
New Taunt ID (Taunt: Burstchester): 30621
Taken from: https://tf2b.com/diff.php

Can anyone edit Potato Uno's one up there to include this one?

i'm assuming its all class
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WeDoItLive
Member
Join Date: Mar 2015
Old 10-06-2015 , 21:52   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #220

From what I understand, yes.
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