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ServerDoc Replacement


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xgam3r1
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Join Date: Nov 2008
Old 07-10-2010 , 03:36   Re: ServerDoc Replacement
Reply With Quote #11

Quote:
Originally Posted by Styles View Post
As for HLM2.3, I'm not sure what it is, but I'll find out ;).
i second that i've been looking for this everywhere can someone link me to it?
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Alucard^
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Old 07-12-2010 , 00:25   Re: ServerDoc Replacement
Reply With Quote #12

hlsm 2.3 uploaded

And Styles, this have GUI too, and boost the fps without nothing to configure, see the program and maybe you can take some things to your program.

Another suggestion.. log when server crash (with the error), and a counter of the crashes (hlsm have this you things).
Attached Files
File Type: zip hlsm2.3.zip (309.0 KB, 248 views)
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Styles
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Old 07-12-2010 , 06:35   Re: ServerDoc Replacement
Reply With Quote #13

Gotcha! Thank you! When was this release? Who made it? Well done!

I will actually base mine off this, I like this much better. Is the HideWindow thing nice? What don't you like and what do you like?

I've added Delete and Edit server functionally. I have been busy lately.

Thank you
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Old 07-12-2010 , 07:41   Re: ServerDoc Replacement
Reply With Quote #14

Cool...

With HideWindow you mean that when you minimize the program the window dissapear? if you are talking about this... yes, i like, is usefull for me.

And don't know when was this release, who made it? well, in the program: help > about, say Rulzy, and the e-mail.

What programming languages you are using to create this?

Sry for my english.
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Styles
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Old 07-12-2010 , 13:20   Re: ServerDoc Replacement
Reply With Quote #15

I'm writing it in C# .NET.

It's the best language for the job. C# .NET is so Windows friendly. It also handles x64 and x86 support all in the .NET framework. I want to remake it in C++, but GUI's aren't work the trouble. The issue with .NET imo is sometimes they can be CPU / Ram intensive.

For example, in a test using multi-threading. I was consuming 12% of my CPU running a task constantly (I have an i7 mind you).

I'm still not exactly sure how I'm going to do this. C# doesn't have the best memory management capabilities and seems to be a hog when it comes to threading and such. I'm researching other alternatives. For example, I found an event in the Process class that runs when the process ends only, hence suspending any need to run a constant check against the process list. The issue is, if I'm adding messagebox support and such (for errors regarding MOD_NUM: blah error), I have to check each process manually, thus requiring that loop.

I'm still researching, considering it's a game server, resource usage really matters. On the same token, I was thinking of just writing a multi platform game panel. I would write it using Boost probably. Just listen on a socket for information requiring some top secret randomly generated password. Then the panel interacts via that socket to do things like shutdown and run server. Everything else could be handled via bash or bat files that I could write for each os.

Just another though.
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