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AFK Manager v1.0.2.5


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StevenT
Member
Join Date: Dec 2007
Old 03-27-2008 , 12:40   Re: AFK Manager v1.0.2.4
Reply With Quote #91

nice 1
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 03-27-2008 , 14:23   Re: AFK Manager v1.0.2.4
Reply With Quote #92

how does that afkm_min_players_kick_spec work?

I don't want the plugin to kick anything until there are 20 people playing.
I only have a problem when spectators are taking up slots on a full server.

I set afkm_min_players_kick_spec to 20, but it still kicked idlers after the set time.
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Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 03-27-2008 , 15:47   Re: AFK Manager v1.0.2.4
Reply With Quote #93

Quote:
Originally Posted by BrutalGoerge View Post
I set afkm_min_players_kick_spec to 20, but it still kicked idlers after the set time.
I set the same threshold and had the same problem. It would kick you even if you were the only one on the server. It would also kick you even if you were an admin with immunity with that plugin setting active.
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ToMee
Junior Member
Join Date: Feb 2008
Old 03-31-2008 , 18:33   Re: AFK Manager v1.0.2.4
Reply With Quote #94

Hi! Great plugin, I use it on our TF2 server.
Can I make a suggestion?
It is possible to create a cvar that give immunity for players with reserved slot flag or custom flag?
For example:
afkm_reserved_immune_global
afkm_reserved_immune_spec
I would be grateful!
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stevieboy
Member
Join Date: Feb 2008
Old 04-28-2008 , 19:06   Re: AFK Manager v1.0.2.4
Reply With Quote #95

Hi!

On our tf2-server the admins are still being kicked from the server.

And we got the issue several times that an engis who's repairing the sentry and thus not running around is being moved to spec due to no movement. Is there anyway to handle players action another way beside movement?!
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dann
Senior Member
Join Date: Nov 2007
Old 04-29-2008 , 23:21   Re: AFK Manager v1.0.2.4
Reply With Quote #96

Quote:
Originally Posted by stevieboy View Post
Hi!

On our tf2-server the admins are still being kicked from the server.

And we got the issue several times that an engis who's repairing the sentry and thus not running around is being moved to spec due to no movement. Is there anyway to handle players action another way beside movement?!
all they have to do is let go of their crouch key for a breif second and tap it again or they can tap their forward or back key a little. they actually set stationary for that long?
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dann
Senior Member
Join Date: Nov 2007
Old 04-29-2008 , 23:22   Re: AFK Manager v1.0.2.4
Reply With Quote #97

is this still working after tonights tf2 update? is anyone getting all their players switched to spectate even though they aren't?
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dann
Senior Member
Join Date: Nov 2007
Old 04-29-2008 , 23:38   Re: AFK Manager v1.0.2.4
Reply With Quote #98

I don't seem to see the afkm.sp file for download
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dann
Senior Member
Join Date: Nov 2007
Old 04-30-2008 , 10:36   Re: AFK Manager v1.0.2.4
Reply With Quote #99

Quote:
Originally Posted by BrutalGoerge View Post
how does that afkm_min_players_kick_spec work?

I don't want the plugin to kick anything until there are 20 people playing.
I only have a problem when spectators are taking up slots on a full server.

I set afkm_min_players_kick_spec to 20, but it still kicked idlers after the set time.
Quote:
Originally Posted by Kramerika View Post
I set the same threshold and had the same problem. It would kick you even if you were the only one on the server. It would also kick you even if you were an admin with immunity with that plugin setting active.
same problem.

Im also having a problem setting afkm_max_ingame_time "2" it still doesn't move an inactive player to spectate at 2 minutes, i believe its 3 minutes or longer, since the hint pop up warns that there is 90 seconds before they are moved to spectate.
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dann
Senior Member
Join Date: Nov 2007
Old 04-30-2008 , 12:31   Re: AFK Manager v1.0.2.4
Reply With Quote #100

ok i solved the 3 minute problem.

my new problem is that i have it set to 2 minutes, once that time gets close and the countdown timer begins, if I tap my keyboard the countdown only goes back to 10 seconds and then sometimes it disappears but it doesn't reset the timer back to 2 minutes.

How can i get it so if a player just taps their key it resets the timer, like if an engineer stands up and crouches when he gets the warning it resets the timer back to 2 minutes, he shouldn't have to run around for 20 seconds to say hes not afk.
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