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[ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)


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henriquec.r7
Junior Member
Join Date: Sep 2011
Old 09-16-2023 , 10:00   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #121

for me in no more room im hell it's not working

"nmrih"
{
"Offsets"
{
"Weapon_ShootPosition"
{
"windows" "265"
"linux" "266"
"mac" "266"
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Zheldorg
Junior Member
Join Date: Aug 2020
Old 10-09-2023 , 05:17   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #122

Quote:
Originally Posted by Sisyphean View Post
Lately, I've been using the bullet displacement fix in Left 4 Dead 2, and now it seems to be pushing the server's hitboxes for bullets one tick behind the client's. Removing this add-on from the `sourcemod` folder allowed both the client and server hitboxes for bullets to be synchronized. Here's a video I've uploaded to my YouTube channel comparing the results I've gotten with and without the bullet displacement fix.

With this in mind, it makes me wonder if the community developers have stealthily added the bullet displacement fix to Left 4 Dead 2 in The Last Stand Refresh update.
In your video you can clearly see the amount of shot displacement of one tick, which is honestly quite a lot. No, there were no changes related to this in the update. What you see is due to the fact that the server with the plugin registers the hit one tick earlier, exactly at the moment the shot occurs, and the client part still makes calculations late. The plugin corrects registration on the server side, but on the player side we cannot do anything, but fortunately this only manifests itself in visual inconsistency.
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