AlliedModders Donor
Join Date: Mar 2016
Location: Germany
|
01-17-2020
, 17:21
merge money plugins
|
#1
|
Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "No RoundEnd Money Bonus"
#define VERSION "0.0.1"
const m_iAccount = 115
new bool:g_bIsRestarting
new bool:g_bIsNewRound
new gmsgMoney
new g_iNewRoundPlayerMoney[33]
public plugin_init()
{
register_plugin( PLUGIN, VERSION, "ConnorMcLeod" )
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
register_event("TextMsg", "Event_TextMsg_Restart", "a", "2&#Game_C", "2&#Game_w")
register_forward(FM_PlaybackEvent, "OnPlaybackEvent_Post", true)
RegisterHam(Ham_Spawn, "player", "OnCBasePlayer_Spawn_Post", true)
gmsgMoney = get_user_msgid("Money")
}
public Event_TextMsg_Restart()
{
g_bIsRestarting = true
}
public Event_HLTV_New_Round()
{
if( g_bIsRestarting )
{
g_bIsRestarting = false
return
}
g_bIsNewRound = true
set_msg_block(gmsgMoney, BLOCK_SET)
new players[32], num, id
get_players(players, num, "h")
for(--num; num>=0; num--)
{
id = players[num]
g_iNewRoundPlayerMoney[id] = get_pdata_int(id, m_iAccount)
}
}
public OnCBasePlayer_Spawn_Post( id )
{
if( g_bIsNewRound && is_user_alive(id) )
{
set_pdata_int(id, m_iAccount, g_iNewRoundPlayerMoney[id])
}
}
public OnPlaybackEvent_Post()
{
if( g_bIsNewRound )
{
g_bIsNewRound = false
set_msg_block(gmsgMoney, BLOCK_NOT)
}
}
Code:
/* Formatright © 2010, ConnorMcLeod
Kill Money is free software;
you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Kill Money; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#define VERSION "0.1.1"
enum
{
DeathMsg_KillerID = 1, // byte
DeathMsg_VictimID, // byte
DeathMsg_IsHeadshot, // byte
DeathMsg_TruncatedWeaponName // string
}
#define Money_Amount 1
new g_iMaxPlayers
#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )
#define XTRA_OFS_PLAYER 5
#define m_iAccount 115
#define cs_set_money_value(%1,%2) set_pdata_int(%1, m_iAccount, %2, XTRA_OFS_PLAYER)
new g_pCvarKillMoney, g_pCvarTkMoney, g_pCvarMaxMoney, g_pCvarKillMoneyHs
new g_iNewMoney
new g_iMsgHookMoney
new gmsgMoney
public plugin_init()
{
register_plugin("Kill Money", VERSION, "ConnorMcLeod")
g_pCvarKillMoney = register_cvar("amx_kill_money", "1")
g_pCvarKillMoneyHs = register_cvar("amx_kill_money_hs", "1")
g_pCvarTkMoney = register_cvar("amx_teamkill_money", "-1")
g_pCvarMaxMoney = register_cvar("amx_killmoney_maxmoney", "16000")
register_event("DeathMsg", "Event_DeathMsg", "a")
g_iMaxPlayers = get_maxplayers()
gmsgMoney = get_user_msgid("Money")
}
public Event_DeathMsg()
{
new iKiller = read_data(DeathMsg_KillerID)
if( IsPlayer(iKiller) && is_user_connected(iKiller) )
{
new iVictim = read_data(DeathMsg_VictimID)
if( iVictim != iKiller )
{
g_iNewMoney = clamp
(
cs_get_user_money(iKiller) + get_pcvar_num( cs_get_user_team(iVictim) == cs_get_user_team(iKiller) ? g_pCvarTkMoney : (read_data(DeathMsg_IsHeadshot) ? g_pCvarKillMoneyHs : g_pCvarKillMoney) ),
0,
get_pcvar_num(g_pCvarMaxMoney)
)
g_iMsgHookMoney = register_message(gmsgMoney, "Message_Money")
}
}
}
public Message_Money(iMsgId, iMsgDest, id)
{
unregister_message(gmsgMoney, g_iMsgHookMoney)
cs_set_money_value(id, g_iNewMoney)
set_msg_arg_int(Money_Amount, ARG_LONG, g_iNewMoney)
}
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney
public client_connect(id)
{
set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
money_total[id] = 0
}
public read_gmsg_Money(id) {
if(!is_user_connected(id)) return PLUGIN_HANDLED
new current_total = read_data(1)
if(current_total == 801){ // If CS is spawning you with mp_startmoney default
current_total = get_pcvar_num(amx_startmoney) // current total is actually amx_startmoney
cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney
money_total[id] = 0 // reset
}
if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
{
money_total[id] = current_total // Keep track of current total
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
return PLUGIN_CONTINUE
}
if(money_total[id]) // If was over tier on last money message
{
money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier
if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track
cs_set_user_money(id,money_total[id],1)
money_total[id] = 0
}
else{
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
new maxamount = get_pcvar_num(amx_maxmoney)
if(money_total[id] > maxamount)
money_total[id] = maxamount
//send old money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
write_long(money_total[id]-ammount)
write_byte(0)
message_end()
//send current money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
write_long(money_total[id])
write_byte(flash)
message_end()
}
public find_money_target(id, level, cid)
{
if(!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new target[16], ammount[8], players[32]
new num
read_argv(1,target,15)
read_argv(2,ammount,7)
if(target[0] == '@'){ //If trying to give a team money
if(target[1] == 'C' || target[1] == 'c'){
get_players(players, num ,"e", "CT")
}
else if(target[1] == 'T' || target[1] == 't'){
get_players(players, num ,"e", "TERRORIST")
}
else{
console_print(id, "*** No known team by that name. ***")
return PLUGIN_HANDLED
}
}
else if(target[0] == '#'){ //If trying to give a player(userid) money
new userid = str_to_num(target[1])
players[0] = find_player("k", userid)
}
else{ // else search for matching name to try and give money
players[0] = find_player("bl", target)
}
if(players[0] == 0){ //If no target(s) could be found
console_print(id, "*** No target(s) could be found. ***")
return PLUGIN_HANDLED
}
else
give_money(players, str_to_num(ammount))
return PLUGIN_HANDLED
}
public give_money(players[], ammount)
{
new i
while(players[i]){
if(money_total[players[i]]){
money_total[players[i]] += ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else{
ammount += cs_get_user_money(players[i])
cs_set_user_money(players[i],ammount,1)
money_total[players[i]] = 0
}
++i
}
}
public restartround()
{
for (new i=1; i<33; i++)
money_total[i] = 0
}
public _cs_get_user_money_ul(plug,param) {
if(param != 1)
return PLUGIN_HANDLED
new id = get_param(1)
if (id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return PLUGIN_HANDLED
} else {
if (!is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return PLUGIN_HANDLED
}
}
if(money_total[id] < MONEY_TIER) {
return cs_get_user_money(id)
}
else {
return money_total[id]
}
return PLUGIN_HANDLED
}
public _cs_set_user_money_ul(plug,param) {
if(param != 2 && param != 3 )
return PLUGIN_HANDLED
new id = get_param(1)
if (id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return PLUGIN_HANDLED
} else {
if (!is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return PLUGIN_HANDLED
}
}
new ammount = get_param(2)
if(ammount >= MONEY_TIER){
new change = ammount - money_total[id]
money_total[id] = ammount
send_moneymsg(id,change,get_param(3))
}
else{
if (ammount < 0) ammount = 0
cs_set_user_money(id,ammount,get_param(3))
money_total[id] = 0
}
return PLUGIN_HANDLED
}
public plugin_natives() {
register_library("money_ul")
register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
public plugin_init()
{
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
register_event("Money","read_gmsg_Money","b")
register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w")
amx_startmoney = register_cvar("amx_startmoney", "1")
amx_maxmoney = register_cvar("amx_maxmoney", "16000")
register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
gmsg_Money = get_user_msgid("Money")
return PLUGIN_CONTINUE
}
could anyone help? all i want is to merge into one those plugins! shortly what exactly i want is that
1. Money are saved forever (whenever you enter, you got your money back <fvault, nvault?>)
2. When you enter the server you got 0$
3. When you kill some (even if you're ct or t) get +25$
4. When another rounds beginds you dont get that bonus!
5. To be Unlimited Money, default plugin, as you know over 16k
6. The Command amx_addmoney <nick> <ammount>
7. The Command amx_removemoney <nick> <ammont>
Thanks indeed!
__________________
a simple act of caring creates an endless ripple.
|
|