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[L4D1 & L4D2] Tank anti-stuck (anti-block)


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Sunyata
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Join Date: Nov 2017
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Old 12-11-2019 , 12:04   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #21

Nice plugin! Works really well in almost every instance Ive tested it, and is a much better plugin in practice when compared to other similar plugins I've tried.

I have idea in addition to the teleport tank to where players are blocking a ladder to stop tank climbing it. Why not also punish the player so that if the player stays on the ladder for more than x amount of seconds, the tank that is stuck at the base of ladder (just stomping around and where it cant always teleport itself to the player either) why not then after x-amount of seconds punish the player (using the incapped game mechanic) and have that player automatically fall off the ladder to the ground where the tank is itself, so the player goes to the tank instead of teleporting the tank to the player. The tank stomping around at the base of the ladder becomes the game-play mechanism to make the player fall off the ladder.

Just my 2 cents, and something maybe also worth considering in a future update of this plugin

Last edited by Sunyata; 12-11-2019 at 12:07.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-11-2019 , 13:47   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #22

Quote:
Originally Posted by Sunyata View Post
I have idea in addition to the teleport tank to where players are blocking a ladder to stop tank climbing it. Why not also punish the player so that if the player stays on the ladder for more than x amount of seconds, the tank that is stuck at the base of ladder (just stomping around and where it cant always teleport itself to the player either) why not then after x-amount of seconds punish the player (using the incapped game mechanic) and have that player automatically fall off the ladder to the ground where the tank is itself, so the player goes to the tank instead of teleporting the tank to the player. The tank stomping around at the base of the ladder becomes the game-play mechanism to make the player fall off the ladder.

Just my 2 cents, and something maybe also worth considering in a future update of this plugin
Ahahaha, nice idea! I like. =))))
I also thinking about option to increase tank damage for a while when player specifically blocks the tank next to itself.

Quote:
Originally Posted by Sunyata View Post
Nice plugin! Works really well in almost every instance Ive tested it, and is a much better plugin in practice when compared to other similar plugins I've tried.
Yea, thanks. It could be better, if TR_TraceHullFilterEx function work correctly: https://forums.alliedmods.net/showthread.php?t=318501
Or, maybe I don't undertand how to work with. I'm thinking about replacing it with manual drawing the box using several lasers for determining correct empty place to teleport tank to.

Maybe, after New Year...
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Lux
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Old 12-11-2019 , 13:51   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #23

You could just allow tanks to punch on the ladder instead?
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Dragokas
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Old 12-11-2019 , 13:57   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #24

you mean change move type?
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Lux
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Old 12-11-2019 , 14:00   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #25

Quote:
Originally Posted by Dragokas View Post
you mean change move type?
Maybe i'm not quite sure the best method of doing it that should work.


maybe do what visor did with shooting from ladders since tank_claw is a weapon, just an idea.
https://forums.alliedmods.net/showthread.php?t=275904
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 04-22-2020 , 13:52   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #26

Hi Dragokas, sorry, I have a request:

* add a Cvar kill the stuck Tank

PHP Code:
l4d_TankAntiStuck_kill "1" 
thanks

Last edited by Tank Rush; 04-22-2020 at 13:54. Reason: translation error
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Dragokas
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Old 04-22-2020 , 14:00   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #27

To allow players abuse map bugs even more trying to stuck tank instead of killing him? I think, no.

We have enough customizing abilities at the moment:
Quote:
"l4d_TankAntiStuck_dest_object" (1) - Object to teleport tank to (0 - next to current tank, 1 - next to another tank, 2 - next to player)
It is a case with non-accurate tank placement at the moment due to wrong calculation.
But, that case will be fixed in the nearest version as soon as I have time for it.
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Tank Rush
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Join Date: May 2019
Location: Argentina
Old 04-22-2020 , 14:32   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #28

I use Mutant Tanks v8.65 and Tank Rush 2 v1.3.4 on my servers

The Mutant Tanks get stuck when they don't make contact with any survivor or when you get too far away from them, it wouldn't hurt to add a Cvar that enables killing of stuck tanks.

Quote:
l4d_TankAntiStuck_kill "1" (0 = off, 1 = kill Stuck Tank)
Sorry i don't speak english very well
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Dragokas
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Old 04-23-2020 , 02:56   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #29

I had similar problem a long time ago but I'm unsure what exatly fixed that.

Try to remove all tank_ ConVars from your server.cfg. At least try to set them by default.

Then, add:
PHP Code:
sm_cvar tank_stuck_failsafe "0"
sm_cvar tank_stuck_time_suicide "30" 
If that doesn't help, maybe try increase such cvars: https://forums.alliedmods.net/showpo...16&postcount=5
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Dragokas
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Old 04-23-2020 , 03:06   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #30

Also, if you don't mind I would like to have a full dump of your server (without any private things of course).
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