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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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lionheart1066
Senior Member
Join Date: Aug 2009
Old 08-20-2010 , 10:03   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #41

Its rather good. More simple to set up than the other one.
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KILLAKF
Junior Member
Join Date: May 2009
Old 08-22-2010 , 17:46   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #42

Hey the plugin works great, i have a couple of things to report aswell as a question.

If you want the rockets to work best for instance like speed dodgeball id suggest a turning rate of 0.600 works best and rockets cant be avoided.

The second thing is the harvest map has bits in which rockets do not hit the person like under the roofs of the houses now i know you could go an airblast the person but for general purposes the person wont get hit while hiding under there.

my question is;""neutral rocket" "0" // Does this rocket has no team based targets?" does this mean that if a spawned rocket kills a person it would count as a kill by the person on the other team?
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DeJaDeW
SourceMod Donor
Join Date: Jul 2009
Location: California
Old 08-27-2010 , 12:29   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #43

Works very well, only a few lag spikes but maybe it's my side.

Request:

-Add Pyro flare guns (Destroy nukes)
-More Maps (I'll try to make my tfdb maps but I'm not that good )

I just finished my first tfdb map. TFDB_Orangebox_B2 give it a try & mesg for request/bugs.

PS. I set my nuke "is animated" "0" & get less lag spikes
Attached Files
File Type: zip tfdb_orangebox_b2.zip (826.2 KB, 195 views)
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Last edited by DeJaDeW; 09-01-2010 at 20:57. Reason: Updated Map Files
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 08-31-2010 , 14:32   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #44

My play group has tried both this and Asherkin's plugin and very much enjoy aspects of both. The nukes are delightful but I'm getting a lot of feedback that players enjoy the other plugin's ability to work strictly based on proximity that allows for a much more aggressive play style.

I was looking at the config and had a question regarding:
PHP Code:
            "direction to target weight"  "25"               // Weight modifier for target selection, based upon the direction of the rocket
                                                             // to the client. 
I'm unsure of what this does as well as what the range for the parameter can be. We tried it at 0, 100, -9000, and 9001 and couldn't make heads or tails out of it except that it was "different". Could someone explain this function?
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DeJaDeW
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Join Date: Jul 2009
Location: California
Old 08-31-2010 , 17:33   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #45

Quote:
Originally Posted by Arcanus View Post
I was looking at the config and had a question regarding:
PHP Code:
            "direction to target weight"  "25"               // Weight modifier for target selection, based upon the direction of the rocket
                                                             // to the client. 
I'm unsure of what this does as well as what the range for the parameter can be. We tried it at 0, 100, -9000, and 9001 and couldn't make heads or tails out of it except that it was "different". Could someone explain this function?
According to Damizean

Quote:
Originally Posted by Damizean View Post
If you want to do it purely random, set to 0 the "direction to target weight" parameter. If you want to do it purely based on the direction the rocket has been deflected, set the parameter to some really big value (1000, for example)
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 08-31-2010 , 20:09   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #46

Let me see if I'm on the same page.
Click image for larger version

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If A deflects a rocket towards B, and B deflects it back, with a very low number, the targeting is random. But with a high number, A becomes the most likely target as that's the direction of travel rather than C which is the closest.

I tried also negative numbers, would that then pick the target least in the current direction of travel?
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 09-05-2010 , 06:41   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #47

You want the rocket target to be the closest one instead of based on direction?
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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 09-08-2010 , 21:11   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #48

Quote:
Originally Posted by Damizean View Post
You want the rocket target to be the closest one instead of based on direction?
Yes.
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Sp0rk
Junior Member
Join Date: May 2009
Location: Fort Worth, TX
Old 09-15-2010 , 09:42   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #49

Not sure if anyone else had this issue, but players who had the backburner enabled had to switch on their own. The plugin didn't enforce the regular flame thrower, similar to other plugins.
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petomatick
Member
Join Date: Sep 2010
Old 09-15-2010 , 18:52   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #50

How do i install it? Please be more accurate!
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