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[TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)


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xteaopia
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Join Date: Feb 2010
Old 03-03-2010 , 11:55   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #31

There is a little too much code for my liking, could you not condense this at all?
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Drixevel
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Old 03-17-2010 , 21:47   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #32

any updates on this? i'd like to install some custom shit. :]
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MoggieX
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Join Date: Aug 2007
Location: n00bville
Old 04-02-2010 , 17:42   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #33

All we're getting is no hats and :

DataTable warning: player: Out-of-rane value (359.00000) in sendPropFlat 'm_angEyeAngles[0];, Clamping.

SM V1.4

Matt
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Thrawn2
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Join Date: Apr 2009
Old 04-05-2010 , 09:13   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #34

how is this coming along?
i'd like to interface this with tLevelmod.
if you are interested send me a pm.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 04-05-2010 , 10:56   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #35

This is good, putting it on my first server now.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 04-15-2010 , 20:07   Suggestion
Reply With Quote #36

Could you add a "model_player_per_class"? like how Valve as there hat system?
Code:
            "model_player_per_class"    
            {
                "scout"        "models/player/items/scout/scout_ttg_max.mdl"
                "sniper"       "models/player/items/sniper/sniper_ttg_max.mdl"
                "soldier"      "models/player/items/soldier/soldier_ttg_max.mdl"
                "demoman"      "models/player/items/demo/demo_ttg_max.mdl"
                "medic"        "models/player/items/medic/medic_ttg_max.mdl"
                "heavy"        "models/player/items/heavy/heavy_ttg_max.mdl"
                "spy"          "models/player/items/spy/spy_ttg_max.mdl"
                "engineer"     "models/player/items/engineer/engineer_ttg_max.mdl"
                "pyro"         "models/player/items/pyro/pyro_ttg_max.mdl"
            }
Would help a lot, so you don't have to too make a new item string for each class, so when you choose like when you choose the new hat "TTG Max Hat" It will automatically know what mdl to use.

instead of making:
PHP Code:
"item"
{
    
// - Basics ----------------------------------
    
"string:name"                "maxhat"
    "string:long-name"            "TTG Max Hat"
    "string:model"                "models/player/items/soldier/soldier_ttg_max.mdl"
    "integer:index"                "162"
    "integer:quality"            "3"
    "integer:level"                "100"
    "integer:slot"                "0"
    "integer:bodygroups"        "0"
    
    
// - Manager ---------------------------------
    
"string:class-restrictions"    "soldier"
    "string:team-restrictions"    "all"
    "string:bodygroups-table"    "scout_hat, scout_headphones, sniper_hat, soldier_helmet, engineer_helmet"
}

"item"
{
    
// - Basics ----------------------------------
    
"string:name"                "maxhat"
    "string:long-name"            "TTG Max Hat"
    "string:model"                 "models/player/items/medic/medic_ttg_max.mdl"
    "integer:index"                "162"
    "integer:quality"            "3"
    "integer:level"                "100"
    "integer:slot"                "0"
    "integer:bodygroups"        "0"
    
    
// - Manager ---------------------------------
    
"string:class-restrictions"    "Medic"
    "string:team-restrictions"    "all"
    "string:bodygroups-table"    "scout_hat, scout_headphones,  sniper_hat, soldier_helmet, engineer_helmet"
}

"item"
{
etc..
}

"item"
{
etc...

You could just do one Item string like this maybe?
PHP Code:
"item"
 
{
     
// - Basics ----------------------------------
     
"string:name"                "maxhat"
     "string:long-name"           "TTG Max Hat"
     "integer:index"              "162"
     "integer:quality"            "3"
     "integer:level"              "100"
     "integer:slot"               "0"
     "integer:bodygroups"         "0"

     
// - Model ----------------------------------
     
"string:scout"                "models/player/items/scout/scout_ttg_max.mdl"
     "string:sniper"               "models/player/items/sniper/sniper_ttg_max.mdl"
     "string:soldier"              "models/player/items/soldier/soldier_ttg_max.mdl"
     "string:demoman"              "models/player/items/demo/demo_ttg_max.mdl"
     "string:medic"                "models/player/items/medic/medic_ttg_max.mdl"
     "string:heavy"                "models/player/items/heavy/heavy_ttg_max.mdl"
     "string:spy"                  "models/player/items/spy/spy_ttg_max.mdl"
     "string:engineer"             "models/player/items/engineer/engineer_ttg_max.mdl"
     "string:pyro"                 "models/player/items/pyro/pyro_ttg_max.mdl"
     
     
// - Manager ---------------------------------
     
"string:class-restrictions"  "all"
     "string:team-restrictions"   "all"
     "string:bodygroups-table"    "scout_hat, scout_headphones,  sniper_hat, soldier_helmet, engineer_helmet"
 

Would make things a lot easier.
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Last edited by alinayg; 04-16-2010 at 02:10.
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Thrawn2
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Join Date: Apr 2009
Old 05-20-2010 , 03:52   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #37

this (no more valve hats) is btw the chance to fix and improve this framework rather than the equipment manager plugin =D
I'd love to see this thing become usable by other plugins.
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 05-23-2010 , 08:10   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #38

Yeah, once voogru's extension for Linux is released I'll focus on fixing and improving this one.
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Thrawn2
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Join Date: Apr 2009
Old 05-23-2010 , 09:16   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #39

looking forward to it.
thank you.
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-24-2010 , 17:07   Re: [TF2][BETA] Wearable Items [12/24/09] (Requires SM1.3)
Reply With Quote #40

the linux build is already released for voogrus extension.... i no becuz im using it lol
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