Quote:
Originally Posted by NiHiLaNTh
OK, a couple of months ago someone has already asked the same question - he solved that problem, but didn't wrote the solution - try posting in that thread or PM him.
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Looks like the guy is nowhere to be found.
How does one stop a func_train? From what i've read func_trains were planned for HL1 gameplay, where there's no round restart. But there's gotta be a way to stop them and set their animations back to start.
How do mappers stop func_trains? I've heard that there is something called a stop signal. Can anyone explain it to me please?