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[L4D] Pills Here


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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-28-2009 , 21:36   Re: [L4D] Pills Here
Reply With Quote #11

Can this plugin be deactivated on versus?
Can see some balance issues there
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 08-28-2009 , 22:18   Re: [L4D] Pills Here
Reply With Quote #12

Quote:
Originally Posted by Whosat View Post
Can this plugin be deactivated on versus?
Can see some balance issues there
Heh, it's actually *meant* to be used with versus.

I think it's pretty bogus when an infected team is doing pretty good only to have their effort wiped out with 3 or 4 random medkits. NM3 is a good example of where this happens. So to counter that I disable randomly generated medkits with director_convert_pills 0.

In order to give something back to the survivors, I use this plugin to give them pills. I feel not as overpowered as random medkits or increasing revive health.

I could add a cvar if it'll be handy, but wouldn't it defeat the purpose?
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olj
Veteran Member
Join Date: Jun 2009
Old 08-29-2009 , 03:13   Re: [L4D] Pills Here
Reply With Quote #13

I remember survivors found 4 or 5 random medkits around map. And all infected team was like "Wtf, where these meds come out? From their ass?". I just disabled random medkits too, only 4 in start area, 4 extra in finale and +1 medkit from tank.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 09-03-2009 , 16:43   Re: [L4D] Pills Here
Reply With Quote #14

Quote:
Originally Posted by olj View Post
I remember survivors found 4 or 5 random medkits around map. And all infected team was like "Wtf, where these meds come out? From their ass?". I just disabled random medkits too, only 4 in start area, 4 extra in finale and +1 medkit from tank.
That seems a lot more reasonable to me. I prefer quick and intense matches instead of long drawn out ones. Getting 4 or 5 medkits makes for a long game.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 09-11-2009 , 12:24   Re: [L4D] Pills Here
Reply With Quote #15

Code:
ServerCommand("sm_givepills")
is bad coding style, you should encapsulate the functionality in a function instead, and call the function.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 09-11-2009 , 22:33   Re: [L4D] Pills Here
Reply With Quote #16

Quote:
Originally Posted by berni View Post
Code:
ServerCommand("sm_givepills")
is bad coding style, you should encapsulate the functionality in a function instead, and call the function.
Uhh... Oh yeah! Updated.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 09-12-2009 , 08:41   Re: [L4D] Pills Here
Reply With Quote #17

Nice, approved Greetz
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Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
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bdmj
Member
Join Date: Jan 2010
Old 07-04-2011 , 17:12   Re: [L4D] Pills Here
Reply With Quote #18

This plugin has a conflict with the multi tanks mod. It would always spawn one more tank than I had set or sometimes they wouldn't spawn at all. Once I removed the pills plugin everything went back to normal.
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hara kiri
Member
Join Date: Jan 2014
Old 02-24-2015 , 03:51   Re: [L4D] Pills Here
Reply With Quote #19

Hello ,

I want Use only the plugin Pils here & disabled all first Aid kit spawn , but i don't how i can do it.
I you an idea for revolve my problem please ?

thank you
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 02-24-2015 , 08:00   Re: [L4D] Pills Here
Reply With Quote #20

Quote:
Originally Posted by hara kiri View Post
Hello ,

I want Use only the plugin Pils here & disabled all first Aid kit spawn , but i don't how i can do it.
I you an idea for revolve my problem please ?

thank you
Try this sm_ cav ammo_firstaid_max 0 in servers cfg file .
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