PHP Code:
/*
ResetScore v.0.0.2 Simple & Optimized
(c)2012 by CryWolf
www.eXtreamCS.com
*/
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < colorchat >
public plugin_init(){
register_plugin("Reset Score", "0.0.2", "wolfy")
register_clcmd("say /resetscore", "score_reset")
register_clcmd("say /rs", "score_reset");
register_clcmd("say_team /resetscore", "score_reset")
register_clcmd("say_team /rs", "score_reset")
}
public score_reset(id)
{
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
client_print_color(id, DontChange, "^1[^4RS^1] ^4 Reseted ^3 Score^1.")
return PLUGIN_HANDLED
}
And here is the same version but will appear in chat: Player x,y reseted the score! (Compile locally)
PHP Code:
/*
ResetScore v.0.0.2 Simple & Optimized
(c)2012 by CryWolf
www.eXtreamCS.com
*/
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < colorchat >
public plugin_init(){
register_plugin("Reset Score", "0.0.2", "wolfy")
register_clcmd("say /resetscore", "score_reset")
register_clcmd("say /rs", "score_reset");
register_clcmd("say_team /resetscore", "score_reset")
register_clcmd("say_team /rs", "score_reset")
}
public score_reset(id)
{
new user[32]
get_user_name(id, user, 31)
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
cs_set_user_deaths(id, 0)
set_user_frags(id, 0)
client_print_color(id, DontChange, "^1[^4RS^1] ^4 Your score was ^3 reseted^1.")
client_print_color(0, DontChange, "^1[^3%s^1] ^4 reseted ^3his ^4score^1.",user)
return PLUGIN_HANDLED
}