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[TF2] Freak Fortress 2


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 08-19-2012 , 17:15   Re: [TF2] Freak Fortress 2
#2361

i was ask to post my v5 of cbs so i am. ok sorry about that it should be ok now thanks for saying something.

http://tf2goldclaimers.com/ff2%20cbs...el%20fix%20v5/
Attached Files
File Type: cfg brutal_sniper_hale.cfg (3.2 KB, 202 views)

Last edited by RavensBro; 08-19-2012 at 19:33.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-19-2012 , 18:18   Re: [TF2] Freak Fortress 2
#2362

Thanks a lot for the model, works well!

Also, using the extension to block MVM files from being precached might have issues with the plugin "betherobot". Haven't actaully tested it but it could cause the robot sounds to be precached again.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 08-19-2012 , 18:53   Re: [TF2] Freak Fortress 2
#2363

hey Ravensbro, thanks sir for making it again with a new unclaimed name. Quick question though, item 4 in the downloads, that should just be removed I assume..right? no need to download cbs_v2.mdl

I know this boss has been a pain for ya, the config looks good but I think we can remove the
PHP Code:
"4" "models\player\saxton_hale\cbs_v2.mdl" 
the cbs_v5.mdl should download from line 109 or is there a reason why that line is there on line 121 of the new config?
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 08-19-2012 , 19:15   Re: [TF2] Freak Fortress 2
#2364

I am hearing that Ghostbuster is invisible, and probably a few more.
Why are some of these bosses now invisible and most are not??? How do we fix the invisible ones?
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-19-2012 , 19:30   Re: [TF2] Freak Fortress 2
#2365

Quote:
Originally Posted by BBG_Theory View Post
hey Ravensbro, thanks sir for making it again with a new unclaimed name. Quick question though, item 4 in the downloads, that should just be removed I assume..right? no need to download cbs_v2.mdl

I know this boss has been a pain for ya, the config looks good but I think we can remove the
PHP Code:
"4" "models\player\saxton_hale\cbs_v2.mdl" 
the cbs_v5.mdl should download from line 109 or is there a reason why that line is there on line 121 of the new config?
OPPS sorry guess i miss that sorry.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-19-2012 , 22:19   Re: [TF2] Freak Fortress 2
#2366

Powerlord, given this post http://forums.alliedmods.net/showpos...postcount=2279 is there any way of getting this for Linux. This is so far over my head, I cant do anything to help on this subject matter, but seems to me ( a noob novice) that if this indeed does work for Windows, couldn't it work for Linux also?
Currently, I'm running almost 20 bosses on Linux with updated latest everything I can grab but still getting crashes about hourly at best.
Do you think it would help if we start hitting Valve's support ticket system to plead with them to either not precache MvM sounds when not in that mode, or to increase the size of sound cache table by an amount they previously had free?
Is there anything us Linux users can possibly do, or we totally at the mercy of Valve?

Last edited by BBG_Theory; 08-19-2012 at 22:20.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 08-19-2012 , 22:21   Re: [TF2] Freak Fortress 2
#2367

ok so i started up my ff2 server we were on the 4th map befor it crashed and it said an overflow for the map cycle? that be a new one i think.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-19-2012 , 23:17   Re: [TF2] Freak Fortress 2
#2368

Quote:
Originally Posted by Sierra Starpaw View Post
also my server doesn't crash but when any the bosses rage it crashes
Got this during Pyro update, it was fixed after gamedata was updated, not sure if the solution is the same for now...
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 08-19-2012 , 23:29   Re: [TF2] Freak Fortress 2
#2369

Quote:
Originally Posted by RavensBro View Post
ok so i started up my ff2 server we were on the 4th map befor it crashed and it said an overflow for the map cycle? that be a new one i think.
That is a problem we can not fix, we will have to wait till Valve fixes this.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-20-2012 , 00:14   Re: [TF2] Freak Fortress 2
#2370

Quote:
Originally Posted by Sierra Starpaw View Post
I fixed by adding the new sourcemod-1.4.5-hg3537-windows and the new tf2items-1.5.2-hg231-windows. and by adding in the latest ff2 Powerwlords FF2 Ver before the update also everything works.

I am running 55 bosses with all my plugins running great only thing not working it the boss health gauge. no crashes nothing like nothing ever happened.
Hmm okay, i'll try this out. Thx for sharing!

//Edited
Did u use the strip all mvm sound extension as well?

Last edited by Otokiru; 08-20-2012 at 00:15.
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