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L4D2 Update 2.2.1.3 (2021-06-15)


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-15-2021 , 15:09   L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #1

Todays L4D2 update has stripped the symbols from the Linux server binary, unless Valve reverse this decision (the server binaries for all their games other than CS:GO are unstripped in order to support modding), it will likely be a significant amount of time before SourceMod is fully supported on L4D2 again.

Valve have released a new update with the symbols restored and most things are now working again. This is just a regular major update now, and will need various gamedata updates as issues are found. SM itself seems to all be fine.

Any threads made about issues with the update will be closed and redirected or merged here.
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Last edited by asherkin; 06-15-2021 at 20:45.
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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 06-15-2021 , 15:15   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #2

Now dedicated servers has a lot of bugs which causes server's crash. They're starts from SourceMod crashes like sdkhooks.ext and ends in custom extensions, plugins, signatures, etc.

Last edited by BRU7US; 06-15-2021 at 15:17.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: TW
Old 06-15-2021 , 15:28   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #3

oh damn, here we go again.........
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 06-15-2021 , 15:39   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #4

OMG, this huge new update.

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larrybrains
Senior Member
Join Date: May 2017
Old 06-15-2021 , 15:43   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #5

My servers won't even run after this update. I get an error:

PHP Code:
Tickrate_EnablerFound ServerGameDLL at ServerGameDLL005
Tickrate_Enabler
Found VEngineServer at VEngineServer022
!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!
!!!!!
Patch Failure: Couldn'
t find CVomit::UpdateAbility() in server memory.
!!!!!

!!!!!
Patch FailureCouldn't find CVomit::UpdateAbility() in server memory.
!!!!!

Segmentation fault
Add "-debug" to the /home/l4d2/l4d2ds2/srcds_run command line to generate a debug.log to help with solving this problem
Tue Jun 15 13:23:41 CDT 2021: Server restart in 10 seconds 
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Sev
Veteran Member
Join Date: May 2010
Old 06-15-2021 , 15:45   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #6

Well...

The competitive community basically rides and dies with linux so I bet this gets all fixed up fast quick and considering some of them are or were on the TLS team, I'm sure this will get pushed to the forefront quick.

The pecking order has always been...

1. Casuals/Competitive
2. Competitive/Casuals
3. Everybody else for themselves

Last edited by Sev; 06-15-2021 at 15:50.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 06-15-2021 , 15:50   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #7

Quote:
Originally Posted by asherkin View Post
Todays L4D2 update has stripped the symbols from the Linux server binary
lol, only 223 of 56504 symbol records are left. Goodbye easy hooking for linux.

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Last edited by Dragokas; 06-15-2021 at 15:50.
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JoshuaAshton
New Member
Join Date: Jun 2021
Old 06-15-2021 , 15:58   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #8

Definitely not intentional!
It should be resolved soon!
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spoon.
New Member
Join Date: Dec 2020
Old 06-15-2021 , 16:26   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #9

According to a member of the L4D2 Update team, the fix is ready, just waiting on Valve now.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 06-15-2021 , 16:53   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #10

and they could'nt do everything with one update? break, and then immediately fix it. It seems that the programmers came from the game dead by daylight and broke everything completely.
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