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[L4D1 & L4D2] Restart Without Changelevel


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iaNanaNana
Member
Join Date: Sep 2020
Location: Two-dimensional
Old 08-25-2021 , 08:58   Re: [L4D2] Restart Without Changelevel
Reply With Quote #11

Quote:
Originally Posted by HarryPotter View Post
plugin is working now,
although it still has error
PHP Code:
L 08/25/2021 20:30:39: [left4dhooks.smxFailed to find signatureRestartScenarioFromVote 
Trying load this plugin later than left4dhooks.
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sorallll
Senior Member
Join Date: Oct 2018
Old 08-25-2021 , 09:11   Re: [L4D2] Restart Without Changelevel
Reply With Quote #12

Quote:
Originally Posted by HarryPotter View Post
plugin is working now,
although it still has error
PHP Code:
L 08/25/2021 20:30:39: [left4dhooks.smxFailed to find signatureRestartScenarioFromVote 
Replace the RestartScenarioFromVote signature in left4dhooks with the following
PHP Code:
"RestartScenarioFromVote"
{
    
"library"    "server"
    "linux"        "@_ZN9CDirector23RestartScenarioFromVoteEPKc"
    "windows"    "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x57\x85\x2A\x74\x2A\x6A"
            
/* ? ? ? ? ? ? 8B 0D ? ? ? ? 57 85 ? 74 ? 6A */

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Beatles
Senior Member
Join Date: Feb 2014
Old 09-29-2021 , 14:23   Re: [L4D2] Restart Without Changelevel
Reply With Quote #13

It would be wonderful if you add support for L4D1
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smxclj123
Junior Member
Join Date: Aug 2017
Old 12-21-2021 , 22:35   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #14

do I need to install this plugin?
https://forums.alliedmods.net/showthread.php?p=2669850

by tool translation
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iaNanaNana
Member
Join Date: Sep 2020
Location: Two-dimensional
Old 12-22-2021 , 01:36   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #15

Quote:
Originally Posted by smxclj123 View Post
do I need to install this plugin?
https://forums.alliedmods.net/showthread.php?p=2669850

by tool translation
Don't need, but you can install it.
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ChadMaestro
Junior Member
Join Date: Dec 2009
Old 12-26-2021 , 03:23   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #16

Could you please add instructions for novice users - like where to put the txt file?

Thanks for making this plugin, excited to try it.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-08-2022 , 04:54   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #17

This was crashing my Windows L4D2 server. Started server with hibernation off (sv_hibernate_when_empty 0), and then enabled hibernation it would crash. Noticed when I added get/set lobby reservation to Left4DHooks. Didn't test in L4D1.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 04-17-2022 , 23:19   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #18

Hello. I have a plugin that seems to collide with yours. I wanna make sure if I'm making a mistake, or if your plugin is mishandling a feature:

https://forums.alliedmods.net/showpo...9&postcount=28

I no longer use sourcemod timers, instead opting to use OnUser1 on the entity itself to stop and kill itself.
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I am available to make plugins for pay.

Discord: Eyal282#1334
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iaNanaNana
Member
Join Date: Sep 2020
Location: Two-dimensional
Old 04-17-2022 , 23:59   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #19

Quote:
Originally Posted by eyal282 View Post
Hello. I have a plugin that seems to collide with yours. I wanna make sure if I'm making a mistake, or if your plugin is mishandling a feature:

https://forums.alliedmods.net/showpo...9&postcount=28

I no longer use sourcemod timers, instead opting to use OnUser1 on the entity itself to stop and kill itself.
Restart will kill the "func_timescale" immediately and won't stop the slow time, you should create this entity on event "round_start" and then input stop. or maybe on "round_end", because "round_start" is fired before map loaded, it would throw error while create entity.

Last edited by iaNanaNana; 04-18-2022 at 00:04.
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-21-2022 , 12:03   Re: [L4D1 / L4D2] Restart Without Changelevel
Reply With Quote #20

Quote:
Originally Posted by iaNanaNana View Post
Restart will kill the "func_timescale" immediately and won't stop the slow time, you should create this entity on event "round_start" and then input stop. or maybe on "round_end", because "round_start" is fired before map loaded, it would throw error while create entity.
Hi. What about the crash that Silver wrote above, did you check it?
Is windows server crashing when hibernation is enabled with your plugin?
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