Raised This Month: $7 Target: $400
 1% 

[L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 02-01-2021 , 07:32   [L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count
Reply With Quote #1

Hi, I’m very eager to
promote cooperative playing
instead of competitive,

so I need to clear the points
panel on the finish round screen,

I want to ask maybe for a tip for doing so
because I’m new on sourcepawn,

I’m glad to have found this forum
since a lot of years ago and now participate,


Regards,
Jeremy
jeremyvillanueva is offline
jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 02-13-2021 , 18:16   Re: [L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count
Reply With Quote #2

Well, I've developed a plugin,

It tries to clear all the scores at the end round screen,

I've a little problem with the zombies kills but it just trace max one digit kills,

//1.0.0 - Release
//1.0.1 - Added OnTakeDamage timer / Stop Debugging by default
//1.0.2 - Bugfixes
//1.0.3 - Bugfixes
//1.0.4 - Optimization
//1.0.5 - Optimization

This is the file on github,
So, if anyone wanna share your work over mine, please try it,


UPDATE: Dragokas did it:
https://forums.alliedmods.net/showthread.php?t=331583
Thank you!!

Regards,
Jeremy

Last edited by jeremyvillanueva; 03-27-2021 at 19:31. Reason: Plugin Request Done by Dragokas!
jeremyvillanueva is offline
toki
Junior Member
Join Date: Feb 2021
Old 04-13-2021 , 16:41   Re: [L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count
Reply With Quote #3

PHP Code:
l4d2_cooperativeenvironment_nopoints.sp(178) : warning 204symbol is assigned a value that is never used"g_bMapStarted"
l4d2_cooperativeenvironment_nopoints.sp(129) : warning 204symbol is assigned a value that is never used"g_iCvarCoopEnvEnable" 

Last edited by toki; 04-13-2021 at 16:47.
toki is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-13-2021 , 17:33   Re: [L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count
Reply With Quote #4

is just a warning, no side effects, but jeremy probably will fix it soon.
__________________
Marttt is offline
jeremyvillanueva
AlliedModders Donor
Join Date: Jan 2021
Location: dcord:Jeremy333#7632
Old 04-14-2021 , 14:00   Re: [L4D2/REQ] Round Finish Points Panel Clear / Kill Infected Count
Reply With Quote #5

Thanks Mart!
Quote:
Originally Posted by toki View Post
PHP Code:
l4d2_cooperativeenvironment_nopoints.sp(178) : warning 204symbol is assigned a value that is never used"g_bMapStarted"
l4d2_cooperativeenvironment_nopoints.sp(129) : warning 204symbol is assigned a value that is never used"g_iCvarCoopEnvEnable" 
Hi Toki,
I'm using the dragokas plugin,
I strongly recommend you to use it now
because it has the capability of clear the scores on map transitions
You can download it here:
https://forums.alliedmods.net/showthread.php?t=331583

I'm also working in a new version for my plugin based on the conversation
with him, here:
https://forums.alliedmods.net/showth...=316523&page=4
jeremyvillanueva is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode