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[Ayuda]:compilar este sma


  
 
 
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sofi1990
Junior Member
Join Date: Aug 2012
Location: Argentina
Old 08-30-2012 , 20:17   [Ayuda]:compilar este sma
#1

no me deja compilarlo me tira este error
Quote:
"fatal error 100: cannot read from file: "zombieplague"

Compilation aborted.
1 Error."
uso esta pagina para compilar http://www.amxmodx.org/webcompiler.cgi
porq nose con el amx studio :l

Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>
#include <xs>

#define PLUGIN "[ZP] Bazooka + new modes"
#define VERSION "1.6"
#define AUTHOR "Vechta"

// Set " // " before custom models if you want to use standart Rpg models
#define CUSTOM_MODEL

// Set " // " before if you dont want that Admin get free Bazooka
#define ADMIN_BAZOOKA

#if defined ADMIN_BAZOOKA
#define BAZOOKA_ACCESS ADMIN_LEVEL_H
#endif

#define TASK_SEEK_CATCH 9000
#define fm_is_valid_ent(%1) pev_valid(%1)

#if defined CUSTOM_MODEL
static const mrocket[] = "models/zombie_plague/rpgrocket_vechta.mdl";
static const mrpg_w[] = "models/zombie_plague/w_rpg_vechta.mdl";
static const mrpg_v[] = "models/zombie_plague/v_rpg_vechta.mdl";
static const mrpg_p[] = "models/zombie_plague/p_rpg_vechta.mdl";
#else
static const mrocket[] = "models/rpgrocket.mdl";
static const mrpg_w[] = "models/w_rpg.mdl";
static const mrpg_v[] = "models/v_rpg.mdl";
static const mrpg_p[] = "models/p_rpg.mdl";
#endif

static const sfire[] = "weapons/rocketfire1.wav";
static const sfly[] = "weapons/nuke_fly.wav";
static const shit[] = "weapons/mortarhit.wav";
static const spickup[] = "items/gunpickup2.wav";
static const reload[] = "items/9mmclip2.wav";

// Time between can witch to next mode (Thanks to Nihilanth)
#define SWITCH_TIME	0.5
 
// Register the item
new g_itemid;

// Cvars
new pcvar_delay, pcvar_maxdmg, pcvar_radius, pcvar_map, pcvar_speed,
	pcvar_dmgforpacks, pcvar_award, pcvar_count, pcvar_speed_homing,
	pcvar_speed_camera
	
// Sprites
new rocketsmoke, white, explosion, bazsmoke

// Variables
new dmgcount[33], user_controll[33], mode[33]

// Bools
new bool:g_hasbazooka[33], Float:LastShoot[33]

// Floats
new Float:lastSwitchTime[33]

// Messages
new gmsg_screenshake, gmsg_death, gmsg_damage, gmsgBarTime

// Others
new Saytxt

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
        
	// Cvars
	pcvar_delay = register_cvar("zp_bazooka_delay", "10")
	pcvar_maxdmg = register_cvar("zp_bazooka_damage", "550")
	pcvar_radius = register_cvar("zp_bazooka_radius", "250")
	pcvar_map = register_cvar("zp_bazooka_map", "0")
	pcvar_dmgforpacks = get_cvar_pointer("zp_human_damage_reward")
	pcvar_award = register_cvar("zp_bazooka_awardpacks", "1")
	pcvar_speed = register_cvar("zp_bazooka_speed", "800")
	pcvar_speed_homing = register_cvar("zp_bazooka_homing_speed", "350")
	pcvar_speed_camera = register_cvar("zp_bazooka_camera_speed", "300")
	pcvar_count = register_cvar("zp_bazooka_count", "4")
       
	// Register the Extra Item
	g_itemid = zp_register_extra_item("Bazooka", 25, ZP_TEAM_HUMAN)
	
	// Events
	register_event("CurWeapon","switch_to_knife","be");
	register_event("HLTV", "event_HLTV", "a", "1=0", "2=0")
	register_event("DeathMsg", "player_die", "a")
	
	// Clcmd's
	register_clcmd("drop", "drop_call");
	register_concmd("zp_bazooka", "give_bazooka", ADMIN_BAN, "<name/@all> gives a bazooka to the spcified target")
	
	// Forwards
	register_forward(FM_PlayerPreThink, "client_PreThink");
	register_forward(FM_Touch, "fw_touch");
	register_forward(FM_CmdStart, "fw_CmdStart")
         
	// Msgid >.<
	gmsg_screenshake = get_user_msgid("ScreenShake");
	gmsg_death = get_user_msgid("DeathMsg");
	gmsg_damage = get_user_msgid("Damage");
	Saytxt = get_user_msgid("SayText")
	gmsgBarTime = get_user_msgid( "BarTime" )
	
	// Check for Admin on ban
	#if defined ADMIN_BAZOOKA
	RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1)
	#endif
}
 
public client_putinserver(id)
{
	mode[id] = 1
	g_hasbazooka[id] = false
	LastShoot[id] = 0.0
}

public plugin_cfg()
{
	new cfgdirecction[32]
	get_configsdir(cfgdirecction, sizeof cfgdirecction - 1);

	server_cmd("exec %s/zp_bazooka_modes.cfg", cfgdirecction)
}

public event_HLTV()
{
	new rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
	
	while( rpg_temp > 0) 
	{
		engfunc(EngFunc_RemoveEntity, rpg_temp);
		rpg_temp = engfunc(EngFunc_FindEntityByString, -1, "classname", "rpg_temp");
	}
        
	if ( get_pcvar_num(pcvar_map) ) return;
        
	for( new id = 1; id <= 32; id++ )
	{
		g_hasbazooka[id] = false;
		
		#if defined ADMIN_BAZOOKA
		set_task(1.0, "AdminBazooka", id)
		#endif
	}
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemid)
	{
		if ( g_hasbazooka[player] )
		{
			bazooka_message(player, "^x04[ZP]^x01 You already have a Bazooka!");
			return ZP_PLUGIN_HANDLED			
		}
		else if (baz_count() > get_pcvar_num(pcvar_count))
		{
			bazooka_message(player, "^x04[ZP]^x01 Sorry, but maximum Bazooka's reached!");
			return ZP_PLUGIN_HANDLED;
		}
		else 
		{
			g_hasbazooka[player] = true;
			LastShoot[player] = 0.0;
			bazooka_message(player, "^x04[ZP]^x01 You bought Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
			emit_sound(player, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		}
	}
	return PLUGIN_CONTINUE
}

public give_bazooka(id,level,cid)
{
	if (!cmd_access(id,level,cid,1)) 
	{
		console_print(id,"You have no access to that command");
		return;
	}
	if (read_argc() > 2) 
	{
		console_print(id,"Too many arguments supplied.");
		return;
	}
	
	new arg1[32];
	read_argv(1, arg1, sizeof(arg1) - 1);
	new player = cmd_target(id, arg1, 10);
	
	if ( !player ) 
	{
		if ( arg1[0] == '@' ) 
		{
			for ( new i = 1; i <= 32; i++ ) 
			{
				if ( is_user_connected(i) && !g_hasbazooka[i] && !zp_get_user_zombie(i) ) 
				{
					g_hasbazooka[id] = true
					LastShoot[id] = 0.0
					emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
				}
			}
		} 
		else 
		{
			client_print(id, print_center, "[ZP] No Such Player/Team");
			return;
		}
	} 
	else if ( !g_hasbazooka[player] && !zp_get_user_zombie(player) ) 
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		bazooka_message(player, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
	}
}
 
public zp_user_infected_post(id, infector)
{
	if ( g_hasbazooka[id] )
	{
		drop_rpg_temp(id);
	}
}
		
public zp_user_humanized_post(id, survivor)
{
	#if defined ADMIN_BAZOOKA
	if (get_user_flags(id) & BAZOOKA_ACCESS)
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
	}
	#endif
}
 
public plugin_precache()
{
	precache_model(mrocket);        
 
	precache_model(mrpg_w);
	precache_model(mrpg_v);
	precache_model(mrpg_p);
 
	precache_sound(sfire);
	precache_sound(sfly);
	precache_sound(shit);
	precache_sound(spickup);
	precache_sound(reload);
        
	rocketsmoke = precache_model("sprites/smoke.spr");
	white = precache_model("sprites/white.spr");
	explosion = precache_model("sprites/fexplo.spr");
	bazsmoke  = precache_model("sprites/steam1.spr");
}
 
public switch_to_knife(id)
{
	if ( !is_user_alive(id) ) return;
 
	if ( g_hasbazooka[id] )
	{
		if (get_user_weapon(id) == CSW_KNIFE)
		{
			set_pev(id, pev_viewmodel2, mrpg_v);
			set_pev(id, pev_weaponmodel2, mrpg_p);
		}
	}
}

fire_rocket(id) 
{
	if (!CanShoot(id) ) return;

	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
	
	if (!pev_valid(ent) || !is_user_alive(id) )
		return;
 
	new data[1]
	data[0] = id
	LastShoot[id] = get_gametime();
	set_task(0.0 + get_pcvar_num(pcvar_delay), "rpg_reload", id);
	engclient_cmd(id, "weapon_knife");
 
	new Float:StartOrigin[3], Float:Angle[3];
	pev(id, pev_origin, StartOrigin);
	pev(id, pev_angles, Angle);
	
	set_pev(ent, pev_classname, "rpgrocket");
	engfunc(EngFunc_SetModel, ent, mrocket);
	set_pev(ent, pev_mins, {-1.0, -1.0, -1.0});
	set_pev(ent, pev_maxs, {1.0, 1.0, 1.0});
	engfunc(EngFunc_SetOrigin, ent, StartOrigin);
	set_pev(ent, pev_angles, Angle);

 
	set_pev(ent, pev_solid, 2);
	set_pev(ent, pev_movetype, 5);
	set_pev(ent, pev_owner, id);
 
	new Float:fAim[3],Float:fAngles[3],Float:fOrigin[3]
	velocity_by_aim(id,64,fAim)
	vector_to_angle(fAim,fAngles)
	pev(id,pev_origin,fOrigin)
        
	fOrigin[0] += fAim[0]
	fOrigin[1] += fAim[1]
	fOrigin[2] += fAim[2]
 
	new Float:nVelocity[3];
	if (mode[id] == 1)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed), nVelocity);
	else if (mode[id] == 2)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed_homing), nVelocity);
	else if (mode[id] == 3)
		velocity_by_aim(id, get_pcvar_num(pcvar_speed_camera), nVelocity);
		
	set_pev(ent, pev_velocity, nVelocity);
	entity_set_int(ent, EV_INT_effects, entity_get_int(ent, EV_INT_effects) | EF_BRIGHTLIGHT)

 
	emit_sound(ent, CHAN_WEAPON, sfire, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
	emit_sound(ent, CHAN_VOICE, sfly, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
        
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(22);
	write_short(ent);
	write_short(rocketsmoke);
	write_byte(50);
	write_byte(3);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	message_end();

	if (mode[id] == 2) 
		set_task(0.5, "rpg_seek_follow", ent + TASK_SEEK_CATCH, _, _, "b");
	else if (mode[id] == 3) 
	{
		if (is_user_alive(id))
		{
			entity_set_int(ent, EV_INT_rendermode, 1)
			attach_view(id, ent)
			user_controll[id] = ent
		}
	} 
	launch_push(id, 130)
	Progress_status(id, get_pcvar_num(pcvar_delay))
}
 
public rpg_reload(id)
{
	if (!g_hasbazooka[id]) return;
	
	if ( get_user_weapon(id) == CSW_KNIFE ) switch_to_knife(id);
	{
		// CanShoot[id] = true
		client_print(id, print_center, "Bazooka reloaded!")
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	}
}
 
public fw_touch(ent, touched)
{
	if ( !pev_valid(ent) ) return FMRES_IGNORED;
	
	static entclass[32];
	pev(ent, pev_classname, entclass, 31);
	
	if ( equali(entclass, "rpg_temp") )
	{
		static touchclass[32];
		pev(touched, pev_classname, touchclass, 31);
		if ( !equali(touchclass, "player") ) return FMRES_IGNORED;
                
		if( !is_user_alive(touched) || zp_get_user_zombie(touched) ) return FMRES_IGNORED;
                        
		emit_sound(touched, CHAN_VOICE, spickup, 1.0, ATTN_NORM, 0, PITCH_NORM);
		g_hasbazooka[touched] = true;
		
		engfunc(EngFunc_RemoveEntity, ent);
        
		return FMRES_HANDLED;
	}
	else if ( equali(entclass, "rpgrocket") )
	{
		new Float:EndOrigin[3];
		pev(ent, pev_origin, EndOrigin);
		new NonFloatEndOrigin[3];
		NonFloatEndOrigin[0] = floatround(EndOrigin[0]);
		NonFloatEndOrigin[1] = floatround(EndOrigin[1]);
		NonFloatEndOrigin[2] = floatround(EndOrigin[2]);
	
		emit_sound(ent, CHAN_WEAPON, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		emit_sound(ent, CHAN_VOICE, shit, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(17);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 128);
		write_short(explosion);
		write_byte(60);
		write_byte(255);
		message_end();
	
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(5);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 256);
		write_short(bazsmoke);
		write_byte(125);
		write_byte(5);
		message_end();
        
		new maxdamage = get_pcvar_num(pcvar_maxdmg);
		new damageradius = get_pcvar_num(pcvar_radius);
        
		new PlayerPos[3], distance, damage;
		for (new i = 1; i <= 32; i++) 
		{
			if ( is_user_alive(i)) 
			{       
				new id = pev(ent, pev_owner)
				
				if  ((zp_get_user_zombie(id)) || ((zp_get_user_nemesis(id))))
				if ((zp_get_user_zombie(i)) || (zp_get_user_nemesis(i))) continue;
                                                
				if  ((!zp_get_user_zombie(id)) && (!zp_get_user_nemesis(id))) 
				if ((!zp_get_user_zombie(i)) && (!zp_get_user_nemesis(i))) continue;
                                                
				get_user_origin(i, PlayerPos);
                
				distance = get_distance(PlayerPos, NonFloatEndOrigin);
				
				if (distance <= damageradius)
				{ 
					message_begin(MSG_ONE, gmsg_screenshake, {0,0,0}, i);
					write_short(1<<14);
					write_short(1<<14);
					write_short(1<<14);
					message_end();
					
					damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))));
					new attacker = pev(ent, pev_owner);
                
					baz_damage(i, attacker, damage, "bazooka");
				}
			}
		}
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
		write_byte(21);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2]);
		write_coord(NonFloatEndOrigin[0]);
		write_coord(NonFloatEndOrigin[1]);
		write_coord(NonFloatEndOrigin[2] + 320);
		write_short(white);
		write_byte(0);
		write_byte(0);
		write_byte(16);
		write_byte(128);
		write_byte(0);
		write_byte(255);
		write_byte(255);
		write_byte(192);
		write_byte(128);
		write_byte(0);
		message_end();
		
		attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
		user_controll[entity_get_edict(ent, EV_ENT_owner)] = 0
		remove_entity(ent)
                
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}
 
public drop_call(id)
{
	if ( g_hasbazooka[id] && get_user_weapon(id) == CSW_KNIFE )
	{
		drop_rpg_temp(id);
		return PLUGIN_HANDLED; 
	}
	return PLUGIN_CONTINUE;
}
 
drop_rpg_temp(id) 
{
	new Float:fAim[3] , Float:fOrigin[3];
	velocity_by_aim(id , 64 , fAim);
	pev(id , pev_origin , fOrigin);
 
	fOrigin[0] += fAim[0];
	fOrigin[1] += fAim[1];
 
	new rpg = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
 
	set_pev(rpg, pev_classname, "rpg_temp");
	engfunc(EngFunc_SetModel, rpg, mrpg_w);
 
	set_pev(rpg, pev_mins, { -16.0, -16.0, -16.0 } );
	set_pev(rpg, pev_maxs, { 16.0, 16.0, 16.0 } );
 
	set_pev(rpg , pev_solid , 1);
	set_pev(rpg , pev_movetype , 6);
 
	engfunc(EngFunc_SetOrigin, rpg, fOrigin);
 
	g_hasbazooka[id] = false;
}
 
baz_damage(id, attacker, damage, weaponDescription[])
{
	if ( pev(id, pev_takedamage) == DAMAGE_NO ) return;
	if ( damage <= 0 ) return;
 
	new userHealth = get_user_health(id);
	
	if (userHealth - damage <= 0 ) 
	{
		dmgcount[attacker] += userHealth - damage;
		set_msg_block(gmsg_death, BLOCK_SET);
		ExecuteHamB(Ham_Killed, id, attacker, 2);
		set_msg_block(gmsg_death, BLOCK_NOT);
        
                
		message_begin(MSG_BROADCAST, gmsg_death);
		write_byte(attacker);
		write_byte(id);
		write_byte(0);
		write_string(weaponDescription);
		message_end();
                
		set_pev(attacker, pev_frags, float(get_user_frags(attacker) + 1));
                        
		new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10];
        
		get_user_name(attacker, kname, 31);
		get_user_team(attacker, kteam, 9);
		get_user_authid(attacker, kauthid, 31);
         
		get_user_name(id, vname, 31);
		get_user_team(id, vteam, 9);
		get_user_authid(id, vauthid, 31);
                        
		log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
		kname, get_user_userid(attacker), kauthid, kteam, 
		vname, get_user_userid(id), vauthid, vteam, weaponDescription);
	}
	else 
	{
		dmgcount[attacker] += damage;
		new origin[3];
		get_user_origin(id, origin);
                
		message_begin(MSG_ONE,gmsg_damage,{0,0,0},id);
		write_byte(21);
		write_byte(20);
		write_long(DMG_BLAST);
		write_coord(origin[0]);
		write_coord(origin[1]);
		write_coord(origin[2]);
		message_end();
                
		set_pev(id, pev_health, pev(id, pev_health) - float(damage));
	}
	if ( !get_pcvar_num(pcvar_award) ) return;
        
	new breaker = get_pcvar_num(pcvar_dmgforpacks);
	
	if ( dmgcount[attacker] > breaker )
	{
		new temp = dmgcount[attacker] / breaker
		if ( temp * breaker > dmgcount[attacker] ) return; //should never be possible
		dmgcount[attacker] -= temp * breaker;
		zp_set_user_ammo_packs( attacker, zp_get_user_ammo_packs(attacker) + temp );
	}
}
 
public rpg_seek_follow(ent) 
{
	ent -= TASK_SEEK_CATCH
        
	new Float: shortest_distance = 500.0;
	new NearestPlayer = 0;
 
	if (pev_valid(ent)) 
	{
		static entclass[32];
		pev(ent, pev_classname, entclass, 31); 

		if ( equali(entclass, "rpgrocket") )
		{
			new id_owner = pev(ent, pev_owner)
			new iClient[32], livePlayers, iNum;
			get_players(iClient, livePlayers, "a"); 
	 
			for(iNum = 0; iNum < livePlayers; iNum++) 
			{ 
				if ( is_user_alive(iClient[iNum]) && pev_valid(ent) ) 
				{
					if ( id_owner != iClient[iNum] && zp_get_user_zombie(iClient[iNum]) )
					{
						new Float:PlayerOrigin[3], Float:RocketOrigin[3]
						pev(ent, pev_origin, RocketOrigin)
						pev(iClient[iNum], pev_origin, PlayerOrigin)
					
						new Float: distance = get_distance_f(PlayerOrigin, RocketOrigin)
						
						if ( distance <= shortest_distance )
						{
							shortest_distance = distance;
							NearestPlayer = iClient[iNum];
						}
					}
				}
			}
			if (NearestPlayer > 0) 
			{
				entity_set_follow(ent, NearestPlayer, 250.0)
			}
		}
	}
}
 
stock entity_set_follow(entity, target, Float:speed) 
{
	if(!fm_is_valid_ent(entity) || !fm_is_valid_ent(target)) 
		return 0

	new Float:entity_origin[3], Float:target_origin[3]
	pev(entity, pev_origin, entity_origin)
	pev(target, pev_origin, target_origin)

	new Float:diff[3]
	diff[0] = target_origin[0] - entity_origin[0]
	diff[1] = target_origin[1] - entity_origin[1]
	diff[2] = target_origin[2] - entity_origin[2]
 
	new Float:length = floatsqroot(floatpower(diff[0], 2.0) + floatpower(diff[1], 2.0) + floatpower(diff[2], 2.0))
 
       	new Float:velocity[3]
	velocity[0] = diff[0] * (speed / length)
	velocity[1] = diff[1] * (speed / length)
	velocity[2] = diff[2] * (speed / length)
 
	set_pev(entity, pev_velocity, velocity)

	return 1
}

public fw_CmdStart(id, UC_Handle, Seed)
{
	if(!is_user_alive(id) || !g_hasbazooka[id]) return 
                
	static Button, OldButton
	OldButton = get_user_oldbutton(id)
                
	Button = get_uc(UC_Handle, UC_Buttons)
        
	if (Button & IN_ATTACK)
	{
		if (!CanShoot(id) || (OldButton & IN_ATTACK2)) return;
        
		if ( get_user_weapon(id) == CSW_KNIFE ) 
			fire_rocket(id); 
	}
	else if (Button & IN_ATTACK2 && get_user_weapon(id) == CSW_KNIFE) 
	{
		if ( get_gametime ( ) - lastSwitchTime [ id ] < SWITCH_TIME || (OldButton & IN_ATTACK2)) return
		
		if (is_user_alive(id))
		{
			switch(mode[id]) 
			{
				case 1:
				{
					mode[id] = 2
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Homing fire mode")
				}
				case 2:
				{
					mode[id] = 3
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Camera fire mode")
				}
				case 3:
				{
					mode[id] = 1
					emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
					client_print(id, print_center, "Normal fire mode")
				}		
			}	
			lastSwitchTime [ id ] = get_gametime ( )
		}
	}
	else if (user_controll[id]) 
	{
		new RocketEnt = user_controll[id]
			
		if (is_valid_ent(RocketEnt)) 
		{
			new Float:Velocity[3]
			VelocityByAim(id, 500, Velocity)
			entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
				
			new Float:NewAngle[3]
			entity_get_vector(id, EV_VEC_v_angle, NewAngle)
			entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
		}
		else 
		{
			attach_view(id, id)
		}
	}
}

public client_connect(id)
	g_hasbazooka[id] = false

	#if defined ADMIN_BAZOOKA
public fw_PlayerSpawn(id)
	set_task(1.0, "AdminBazooka", id)
#endif

#if defined ADMIN_BAZOOKA
public AdminBazooka(id)
{
	if (g_hasbazooka[id] || zp_get_user_nemesis(id) || zp_get_user_zombie(id) || zp_get_user_survivor(id))
		return;
	
	if (is_user_alive(id) && (get_user_flags(id) & BAZOOKA_ACCESS))
	{
		g_hasbazooka[id] = true
		LastShoot[id] = 0.0
		emit_sound(id, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
		bazooka_message(id, "^x04[ZP]^x01 You got a Bazooka! [Attack2: Change modes] [Reload:^x04 %2.1f^x01 seconds]", get_pcvar_float(pcvar_delay))
	}
}
#endif

stock launch_push(id, velamount)
{
	static Float:flNewVelocity[3], Float:flCurrentVelocity[3]
	
	velocity_by_aim(id, -velamount, flNewVelocity)
	
	get_user_velocity(id, flCurrentVelocity)
	xs_vec_add(flNewVelocity, flCurrentVelocity, flNewVelocity)
	
	set_user_velocity(id, flNewVelocity)
}

baz_count()
{
	new i, count = 0;
	
	for(i = 1; i < 33; i++)
	{
		if(g_hasbazooka[i])
			count++;
	}
	return count;
}

stock bazooka_message(const id, const input[], any:...)
{
	new count = 1, players[32]
	
	static msg[191]
	vformat(msg,190,input,3)
	
	replace_all(msg,190,"/g","^4")
	replace_all(msg,190,"/y","^1")
	replace_all(msg,190,"/ctr","^3")
	
	if (id) players[0] = id; else get_players(players,count,"ch")
	
	for (new i = 0; i < count; i++)
		if (is_user_connected(players[i]))
		{
			message_begin(MSG_ONE_UNRELIABLE, Saytxt, _, players[i])
			write_byte(players[i])
			write_string(msg)
			message_end()
		}
}

public Progress_status( const id, const duration )
{
	message_begin( MSG_ONE, gmsgBarTime, _, id )
	write_short( duration )
	message_end()
}

public player_die() {

	new id = read_data(2)
	
	if ( g_hasbazooka[id] )
		drop_rpg_temp(id);

	return PLUGIN_CONTINUE
}

public CanShoot(id)
{
	return get_gametime() - LastShoot[id] >= get_pcvar_float(pcvar_delay)
}
gracias por leer.
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Last edited by sofi1990; 08-31-2012 at 17:15. Reason: corchete a la palabra "ayuda" xd
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S34Qu4K3
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Join Date: Jan 2010
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Old 08-30-2012 , 20:24   Re: Ayuda,compilar este sma
#2

Esto va en Spanish, no en off
no puedes compilar un zp con el web compiler, solo tiene las librerias por defecto del amxxmodx, tienes q hacerlo localmente
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Quote:
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I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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sofi1990
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Join Date: Aug 2012
Location: Argentina
Old 08-30-2012 , 20:26   Re: Ayuda,compilar este sma
#3

Quote:
Originally Posted by S34Qu4K3 View Post
Esto va en Spanish, no en off
no puedes compilar un zp con el web compiler, solo tiene las librerias por defecto del amxxmodx, tienes q hacerlo localmente
es que no puedo me da error en todo :l
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S34Qu4K3
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Old 08-30-2012 , 20:29   Re: Ayuda,compilar este sma
#4

Porque tiene errores el plugin ponlos para que se te pueda ayudar
__________________

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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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sofi1990
Junior Member
Join Date: Aug 2012
Location: Argentina
Old 08-30-2012 , 20:31   Re: Ayuda,compilar este sma
#5

Quote:
Originally Posted by S34Qu4K3 View Post
Porque tiene errores el plugin ponlos para que se te pueda ayudar
es con cualquier plugin me da error es algo de include yo q se
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S34Qu4K3
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Old 08-30-2012 , 20:35   Re: Ayuda,compilar este sma
#6

Pero pon los errores o lo q sea q pase, igual tienes algo mal puesto
__________________

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Quote:
Originally Posted by Arkshine
I DON'T WANT TO SEE NOOOOOOOOOOOOOOO AHHHHH. MY EYES ARE ALREADY HURT.
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Old 08-30-2012, 21:10
StorM20
This message has been deleted by StorM20. Reason: no vi donde lo compilabas
el999gonzalo
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Old 08-30-2012 , 21:38   Re: Ayuda,compilar este sma
#7

descarga este archivo y pongo en

cstrike\addons\amxmodx\scripting\include

Luego , en cstrike\addons\amxmodx\scripting deja tu sma , luego tomalo y ponlo en el archivo "compile.exe" y listo , compilara perfecto espero yo

NO SE PORQUE

pero cuando mandas al compile.exe un sma que no esta en la carpeta scripting no te funcionara
Attached Files
File Type: inc zombieplague.inc (12.7 KB, 87 views)
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StorM20
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Old 08-31-2012 , 10:33   Re: Ayuda,compilar este sma
#8

porfavooorrr gonzalo dios, borra tu post

Esta diciendo que lo compila en la web amxmodx.org/webcompiler.cgi
no desde el amx studio ya que no sabe hacerlo...

Por algo borre mi post de arriba habia puesto lo mismo
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Old 08-31-2012 , 12:40   Re: Ayuda,compilar este sma
#9

Quote:
Originally Posted by StorM20 View Post
porfavooorrr gonzalo dios, borra tu post

Esta diciendo que lo compila en la web amxmodx.org/webcompiler.cgi
no desde el amx studio ya que no sabe hacerlo...

Por algo borre mi post de arriba habia puesto lo mismo
no le esta diciendo que lo haga por amxxstudio.
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sofi1990
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Old 08-31-2012 , 17:11   Re: Ayuda,compilar este sma
#10

Quote:
Originally Posted by StorM20 View Post
porfavooorrr gonzalo dios, borra tu post

Esta diciendo que lo compila en la web amxmodx.org/webcompiler.cgi
no desde el amx studio ya que no sabe hacerlo...

Por algo borre mi post de arriba habia puesto lo mismo
si sabia pero no sabia poner include porq me tiraba ese error

gracias a todos por comentar
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Last edited by sofi1990; 08-31-2012 at 17:11.
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