Raised This Month: $51 Target: $400
 12% 

[L4D2] Tank Rush 2 v1.3.4


Post New Thread Reply   
 
Thread Tools Display Modes
Neevar
Senior Member
Join Date: Mar 2014
Old 06-29-2014 , 22:38   Re: [L4D2] Tank Rush 2 v1.1.2
Reply With Quote #41

Quote:
Originally Posted by Abaddown View Post
Very nice job with this. In a few ways its better than the original. The revive system is better, less issues like tanks stuck in death animations or falling from ledges. In coop the tanks do seem to gang up a bit at the safe room. I changed line to 127 to "CreateTimer(2.0,Timer_Ticks,_,TIMER_REPEAT); " and it seems to be less of an issue now. Thank you so much for the nice job getting this working right again. It was driving me nuts trying to figure out how to keep tanks from spawning in front of me 10 feet away after the steam pipe update. Once again, very nice job.
Hi bro,

how does changing the timer works? What will change? could you please share the info?
Neevar is offline
Abaddown
Member
Join Date: May 2010
Old 06-30-2014 , 05:53   Re: [L4D2] Tank Rush 2 v1.1.2
Reply With Quote #42

There were sometimes 10 tanks in coop compatibility mode ganging up outside the safe room for slow loaders. It cut the numbers some to make it where we could get out of the safe room in some maps where there is no space to move. Sometimes this stuff just don't fire right at the round start or it fires too often. If you delay this timer too long however you will see commons in the first part of map until you kill them. If there was an adjustable delay timer after the director settings it would probably work a little better but this is in no means a bad thing. If its too hard just give the survivors charge shot and sniper rifles. .
Abaddown is offline
Neevar
Senior Member
Join Date: Mar 2014
Old 07-01-2014 , 02:15   Re: [L4D2] Tank Rush 2 v1.1.2
Reply With Quote #43

haha, yeap i've got the charge shot plugin installed too! makes the game interesting.

I'll try the timer thing and see the changes. thanks for the info!
Neevar is offline
Carl Sagan
Senior Member
Join Date: Jan 2014
Old 11-20-2014 , 14:56   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #44

I've released the latest version to the public. There have been so many changes, so please read the whole changelog!
Carl Sagan is offline
leonardo martinez
Member
Join Date: Jun 2014
Old 12-19-2014 , 09:50   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #45

Tankrush2.txt how do I download the file?
leonardo martinez is offline
Carl Sagan
Senior Member
Join Date: Jan 2014
Old 12-19-2014 , 15:48   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #46

Quote:
Originally Posted by leonardo martinez View Post
Tankrush2.txt how do I download the file?
Right click -> Save link as
Carl Sagan is offline
Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 09-14-2018 , 21:43   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #47

I am a novice, how can I use the tank army only on certain ending maps? That would be fun. Coop
Mitsuru is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 05-23-2019 , 21:32   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #48

Is possible add condition of maxplayers to tank spawn?
Need modify tr_tanklimit to works

cvars:
tr_autodifficulty "1/0" - enable or disable this cvars
tr_survivorbot "1/0" - enable or disable, include the survivor bots (include afk players, NO include infecteds and spectators)
tr_tankhealthplayer "number"
tr_tankperplayerlimit "number"
tr_tankspawnperplayer "number"

configuration example:
tr_autodifficulty "1" - enable cvars
tr_survivorbot "1" - enable survivor bots
tr_tankperplayerlimit "8" - maximun 8 tanks in the game and NO MORE tanks, if tr_tankspawnperplayer exceeds number TOTAL of 8 tanks, then add maxhealth to all tanks
tr_tankhealthperplayer "200" - if exceeds tr_tankperplayerlimit then add 200 maxhealth to all tanks per every player survivor.
tr_tankspawnperplayer "1.5" - spawns 1.5 tanks per every 1 player survivor (this cvar is limited per tr_tankperplayerlimit)
1 player = 1 tank
2 players = 3 tanks
3 players = 4 tanks
etc

Possible Bug:
when the survivors incaplimit is 4 and i save 4 times the same survivor, he see black and white, but when he uses a first aid kit, he heals, but he still see black and white.
Maybe can reset incaplimit of a survivor when he heal it with a firs aid kit (maybe defibrillator also have the bug)

Last edited by Tonblader; 05-28-2019 at 01:11. Reason: Edit the Message
Tonblader is offline
jamalsheref2
Senior Member
Join Date: May 2017
Old 03-30-2020 , 16:27   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #49

can someone add like a bot tank limit cvar and spawn timer cvar support i be playing versus mode and i want to change the spawn timer for the ai tanks so they can have a different spawn timer and limit then the human player tanks also add a initial spawn timer when the survivors get out the saferoom for both ai and human players

Last edited by jamalsheref2; 03-30-2020 at 16:28.
jamalsheref2 is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 04-12-2020 , 13:04   Re: [L4D2] Tank Rush 2 v1.3.4
Reply With Quote #50

Quote:
Originally Posted by Aya Supay View Post
1.3.5 (01-01-2020)
- New Syntax and some Methodmaps
- Removed useless and unused code
- Cleaned some code and whitespace
- Changed to SDKHook_SpawnPost from z_common_limit
- Added L4D1 support
Common Zombies, not spawn, you removed a command that was essential for normal zombies to spawn.

tr_commonlimit - it does not work

Idk if the autor can add a new cvar, to remove the annoying tank rush announcements, specifying which ones you want to remove and which ones to keep, for example at the end of the campaign, if I like that I notify you when the tanks disappear.
also if you can modify so that the tanks die instead of disappearing

Last edited by Tonblader; 04-12-2020 at 13:11. Reason: Add more reply
Tonblader is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode