Raised This Month: $32 Target: $400
 8% 

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


Post New Thread Reply   
 
Thread Tools Display Modes
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-19-2021 , 08:27   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #901

Suggestions:
1)
Spoiler

2)
Spoiler


Errors:
1)
Spoiler
__________________

Last edited by Marttt; 01-19-2021 at 10:53.
Marttt is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-19-2021 , 15:57   Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)
Reply With Quote #902

Quote:
Originally Posted by Marttt View Post
Suggestions:
1)
In the admin menu (!admin -> "Mutant Tanks") the following items don't back to the menu after selection:
  • Mutant Tanks Abilities
  • Mutant Tanks List (only when there is no tank enabled)
  • Mutant Tanks Version
  • Reload Config Menu

Would be nice if it stays in the admin menu after selection like the first (File Path Menu).
I'll add that in the next update.

Quote:
Originally Posted by Marttt View Post
2)
And another idea, similar to the "Fling Tank", is to add a knockback (fling/stagger) effect (optional) when the tank is hit by melee as an ability/immunity that way makes easier to players understand that the tank doesn't get damaged from melee.
I don't remember having something like this.
I'll add that in the next update but it will only be a slight pushback (like when the Meteor ability's rocks explode) because flinging or staggering survivors seems exaggerated.

Quote:
Originally Posted by Marttt View Post
Errors:
1)
I'm getting error on the Staggered signature (Windows):
Exception reported: Failed to find signature: CTerrorPlayer::OnStaggered
Blaming: mutant_tanks\mt_shove.smx
[1] Line 162, mt_shove.sp::OnPluginStart

Maybe its just me, but I'm reporting (downloaded today's version from github).
I can't replicate that error. The signatures for both games are all up to date for me.
__________________
Psyk0tik is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-20-2021 , 18:41   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #903

Version 8.81 is out!

Download | Changelog | Information | Settings

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Requires Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
__________________
Psyk0tik is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-22-2021 , 08:55   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #904

Is it possible that in survival mode, after 30 minutes, these tanks can appear, instead of the usual normal tanks?
Just change that.

If not, can you add a configuration based on this plugin, to make it possible?

EDIT:
Can only spawn mutant tanks in 3rd round escape finales ?
If not, can add cvar to make it?

Quote:
// Spawn Mutant Tanks during finales only.
// 0: OFF, Mutant Tanks will spawn on any map.
// 1: ON, Mutant Tanks will only spawn on finale maps.
// 2: ON, Mutant Tanks will only spawn on non-finale maps.
// 3: ON, Mutant Tanks will only spawn on finale maps before the rescue vehicle is called.
// 4: ON, Mutant Tanks will only spawn on finale maps after the rescue vehicle is called.
"Finales Only" "0"
EDIT2:

Can add enable only in 1st wave of finale 0-1 mutant tanks + the normal tanks defined in the vscript (example: vscript 6 tanks, then 0-1 mutant tank and 6-5 normal tanks), in 2nd wave of finale 1-2 mutants tanks + the normal tanks defined in the vscript (example: vscript 8 tanks, then 1-2 mutant tank and 7-6 normal tanks) and in 3rd wave finale escape infinite mutant tank? (the limit must be defined in the vscript).

Quote:
{
"Limit Extras" "Off"
"Extras Delay" "Default"
"Regular Amount" "Min"
"Regular Delay" "20.0"
"Regular Interval" "300.0"
"Regular Limit" "999999"
"Regular Type" "1-124"
"Regular Wave" "Disabled"
"Finale Amount" "2"
"Finale Types" "0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0,0-0"
"Finale Waves" "1,2,2,2,2,2,2,2,2,2"
}

Last edited by Tonblader; 01-29-2021 at 04:05.
Tonblader is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-22-2021 , 09:05   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #905

Tonblader, I didn't test, but you may try using the plugin you linked and set the mt_pluginenabled cvar to "1" after 30 minutes, starting as "0".

Btw, if you play multiple gamemodes in the same "host" (which I don't recommend) then it would need other changes.
__________________

Last edited by Marttt; 01-22-2021 at 10:59.
Marttt is offline
NeptuniaMX
Junior Member
Join Date: Feb 2020
Location: Jakarta, Indonesia
Old 01-22-2021 , 22:33   Re: [L4D & L4D2] Mutant Tanks (v8.81, 1-20-2020)
Reply With Quote #906

Brilliant work as usual Crasher, time to update my stuff with the new config.
Come over when you have time as well mate.
NeptuniaMX is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-25-2021 , 15:32   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #907

Version 8.82 is out!

Download | Changelog | Information | Settings

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Requires Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
__________________
Psyk0tik is offline
King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 01-29-2021 , 11:02   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #908

good plugin
crasher how to put mutant tanks in versus mode?

Last edited by King_OXO; 01-29-2021 at 11:07.
King_OXO is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-29-2021 , 11:37   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #909

Quote:
Originally Posted by King_OXO View Post
good plugin
crasher how to put mutant tanks in versus mode?
Quote:
Originally Posted by Crasher_3637 View Post
Check out the INFORMATION regarding each setting/ability available in this project.
sourcemod\data\mutant_tanks\mutant_tanks.cfg

Spoiler

Quote:
Originally Posted by Crasher_3637 View Post
[L4D & L4D2] Mutant Tanks
You can add a new command like sm_forcemutanttank <number> ? (with menu too)
Maybe... sm_fmt <number> , more easy to remember.
Ignore if "Tank Enabled" "0", to can forcespawn a mutant tank.

And this... #908

Last edited by Tonblader; 01-29-2021 at 12:38.
Tonblader is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-29-2021 , 11:39   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #910

Always check the README.me first.

With a simple "versus" search, you find the answer.

Add "versus" at the "data/mutant_tanks/mutant_tanks.cfg" file in this config "Enabled Game Modes"
__________________

Last edited by Marttt; 01-29-2021 at 11:39.
Marttt is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:41.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode