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CS Pug Mod (4.0.2) [22/12/2021]


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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 05-05-2017 , 08:17   Re: CS Pug Mod [04/28/2017]
Reply With Quote #701

Smiley, I know I'm boring kkkk ... but is there any command to not have vote map on the first map? Only from 2 start?
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^SmileY
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Join Date: Jan 2010
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Old 05-06-2017 , 08:34   Re: CS Pug Mod [04/28/2017]
Reply With Quote #702

set pug_vote_map 0 before start mod
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set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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Old 05-06-2017, 09:43
iceeedr
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iceeedr
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Location: Brazil
Old 05-10-2017 , 06:19   Re: CS Pug Mod [04/28/2017]
Reply With Quote #703

Smiley, you can add the function of when a team is missing a player (5x4) the pug send message on! Msg spec go [red] TR ... spec go [blue] CT or something?
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^SmileY
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Old 05-10-2017 , 07:12   Re: CS Pug Mod [04/28/2017]
Reply With Quote #704

Quote:
Originally Posted by iceeedr View Post
Smiley, you can add the function of when a team is missing a player (5x4) the pug send message on! Msg spec go [red] TR ... spec go [blue] CT or something?
WOW did you using with specs? I am Just curious

Yes can be added. Let-me put a plugin here
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PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 
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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 05-10-2017 , 07:56   Re: CS Pug Mod [04/28/2017]
Reply With Quote #705

Quote:
Originally Posted by ^SmileY View Post
WOW did you using with specs? I am Just curious

Yes can be added. Let-me put a plugin here
Yes, I have a 12-slot server so I use the pug_players_max command 12
The 12 slots appear and the pug continues to start with 10 players normally.

Edit 1!

And i use your command pug_allow_spectators "1"

Edit 2!

Taking advantage of the post, did you remove the automatic ready command?

Edit 3!

And would it also be like there was initially a vote between md3 and live?

Last edited by iceeedr; 05-12-2017 at 09:54.
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Landon77
New Member
Join Date: May 2017
Old 05-14-2017 , 12:57   Re: CS Pug Mod [04/28/2017]
Reply With Quote #706

Smiley i messaged you. Let me know ! Will to pay someone to help me get mod working on my cz server. Paying paypal or csgo skins.!
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freak716
Junior Member
Join Date: Sep 2015
Old 05-17-2017 , 10:55   Re: CS Pug Mod [04/28/2017]
Reply With Quote #707

@Smiley Please, we want a new update! With this fixed please:

- Votekick: All players can vote against all players not only teammates. DONE
- Votekick: votes left should work with numbers instead of percentages (it is confusing for players).
- Votekick: should work like:

1.- A player start a .votekick command against any player.
2.- Then a hud to all players appears: SNK is voting to kick Smiley. Options to vote: 1- YES 2- NO
3.- If all votes reaches at least half + one players (6 in total) then kick the player, else, votekick is canceled.
4.- 2 votekicks per player per map.

- Voteban: Like votekick players also want to use .voteban to ban a player from server for 30 min.

- Votemap percentages when voting should be checked. If only 3 players votes, the votemap starts again and again until it reaches more votes from players. It should work only with the most selected option even if only 1 player voted.

- As an admin sometimes I can't kick an spectator and sometimes when I kick him, he joins to the game o.o DONE Solved by using mp_autokick 1 and mp_autokick_timeout 75 (seconds)

- A way to automatic change map to the default one (de_dust2) when server is in de_inferno for example and it is empty for a while.

- !pugstart doesn't work on second half.

Firsts suggestions are from a lot (approximately 600 players per day) that joins the server.

Thanks for your help, time, and effort!

Last edited by freak716; 05-30-2017 at 23:48. Reason: Thanks a lot!
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Slinfy
Junior Member
Join Date: Feb 2017
Location: Macedonia
Old 05-18-2017 , 11:35   Re: CS Pug Mod [04/28/2017]
Reply With Quote #708

Things i noticed from the testing on my server and things that maybe should be added :
  • Add option for ready on the second half.
  • There is a bug with the overtime.(it continues after playing 3x3 rounds and one team is leading with 2 wins - 19-17 in my case)
  • And it will be good if you can connect and update the previous rank system used in the pug
  • Also ACE and MINI Ace Indicator is very needed in the competitive gaming (my opinion).

Last edited by Slinfy; 05-18-2017 at 11:36.
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crashbandicoot
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Join Date: Mar 2012
Location: why will u come XD?
Old 06-26-2017 , 14:35   Re: CS Pug Mod [04/28/2017]
Reply With Quote #709

man CSW_SHIELDGUN has 99 id ? but how I could detect while user has Deagle or HEGreande in SHIELD ? example if(cs_get_user_shield && user_has_weapon(id, CSW_HEGRENADE or CSW_DEAGLE?)) .....Please someone help me for this.
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WhiteFang1319
Senior Member
Join Date: Jan 2017
Old 07-07-2017 , 12:50   Re: CS Pug Mod [04/28/2017]
Reply With Quote #710

Getting these errors while compiling:

AMX Mod X Compiler 1.8.3-Re
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Error: Undefined symbol "RequestFrame" on line 61
Error: Undefined symbol "RequestFrame" on line 69
Error: Undefined symbol "RequestFrame" on line 403

3 Errors.
Could not locate output file C:\Users\Mohsin\Desktop\New folder\CS PugMod\CS PugMod\addons\amxmodx\scripting\PugReady.amx (compile failed).

Help please

Last edited by WhiteFang1319; 07-07-2017 at 12:50.
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