hello could you help me add the grenade drug to the grenade menu
try but it only gives me 1 single drug grenade when it should give me 2 or 3 depending on the level
PHP Code:
public hand_buy3_info(id, key, menu)
{
switch (key)
{
case 0:
{
if (g_level[id] >= GRANADAS[g_arm_sele[id][2]][GRANADA_LVL])
{
g_granadas[id] = g_arm_sele[id][2]
show_buy(id)
return PLUGIN_HANDLED;
}
}
case 1:
{
if (g_level[id] >= GRANADAS[g_arm_sele[id][2]][GRANADA_LVL] && g_compro[id] == 0)
{
if (g_compro[id] == 0)
{
if (g_level[id] < PRIMARIAS[g_primaria[id]][ARMA_LVL] || g_level[id] < SECUNDARIAS[g_secundaria[id]][ARMA_LVL] || g_level[id] < GRANADAS[g_granadas[id]][GRANADA_LVL])
{
zp_colored_print(id, "%s No cumples con el nivel de algun arma", Prefix)
g_auto_comprador[id] = 0
show_buy(id)
}
else
{
g_granadas[id] = g_arm_sele[id][2]
g_compro[id] = 1
fm_strip_user_weapons(id)
fm_give_item(id, "weapon_knife")
fm_give_item(id, PRIMARIAS[g_primaria[id]][ARMA_WEAPON])
fm_give_item(id, SECUNDARIAS[g_secundaria[id]][ARMA_WEAPON])
fm_give_item(id, "weapon_hegrenade")
fm_give_item(id, "weapon_flashbang")
fm_give_item(id, "weapon_smokegrenade")
fm_set_user_bpammo(id, CSW_HEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FIRE] += GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA])
fm_set_user_bpammo(id, CSW_HEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA])
fm_set_user_bpammo(id, CSW_FLASHBANG, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FROST])
fm_set_user_bpammo(id, CSW_SMOKEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FLARE] + GRANADAS[g_granadas[id]][GRANADA_CANTIDA_BUBBLE])
g_skin[id][0] = g_primaria[id]
g_skin[id][1] = g_secundaria[id]
g_has_bombdroga[id] = GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA]
g_has_bombbubble[id] = GRANADAS[g_granadas[id]][GRANADA_CANTIDA_BUBBLE]
}
}
}
}
case 7:
{
if (g_arm_sele[id][2] > 0)
{
g_arm_sele[id][2] --
}
show_buy3_info(id)
return PLUGIN_HANDLED;
}
case 8:
{
if (g_arm_sele[id][2]+1 < sizeof GRANADAS)
{
g_arm_sele[id][2] ++
}
show_buy3_info(id)
return PLUGIN_HANDLED;
}
case 9:
{
show_buy3(id)
return PLUGIN_HANDLED;
}
}
show_buy3_info(id)
return PLUGIN_HANDLED;
}
this would be the variable of the drug grenade:
g_has_bombdroga