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Grenade explosion ( TIME )


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Plugin Info:     Modification:   ALL        Category:   Admin Commands        Approver:   Arkshine (91)
bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 05-04-2011 , 13:09   Grenade explosion ( TIME )
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PLUGIN : Grenade explosion ( TIME )


: | Description | :

With this plugin you can set the time of a grenade's explosion ( Flash - HE - SMOKE )

: | Cvars | :


HE = He grenade
FL = Flashbang
SK = Smokegrenade

Grenade_TIME_HE : The nade will explose X seconds after you thrown it. ( DEFAULT 3.0 )
Grenade_TIME_FL : The nade will explose X seconds after you thrown it. ( DEFAULT 2.0 )
Grenade_TIME_SK : The nade will explose X seconds after you thrown it. ( DEFAULT 4.0 )



** IMPORTANT : IF THE TIME IS SET TO 0, THE PLUGIN DOESNT CHANGE THE TIME OF THE GRENADE. **
( And don't forget to restart the round when you change a SK cvar )
: | Credits | :


- Here come the idea : http://forums.alliedmods.net/showthread.php?t=155670
- VEN : http://forums.alliedmods.net/showpos...9&postcount=91
- ConnorMcLeod & Arkshine for improvements
Attached Files
File Type: sma Get Plugin or Get Source (grenade_time.sma - 2723 views - 3.0 KB)
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Last edited by bboygrun; 04-20-2012 at 17:18. Reason: Update 2.0
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 05-04-2011 , 15:51   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #2

a good plugin to set the grenade's explosion time like in the reality (like in DOD) .
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Ethan
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Join Date: Mar 2009
Location: Russia, Saratov
Old 05-04-2011 , 21:44   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #3

Nice! Maybe you could add feature to release the trigger lever, while holding the grenade, to start timer, while you still holding it? Or it's already done somewhere?
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bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 05-05-2011 , 10:35   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #4

Already exist ^^ : http://forums.alliedmods.net/showthr...hlight=explode
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Ethan
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Join Date: Mar 2009
Location: Russia, Saratov
Old 05-05-2011 , 21:40   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #5

Quote:
Originally Posted by bboygrun View Post
Already exist ^^
my bad, so we have to use both plugins for nice bombing
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-06-2011 , 02:57   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #6

Using a Trie to store model would prevent you from looping through the 3 models. (Detection by model is not really good though, search for VEN get_grenade_index stock).
About FM_Think, use Ham_Think with "grenade" class would be more efficient.
Also the task system doesn't seem a good way for what you do (only timers), also, i'm not sure but should be tested, if you set Smoke to a high value (15-20 should be enough to test), smoke nade should explode as if your plugin was not installed.
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Last edited by ConnorMcLeod; 05-06-2011 at 03:00.
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K.K.Lv
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Join Date: Aug 2008
Location: GameFolder
Old 05-06-2011 , 06:12   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #7

http://forums.alliedmods.net/showpos...9&postcount=91
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bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 05-07-2011 , 10:46   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #8

Update.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-07-2011 , 12:10   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #9

Why have you removed c4 check from VEN's stock ?
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bboygrun
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Join Date: May 2010
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Old 05-07-2011 , 12:14   Re: Grenade explosion ( TIME ) v1.0
Reply With Quote #10

Oups, sorry, i add it ^^.
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