What's the difference of defining sprites via HUD.txt and precaching them manually?
If I precache 24 sprites, that would be equal to 24 resources.
Butif I put my 24 sprites into one spr file, then defined them in HUD.txt depending on which dimensions of that single spr file,
Does the goldsrc engine consider this as a single resource file or 24 different ones? Note that this is for the sake of avoiding the "Too many resources" issue or the 512 precache limit of the goldsrc engine.
PIC below for reference.