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[TF2] PropHunt 1.93


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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 03-11-2013 , 17:54   Re: [TF2] PropHunt 1.93
Reply With Quote #961

Ok, thanks for clearing that up.
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404UserNotFound
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Join Date: Dec 2011
Old 03-26-2013 , 19:36   Re: [TF2] PropHunt 1.93
Reply With Quote #962

Quote:
Originally Posted by rowedahelicon View Post
I have this , except after the 15 seconds, she'll say 20 seconds till it starts but then anyone can move in the mean time. The props have very little time to hide.
This. Has anyone figured out how to fix this? I don't feel like reading through the code and following the structure to figure out how to modify that specific timer.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 03-28-2013 , 12:21   Re: [TF2] PropHunt 1.93
Reply With Quote #963

Code:
L 03/28/2013 - 17:18:15: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 03/28/2013 - 17:18:15: [SM] Native "VFormat" reported: Language phrase "#TF_PH_PluginReload" not found
L 03/28/2013 - 17:18:15: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 03/28/2013 - 17:18:15: [SM]   [0]  Line 319, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\include\halflife.inc::PrintCenterTextAll()
L 03/28/2013 - 17:18:15: [SM]   [1]  Line 894, C:\Dropbox\sourcemod\scripting\prophunt.sp::OnPluginEnd()
in ... addons/sourcemod/translations/prophunt.phrases.txt:
Code:
    "#TF_PH_PluginReload"
    {
        "en"        "PropHunt is being reloaded, please be patient."    
    }
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 04-15-2013 , 22:10   Re: [TF2] PropHunt 1.93
Reply With Quote #964

Anyone ever run into an issue where all players get stuck and can't move at all during a round?
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KiRRA
Senior Member
Join Date: Nov 2012
Old 04-16-2013 , 14:00   Re: [TF2] PropHunt 1.93
Reply With Quote #965

I don't know if anyone can help me with this one. I have having a "non-gamebreaking" error being sent to my logs and would like to atleast clear up the source/reasoning behind it. I have two gamemodes running on my server and in each map config is the cvar to enable or disable that specific game mode. IE, when a dodgeball maps loads the prophunt enabled cvar is 0 and dodgeball 1, while vice versa for prophunt maps.

This is the error I am getting:

Code:
L 04/16/2013 - 12:50:14: SourceMod error session started
L 04/16/2013 - 12:50:14: Info (map "tfdb_recognizer_b1") (file "errors_20130416.log")
L 04/16/2013 - 12:50:14: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/16/2013 - 12:50:14: [SM] Native "VFormat" reported: Language phrase "#TF_PH_PluginReload" not found
L 04/16/2013 - 12:50:14: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 04/16/2013 - 12:50:14: [SM]   [0]  Line 328, C:\hlserver\orangebox\tf\addons\sourcemod\scripting\include\halflife.inc::PrintCenterTextAll()
L 04/16/2013 - 12:50:14: [SM]   [1]  Line 906, C:\hlserver\orangebox\tf\addons\sourcemod\scripting\prophunt.sp::OnPluginEnd()
I can guess that it was to do with the phrases files and a specific language/translation is missing some information but...any ideas how to fix? Is my guess completely wrong and it's something more/different? Any and all help is greatly appreciated. Again, this doesn't break my game or anything but a clean error log (or an empty/non-existent one) is a nice error log to me.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 04-17-2013 , 11:19   Re: [TF2] PropHunt 1.93
Reply With Quote #966

Quote:
Originally Posted by VoiDeD View Post
Anyone ever run into an issue where all players get stuck and can't move at all during a round?
Out of the many bugs from recent TF2 updates, I think that's a new one
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 04-17-2013 , 14:11   Re: [TF2] PropHunt 1.93
Reply With Quote #967

Quote:
Originally Posted by Darkimmortal View Post
Out of the many bugs from recent TF2 updates, I think that's a new one
It's been happening for a long while, but I don't have an exact date. Unfortunately I'm also unable to come up with any steps to reproduce the issue, and the output of a #define LOG build doesn't point to anything obvious.

I'm curious if it only affects ranked builds, as there have been some places in the plugin where I've had to add error handling in the past for when ranks are unavailable. This theory could likely also be confirmed if no one else mentions they have this issue
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Last edited by VoiDeD; 04-17-2013 at 14:11.
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sheng
Member
Join Date: Jan 2013
Old 04-21-2013 , 21:39   Re: [TF2] PropHunt 1.93
Reply With Quote #968

Hello dear, I have a question, a while we played a lot with this plugin on our server Chilean, the problem is that I had to remove because at use it once, created a 3 minute timer on all maps with ARENA entity, and as my server is MULTIMOD, on maps such as DR, only gave me 3 minutes or it finished the round, and no one could finish the game, much less play them properly. I wonder if you know that it can be, and so install this plugin again as it is quite fun.

sorry for the awfull english, i´m chilean, and it means that i speak spanish
asi que tengo que usar mi entendimiento del ingles, y no es muy experimentado
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Tainted Techie
Junior Member
Join Date: Dec 2012
Old 04-21-2013 , 21:49   Re: [TF2] PropHunt 1.93
Reply With Quote #969

Hey Sheng try this: https://forums.alliedmods.net/showthread.php?t=69506
That plugin will let you have config files specific to prefixs. So all ph_ maps can have a config that turns on prop hunt and turn off your other mods. We use it on our servers to run a prop/dodgeball server.
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Skippy
Senior Member
Join Date: Nov 2011
Old 04-22-2013 , 09:31   Re: [TF2] PropHunt 1.93
Reply With Quote #970

Quote:
Originally Posted by VoiDeD View Post
Anyone ever run into an issue where all players get stuck and can't move at all during a round?
I had this problem so I went into the source file and edit it to fix it. I fixed it by just changing like 2 timers. I will post my fixed version later today.
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