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L4DToolZ Metamod plugin (l4d1 & l4d2)


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-19-2012 , 13:55   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1081

It WAS the gamedata file but I assumed ( and I should say I say this all the time never to assume and should have listened to my own advice) that the the link on first page where is says latest gamedata file MEANT latest file. I was replacing the data file from package with the one from that link. I found a link I think 2 pages back and it worked like charm. So I will be a man and apologize for my part.

PS For anyone trying to start up a new l4d2 this is the link to the LATEST gamedata file as of this post.

http://forums.alliedmods.net/showpos...&postcount=906

Last edited by asherkin; 07-19-2012 at 14:11. Reason: Language, dearies.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-19-2012 , 14:10   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1082

How about you both stop being terrible.

I've edited the last 3 posts to resemble something approaching normal human conversation while maintaining info, sorry if I removed anything pertinent, feel free to add it back without the attitude.
__________________

Last edited by asherkin; 07-19-2012 at 14:12.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 08-24-2012 , 11:20   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1083

Yeah thanks for that. I was having a rough few days and let myself turn into what I despise the most... a troll.

But....I ain't terrible....LMAO

Last edited by MaloModo; 08-24-2012 at 11:23.
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Coda
Junior Member
Join Date: Mar 2012
Old 11-20-2012 , 18:03   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1084

The dedicated server got patched today. Anybody have the latest gamedata or can tell me how to generate it? Without it the server dies a horrible, horrible death after just a few seconds of running.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 11-21-2012 , 05:08   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1085

Coda, UPD sourcemod gamedata from http://hg.alliedmods.net/sourcemod-central

Last edited by Electr000999; 11-21-2012 at 05:08.
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Michaelangel007
Junior Member
Join Date: Oct 2011
Old 11-26-2012 , 12:22   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1086

So that other people don't have to read through 110 pages of posts and since it hasn't been updated in 2 years could a kind soul PLEASE update the very first post with:

a) link to the latest correct version for those running Linux L4D1 please? (Is it post #485 #510 #594 #1067->#823 or #840 ?? ) and

b) i) link to the latest Linux L4D1 gamedata (Per Visual's post#1078 it looks like it is post #906, correct? http://forums.alliedmods.net/showpos...&postcount=906 ),

b) ii) Please clarify if Linux L4DToolz DOES or DOES NOT use game data? (I see some versions do, some versions don't. Which version should we be running??)

b) iii) If it does require it, please verify if Linux L4DToolz gamedata belongs in addons/l4dtoolz/gamedata ?

c) Is the copying of libtier0.so -> tier0_i486.so, and libvstdlib.so -> vstdlib_i486.so still necessary?

d) Optionally: link to post #629 if your sm_sb_add isn't working
http://forums.alliedmods.net/showpos...&postcount=629

Background:

I'm running Linux, L4D1 version : 1.0.2.7 4364, MM 1.10.0-dev, SM 1.5.0-dev+3675, all SM plugins (bebop, etc) working correctly except L4DToolz. The server "status" IS showing (unreserved) yet I can't get more then 4 players to connect. (My previous L4D1 server was Windows and never had any issues with 4+ coop l4dtoolz.)

Since the first post hasn't been edited in over 2 years I'm still unclear _which_ version I should be using (sorted by version number instead of chronological order) ...

Post #823 mentions 1.0.0.9 which does NOT use gamedata
https://forums.alliedmods.net/showpo...&postcount=823

Post #594 mentions 1.0.0.9f which DOES (?) / NOT (??) use gamedata
https://forums.alliedmods.net/showpo...&postcount=594

Post #485 mentions 1.0.0.10RC which DOES use gamedata
https://forums.alliedmods.net/showpo...&postcount=485

Post #840 10.0.0.RC2. Is this *only* for L4D2??
https://forums.alliedmods.net/showpo...&postcount=840

Post #510 mentions 1.0.0.10RC3 but "meta list" will show as RC2. Is this *only* for L4D2??
https://forums.alliedmods.net/showpo...&postcount=510

TIA
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 11-27-2012 , 11:09   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1087

I use L4DToolZ (1.0.0.9f.01) by Ivailosp for my l4d1 (linux) server (no gamedata used), MM 1.9.0 and SM 1.4.2.

sv_maxplayers 8
sv_removehumanlimit 1
sv_force_unreserved 1

and everything should work
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Michaelangel007
Junior Member
Join Date: Oct 2011
Old 11-28-2012 , 12:52   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1088

Quote:
Originally Posted by Danny_l4d View Post
I use L4DToolZ (1.0.0.9f.01) by Ivailosp for my l4d1 (linux) server (no gamedata used), MM 1.9.0 and SM 1.4.2.

sv_maxplayers 8
sv_removehumanlimit 1
sv_force_unreserved 1

and everything should work
Thanks Danny, that did the trick! I also removed addons/l4dtoolz/gamedata and just for safety downgraded from MM 1.10.0-dev to 1.9.0.

For anyone else wondering Post #823 is the working version.
https://forums.alliedmods.net/showpo...&postcount=823

i.e. You should see this:
] meta list
[01] L4DToolZ (1.0.0.9f.01) by Ivailosp
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-05-2012 , 20:47   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1089

After the last update of l4d1 1.0.2.8 when I think L4DToolz broke when typing sv_maxplayers, I get the error "sv_maxplayers init error"

server is linux
MM 1.9
SM 1.4.2

Last edited by Danny_l4d; 12-06-2012 at 07:51.
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Michaelangel007
Junior Member
Join Date: Oct 2011
Old 12-06-2012 , 12:01   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1090

Quote:
Originally Posted by Danny_l4d View Post
After the last update of l4d1 1.0.2.8 L4DToolz broke ...
Same problem here. :-( "meta list" shows that L4DToolz isn't loading anymore. It was until Valve released a new version of L4D1 recently.

If there is anything I can do to help let me know.
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