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Crashes on custom maps..


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BoNfiRe
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Join Date: Dec 2004
Old 07-01-2006 , 11:22   Crashes on custom maps..
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I was wondering if anyone was getting this error on custom maps using CSSM ?

The error is: ED_Alloc: no free edicts

and then goes on to:

Runtime Error!

Program: .../path/to/srcds.exe

R6025
- pure virtual function call

I'm running it on WindowsXP however I have a linux server too which seems to crash around the same time. (No error code sorry).

I do have rpg mod and mani running but I don't think they are the issue as running them alone without cssdm the server runs fine with no crashing.
I also have bots on the server which makes it crash more often but it does also happen with only real ppl playing.

I'm not sure if this is the reason but I think it's because it can't spawn another player as the spawn point alocated was allready used, or i'm just being silly ;)

EDIT: Well after doing a little googling I found it could be a number of issues and mainly too many entities. (Like blood).
Is there any way to fix this ? Maybe reduce the decal limit ?

Anyway if anyone could throw some light on the situation that would be much appreciated.
TIA
BoN
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Last edited by BoNfiRe; 07-01-2006 at 11:30. Reason: Some additional info
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BAILOPAN
Join Date: Jan 2004
Old 07-01-2006 , 15:37   Re: Crashes on custom maps..
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CS:S DM is unlikely the cause of this. Disable other plugins and see if it goes away.
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BoNfiRe
Junior Member
Join Date: Dec 2004
Old 07-03-2006 , 05:59   Re: Crashes on custom maps..
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Quote:
Originally Posted by BAILOPAN
CS:S DM is unlikely the cause of this. Disable other plugins and see if it goes away.
Well I just spent the last day trying different combinations of plugins, and managed to get it to crash regardless of what was running, even CSS: DM on it's own crashed the server. But that being said it also crashes with no mods. So my conclusion is the maps particularity the aim_ag_texture maps are what causes the crashes. Other custom maps cause the servers to crash too but take a lot longer, if at all, and default cs maps never crash.

So my conclusion is to scrap my current map rotation and make another one.
Ty
BoN
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BAILOPAN
Join Date: Jan 2004
Old 07-03-2006 , 17:31   Re: Crashes on custom maps..
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;) good idea
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