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[L4D] Vomit Extinguishing


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p4tch3r
Junior Member
Join Date: May 2009
Location: Netherlands
Old 09-02-2009 , 12:29   Re: [L4D] Vomit Extinguishing
Reply With Quote #21

Beside the errors in the logging, it worx fine!
Our players love it, and gives the Tank attack an other dimension and coop team play with the boomer, thats mostly worseless on a final map because off the instant spawn far away. So thx for this script, its adding an other + to the gameplay.

ps. ill try the new version tonight and keep u informed about the logging.
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Last edited by p4tch3r; 09-02-2009 at 12:37.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 12:42   Re: [L4D] Vomit Extinguishing
Reply With Quote #22

Quote:
Originally Posted by p4tch3r View Post
Beside the errors in the logging, it worx fine!
Our players love it, and gives the Tank attack an other dimension and coop team play with the boomer, thats mostly worseless on a final map because off the instant spawn far away. So thx for this script, its adding an other + to the gameplay.

ps. ill try the new version tonight and keep u informed about the logging.
Thanx, you really increased my happiness
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 12:44   Re: [L4D] Vomit Extinguishing
Reply With Quote #23

Quote:
Originally Posted by Dragonshadow View Post
Soo... anyone know the radius of the boomer explosion?
It depends of game convar
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OtterNas3
Senior Member
Join Date: Apr 2009
Old 09-02-2009 , 12:56   Re: [L4D] Vomit Extinguishing
Reply With Quote #24

Nice plugin, funny AND useful for gameplay!

Thanks ^^


Moo,
OtterNas3
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 12:59   Re: [L4D] Vomit Extinguishing
Reply With Quote #25

Thanx again
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 09-02-2009 , 15:43   Re: [L4D] Vomit Extinguishing
Reply With Quote #26

Quote:
Originally Posted by olj View Post
It depends of game convar
lol I was going to try to add the boomer explosion stuff to your plugin but I couldn't find out what the radius was (nor a convar) xD
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 18:19   Re: [L4D] Vomit Extinguishing
Reply With Quote #27

Quote:
Originally Posted by Dragonshadow View Post
lol I was going to try to add the boomer explosion stuff to your plugin but I couldn't find out what the radius was (nor a convar) xD
I will add it soon (probably tomorrow at office,instead of actually doing job ), dont worry. Ofc you can add anything you want to it, if you want to.
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Frus
Senior Member
Join Date: Aug 2009
Old 09-02-2009 , 18:49   Re: [L4D] Vomit Extinguishing
Reply With Quote #28

Quote:
Originally Posted by AtomicStryker View Post
I'd decrease VomitTimerFunction's Interval. 0.1 seems a little heavy on netstats. I mean, look at Valves Puke, it has a Checking Interval of 1 Second or something.
Using z_vomit_debug you can see that the puke 'check' happens much more than 1/s

Here's a video of z_vomit_debug http://www.youtube.com/watch?v=1XHYmiPSx-4
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p4tch3r
Junior Member
Join Date: May 2009
Location: Netherlands
Old 09-02-2009 , 23:14   Re: [L4D] Vomit Extinguishing
Reply With Quote #29

No more log errors olj, thats fixed!
thx, ill keep the script mounted.
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D1maxa
Member
Join Date: Dec 2008
Old 09-03-2009 , 00:44   Re: [L4D] Vomit Extinguishing
Reply With Quote #30

Quote:
Originally Posted by Dragonshadow View Post
lol I was going to try to add the boomer explosion stuff to your plugin but I couldn't find out what the radius was (nor a convar) xD
may be:
z_exploding_inner_radius = 130
z_exploding_outer_radius = 200
from L4D Hidden cvars
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