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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 10-11-2018 , 04:50   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1981

Quote:
Originally Posted by paulo_crash View Post
In my servers I use the GOTV of the CSGO itself and a protection plugin for GOTV, it would be the SourceTV Protector, attached the source code of the plugin.

And an Anti-Ping Plugin, which kicks players past the configured ping limit.

Attachment 171790
I can't specifically see any disconnect code in that plugin, which Anti-Ping plugin are you using?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-11-2018 , 10:24   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1982

Quote:
Originally Posted by Rothgar View Post
I can't specifically see any disconnect code in that plugin, which Anti-Ping plugin are you using?
It would be this in the case https://forums.alliedmods.net/showthread.php?t=265350
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Rothgar
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Join Date: Nov 2007
Old 10-18-2018 , 02:50   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1983

Quote:
Originally Posted by paulo_crash View Post
It looks like a pretty normal plugin, you might need to try and keep an eye on who the client is that it has problems on as I do not really know why there are player commands running on a client and yet the SourceTV check fails.

Does this happen often or has it just happened 1 time or what? I can't see how this would happen really at the moment.

Last edited by Rothgar; 10-18-2018 at 03:11.
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 10-18-2018 , 10:37   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1984

Quote:
Originally Posted by Rothgar View Post
It looks like a pretty normal plugin, you might need to try and keep an eye on who the client is that it has problems on as I do not really know why there are player commands running on a client and yet the SourceTV check fails.

Does this happen often or has it just happened 1 time or what? I can't see how this would happen really at the moment.
Apparently it did not happen anymore, it was once only from what I could see...

I can not find anything else in the log about this error, I'll keep an eye out and anything will come back, thanks!
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 10-21-2018 , 14:37   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1985

Why plugin show information Spawn_Kick_Warning (English: Warning: If you do not move from your spawn position in {1} seconds, you will be kicked) to player when he is on Bombsite (map: de_mirage)
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Rothgar
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Join Date: Nov 2007
Old 10-22-2018 , 04:10   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1986

Quote:
Originally Posted by Qes View Post
Why plugin show information Spawn_Kick_Warning (English: Warning: If you do not move from your spawn position in {1} seconds, you will be kicked) to player when he is on Bombsite (map: de_mirage)
Sorry can you provide more details?
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Qes
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Join Date: Jul 2014
Old 10-23-2018 , 14:23   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1987

Ach, I'm so sorry, but I did not add cfg

Screenshot:

Code:
// This file was auto-generated by SourceMod (v1.9.0.6251)
// ConVars for plugin "afk_manager4.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag "a"

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"

// Is the AFK Manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "0"

// How many button changes should the AFK Manager track before resetting AFK status? [0 = DISABLED, DEFAULT: 5]
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "30.000000"
sm_afk_buttons "0"

// Is the AFK Manager enabled or disabled? [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK Manager exclude checking dead players? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "0"

// Should the AFK Manager force all message language to the server default? [0 = DISABLED, 1 = ENABLED, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_force_language "0"

// Should the AFK Manager announce AFK kicks to the server? [0 = DISABLED, 1 = EVERYONE, 2 = ADMINS ONLY, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_afk_kick_announce "1"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "6"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// How many days should we keep AFK Manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK Manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"

// Should the AFK Manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"

// Should the AFK Manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"

// Should the AFK Manager announce AFK moves to the server? [0 = DISABLED, 1 = EVERYONE, 2 = ADMINS ONLY, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_afk_move_announce "1"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "4"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "0"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Should the AFK Manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"

// Should the AFK Manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_prefix_short "0"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"

// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
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mr_cock
Member
Join Date: Sep 2018
Old 10-25-2018 , 21:08   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1988

EDIT: reinstalled the plugin and issue is gone, great plugin!

This plugin causes stuttering on my server. When I move to fast, for example I jump down from somewhere, the 3D models of walls and such start vibrating/stuttering/lagging/duplicating. Am I the first one with this problem? Im using dathost as hoster.

Last edited by mr_cock; 10-27-2018 at 11:26.
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Ejziponken
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Join Date: Apr 2008
Old 10-30-2018 , 17:19   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1989

This is probably not an issue for anyone. But if you have Retakes and only one player on server that gets moved into spec, the server goes into overdrive.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 10-31-2018 , 07:25   Re: [ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Reply With Quote #1990

Quote:
Originally Posted by mr_cock View Post
EDIT: reinstalled the plugin and issue is gone, great plugin!

This plugin causes stuttering on my server. When I move to fast, for example I jump down from somewhere, the 3D models of walls and such start vibrating/stuttering/lagging/duplicating. Am I the first one with this problem? Im using dathost as hoster.
This is the first I have heard of that, it should not be causing too much load I don't think might be best to check with your host.

Quote:
Originally Posted by Ejziponken View Post
This is probably not an issue for anyone. But if you have Retakes and only one player on server that gets moved into spec, the server goes into overdrive.
Can you link Retakes I'll see what it might be doing at some point.

Quote:
Originally Posted by Qes View Post
Ach, I'm so sorry, but I did not add cfg
Can you check the translation file and make sure it's not a bad translation file submission, not sure what language you are running?

Or make sure you have the most up-to-date translation file?

I'm actually looking through the code and there might actually be a problem with the Spawn AFK checking not disabling when you are no longer AFK I am a bit surprised more people would not have been raising that though so if you can check the translation file first before I dig any deeper would be great.

Last edited by Rothgar; 10-31-2018 at 07:39.
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