Admin Commands:
amx_missiles - toggles on and off missiles enabled
amx_missilesbuying - toggles on/off missile buy requirements
amx_missiles_ammo1 - # of common missiles given per round
amx_missiles_ammo2 - # of laserguide missiles given per round
amx_missiles_ammo3 - # of guncam missiles given per round
amx_missiles_ammo4 - # of anti-missile shots given per round
amx_missiles_ammo5 - # of heat-seeking missiles given per round
amx_missiles_ammo6 - # of rope-seeking missiles given per round
amx_missiles_ammo7 --# of swirling death missiles given per round
amx_missile1 [speed] [chicken:0|1|2] [deadly:0|1] - common missile
amx_missile2 [speed] [chicken:0|1|2] [deadly:0|1] - laser guided missile
amx_missile3 [speed] [chicken:0|1|2] [deadly:0|1] - gun camera missile
amx_missile5 [speed] [chicken:0|1|2] [deadly:0|1] - heat-seeking missile
amx_missile6 [speed] [chicken:0|1|2] [deadly:0|1] - rope-seeking missile
amx_missile7 [speed] [chicken:0|1|2] [deadly:0|1] - swirling death missile
Examples:
amx_missile2 2000 0 0 - fires fast non-lethal laserguided missile
amx_missile5 500 1 1 - fires slow lethal jetpack seeking chicken
Client Commands:
amx_missile - fires common missile
amx_laserguided_missile - fires missile seeking red dot in aim
amx_guncamera_missile - fires missile you control in camera veiw
amx_anti_missile - activates antimissile system, aim at missile you want to destroy, if it sees the missile in your aim, it automatically launches a missile interceptor at it
amx_heatseeking_missile - seeks nearest running jetpack
amx_ropeseeking_missile - seeks nearest ninja-rope (lud/jtp10181's only)
amx_swirlingdeath_missile - a central missile with ring of 6 (default) missiles rotating around it. When missiles run out of fuel, they break formation and cause massive destruction.
amx_sdmf <fuel> - client uses this to set amount of time swirling death missile flies until it runs out of fuel. Only works if cvar amx_missile_allow_sdmf is 1. Default: 0
missile_menu - opens the client missile menu
say /missile - opens the client missile menu
say /missile_help - show window with info about missles
CVARs: Paste the following into your amxx.cfg to change defaults.
must uncomment cvar lines for them to take effect
Code:
// ****************** Missile Settings ******************
//1 to enable missiles, 0 to disable
//amx_luds_missiles 1
//Set to 1 to require missiles to be purchased
//amx_missile_buy 0
//
//The following "COST" settings only apply if buying mode is ON
//
//Ammount of money taken each time you fire a common missile
//amx_missile_cost1 1000
//Ammount of money taken each time you fire a laser guided missile
//amx_missile_cost2 3000
//Ammount of money taken each time you fire a gun camera missile
//amx_missile_cost3 3000
//Ammount of money taken each time you fire an anti-missile shot
//amx_missile_cost4 2000
//Ammount of money taken each time you fire a heat seeking missile
//amx_missile_cost5 4000
//Ammount of money taken each time you fire a rope seeking missile
//amx_missile_cost6 4000
//Ammount of money taken each time you fire a swirling death missile
//amx_missile_cost7 5000
//
//The following "AMMO" settings only apply if buying mode is OFF
//
//Ammount of common missiles given per round free to clients
//amx_missile_ammo1 1
//Ammount of laser guided missiles given per round free to clients
//amx_missile_ammo2 1
//Ammount of gun camera missiles given per round free to clients
//amx_missile_ammo3 1
//Ammount of anti-missile shots given per round free to clients
//amx_missile_ammo4 2
//Ammount of heat seeking missiles given per round free to clients
//amx_missile_ammo5 1
//Ammount of rope seeing missiles given per round free to clients
//amx_missile_ammo6 1
//Ammount of swirling death missiles given per round free to clients
//amx_missile_ammo7 1
//If set to 1, this cvar causes swirling death missile to use 7 missiles in the
//player's missile inventory. It draws from all types of missiles instead of
//it having its own indepedent inventory count.
//amx_missile_ammo7ta 0
//Sets the default speed of most missiles
//amx_missile_speed 1000
//Sets the speed of ropeseeking missiles
//amx_missile_rsspeed 1400
//Sets the speed of heatseeking missiles
//amx_missile_hsspeed 1100
//Number of seconds a missile is driven before it falls to the ground out of fuel
//amx_missile_fuel 6.0
//Number of seconds a swirling death missile is driven before
//it "mirvs" or breaks then falls to the ground out of fuel
//amx_missile_sdfuel 2.0
//Sets the speed of swirling death missiles
//amx_missile_sdspeed 750
//Sets the number missiles in swirling death
//amx_missile_sdcount 6
//Sets the rotation speed of swirling death
//amx_missile_sdrotate 6
//Sets the radius of swirling death missiles
//amx_missile_sdradius 32
//sets whether clients are allowed to set thier own fuel amounts
//for swirling death missile. Default 0. Enable with 1
//amx_missile_allow_sdmf 0
//makes missile obey server gravity rules, set to 0 for missiles
//that travel straight because they are not affected by gravity
//amx_missile_obeygravity 1
//Makes missile obey server friendly fire rules.
//amx_missile_obeyffcvar 1
//Max distance from the blast that damage will occur at
//amx_missile_damradius 240
//Maximum Blast damage from explsion this damage accours when distance
//is zero and decreases as the distance fomr the blast increases
//amx_missile_maxdamage 140
//For friendlyfire on, the option to punish team killer.
//Quota is from the cvar amx_missile_tkpunsish2. options:
// 0 = no action on team killer
// 1 = kick tker on tk quota
// 2 = 3 hour ban tker on quota
// 3 = always kill tker, kick on quota
// 4 = always kill tker, ban on quota
//amx_missile_tkpunish1 1
//For friendlyfire on, quantity of teammates a player can kill before a kick or ban can
//result depending on the above cvar amx_missile_tkpunish1 is set
//amx_missile_tkpunish2 3
//If in the rare event a player shoots down a missile belonging to an
//opposing player, he gets a prize, free missiles. Cvar sets
//how many of each type of missile are given
//amx_missile_prizes 5
//Sets the amount of time a player can use his anti-missile radar per round.
//amx_missile_radarbattery 100
//Since bots are stupid and waste their missiles, we give them a handicap with this
//cvar set to 1 so that bots get an unlimited quantity of missiles
//amx_missile_botsnolimit 1
//This cvar limits the two types of missiles responsible for spawn rape, guncamera and
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0
//to allow those missiles to be fired without being limited by round start
//amx_missile_spawndelay 0