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CS:S Team Balance


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Spiffy
Junior Member
Join Date: Sep 2010
Old 10-01-2010 , 10:22   Re: CS:S Team Balance
Reply With Quote #431

Is there a way to configure it so it doesn't switch the same people all the time? Sometimes it switches the same people back and forth every round. It would be nice if you could make some sort of exception so that if a player was switched in the last couple balances it doesn't switch them.
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 10-02-2010 , 05:36   Re: CS:S Team Balance
Reply With Quote #432

Quote:
Originally Posted by Spiffy View Post
Is there a way to configure it so it doesn't switch the same people all the time? Sometimes it switches the same people back and forth every round. It would be nice if you could make some sort of exception so that if a player was switched in the last couple balances it doesn't switch them.
Good idea, but it would disrupt the balancing algorithm's work, so my advice is to decrease balancing frequency and even combine it with standard autoteambalance (i know it's not recommended, but it'll keep per team players count balanced between advanced balancing):

sm_team_balance_min_balance_frequency 5
mp_autoteambalance 1
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Spiffy
Junior Member
Join Date: Sep 2010
Old 10-05-2010 , 18:16   Re: CS:S Team Balance
Reply With Quote #433

Also, it seems like no matter what I put the settings at, if someone leaves a team the teams are uneven for the next round. I was hoping it would be kind of like mani was where it would switch a person who just joined or a dead player over so you don't have to wait a round for mp_autoteambalance to kick in.
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 10-06-2010 , 16:24   Re: CS:S Team Balance
Reply With Quote #434

Quote:
Originally Posted by Spiffy View Post
Also, it seems like no matter what I put the settings at, if someone leaves a team the teams are uneven for the next round. I was hoping it would be kind of like mani was where it would switch a person who just joined or a dead player over so you don't have to wait a round for mp_autoteambalance to kick in.
sm_team_balance_min_balance_frequency 1, but then the switching symphony will start again.
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Last edited by GrO; 10-06-2010 at 18:16.
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MoshMage
Junior Member
Join Date: Oct 2010
Old 10-21-2010 , 13:59   Re: CS:S Team Balance
Reply With Quote #435

Erm.. somehow some of my admins can't use the plugin by chat !tbmenu dont know why. flags they have is: all except A and Z

plus, can you make it so we can have some access on spec ppl? thanks

Last edited by MoshMage; 10-21-2010 at 14:00. Reason: had some wierd english
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 10-21-2010 , 19:22   Re: CS:S Team Balance
Reply With Quote #436

Quote:
Originally Posted by MoshMage View Post
Erm.. somehow some of my admins can't use the plugin by chat !tbmenu dont know why. flags they have is: all except A and Z

plus, can you make it so we can have some access on spec ppl? thanks
Quote:
Originally Posted by admin_overrides.cfg
Overrides
{
/**
* By default, commands are registered with three pieces of information:
* 1)Command Name (for example, "csdm_enable")
* 2)Command Group Name (for example, "CSDM")
* 3)Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
*/

"sm_tbmenu" "c"
}
For moving players to the Spectators and back to the Teams use:

http://forums.alliedmods.net/showthread.php?p=859951
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MoshMage
Junior Member
Join Date: Oct 2010
Old 10-21-2010 , 20:06   Re: CS:S Team Balance
Reply With Quote #437

Quote:
Originally Posted by GrO View Post
For moving players to the Spectators and back to the Teams use:

http://forums.alliedmods.net/showthread.php?p=859951
godsend. may the Servers God shine its light upon thy server evry day
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bouncer
Veteran Member
Join Date: Apr 2009
Old 10-22-2010 , 17:02   Re: CS:S Team Balance
Reply With Quote #438

does this plugin have the ability to ignore bots?
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iVeDAkiLLa
Member
Join Date: Dec 2004
Old 10-23-2010 , 03:46   Re: CS:S Team Balance
Reply With Quote #439

Can i have a good config for a 25 players server? Iam not very satisfied, the Balancer is switching every two Rounds 2 People from one Team. And often after the round ends he is not balancing when in one team less than 2 players...someone can help me? This is my config what should i have to change?


// ********************************************* ********************************
// Plugin : TeamBalance
//
// Filename : sm_teambalance.cfg
//
// This file is used to set cvar's which globally control plugin behavior.
// ********************************************* ********************************

// Enable the team balancer
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_team_balance_enable 1

// Announcement preferences
// 0: No announcements
// 1: Announce when the teams balance is pending
// 2: Announce when the teams are not balanced
// 4: Announce when the teams are balanced
// 8: Announce when nothing can be done to make the teams more balanced
sm_team_balance_announce 17

// The number of hours to save stats for
sm_team_balance_save_time 672

// This is the number of rounds to skip between balancing
// Setting this to one will mean that at best it will balance every other round
sm_team_balance_min_balance_frequency 2

// This forces the plugin to balance team sizes, even if the losing team is the
// bigger team
sm_team_balance_maintain_size 1

// Setting this to 1 allows the plugin to control team joins. It will force players
// to join the smaller team and not allow them to switch to the stronger team later in the game.
sm_team_balance_control_joins 0

// The database configuration to use. Leave commented for a local SQLite db
// you can use default or configure your own connection in addons/sourcemod/configs/database.cfg
// sm_team_balance_database "default"

// Set to 0 if admins should not be immune to join control
sm_team_balance_join_immunity 0

// Set to 1 if you want to force each player to stay in the teams assigned
sm_team_balance_lock_teams 0

// The number of minutes after disconnect before the team lock expires after disconnect
sm_team_balance_lock_time 15

// Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
sm_team_balance_stop_spec 0

// The admin flags that admins who should have immunity must have one of leave empty for all admins
// sm_team_balance_admin_flags

// ********************************************* ********************************
// WARNING
// Changing anything below this line effects the performance of the team
// balancer. Only change these values if you are sure you know what you
// are doing.
// ********************************************* ********************************

// The minimum number of kills + deaths you need to have in order to get a real
// kdr. Before this you kdr is set to sm_team_balance_def_kdr
sm_team_balance_min_kd 10

// The number of consecutive wins required to declare the teams unbalanced
sm_team_balance_consecutive_wins 4

// The win loss ratio required to declare the teams unbalanced
// 1.0 is an even number of wins and losses
sm_team_balance_wlr 0.55

// The number of rounds to delay team balancing when a new player joins
// the losing team
// If you want the balancer to evaluate more often change this to 0
sm_team_balance_new_join_rounds 0

// The minimum number of rounds before the team balancer starts
sm_team_balance_min_rounds 2

// The default kdr used until a real kdr is established
sm_team_balance_def_kdr 1.0

// The maximimum number of players on a team for which a single player is balanced
sm_team_balance_single_max 2

// The increment for which additional players are balanced
sm_team_balance_increment 5

// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 1
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 10-23-2010 , 04:16   Re: CS:S Team Balance
Reply With Quote #440

wtf is this...

Code:
// This file was auto-generated by SourceMod (v1.3.4)
// ConVars for plugin "teambalance.smx"


// The admin flags that admins who should have immunity must have one of
// -
// Default: ""
sm_team_balance_admin_flags ""

// 0 to disable immunity.  WARNING: Enabling immunity SEVERELY limits the balancing algorithm
// -
// Default: "0"
sm_team_balance_admin_immunity "0"

// Announcement preferences
// -
// Default: "15"
sm_team_balance_announce "15"

// A flag to say whether the team commands will be enabled
// -
// Default: "0"
sm_team_balance_commands "0"

// The number of consecutive wins required to declare the teams unbalanced
// -
// Default: "4"
sm_team_balance_consecutive_wins "4"

// If 1 this plugin fully manages who can join each team
// -
// Default: "0"
sm_team_balance_control_joins "0"

// The database configuration to use.  Empty for a local SQLite db
// -
// Default: ""
sm_team_balance_database ""

// The default kdr used until a real kdr is established
// -
// Default: "1.0"
sm_team_balance_def_kdr "1.0"

// Enables the Team Balance plugin, when disabled the plugin will still collect stats
// -
// Default: "1"
sm_team_balance_enable "1"

// The increment for which additional players are balanced
// -
// Default: "5"
sm_team_balance_increment "5"

// Set to 0 if admins should not be immune to join control
// -
// Default: "0"
sm_team_balance_join_immunity "0"

// Set to 1 if you want to force each player to stay in the teams assigned
// -
// Default: "0"
sm_team_balance_lock_teams "0"

// The number of minutes after disconnect before the team lock expires after disconnect
// -
// Default: "15"
sm_team_balance_lock_time "15"

// A flag to say if the team size should be maintained
// -
// Default: "1"
sm_team_balance_maintain_size "1"

// This is the number of rounds to skip between balancing
// -
// Default: "1"
sm_team_balance_min_balance_frequency "3"

// The minimum number of kills + deaths in order to be given a real kdr
// -
// Default: "10"
sm_team_balance_min_kd "10"

// The minimum number of rounds before the team balancer starts
// -
// Default: "2"
sm_team_balance_min_rounds "2"

// The number of rounds to delay team balancing when a new player joins the losing team
// -
// Default: "0"
sm_team_balance_new_join_rounds "0"

// The number of hours to save stats for
// -
// Default: "672"
sm_team_balance_save_time "672"

// The maximimum number of players on a team for which a single player is balanced
// -
// Default: "6"
sm_team_balance_single_max "6"

// Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
// -
// Default: "0"
sm_team_balance_stop_spec "0"

// Team Balance Version
// -
// Default: "2.2.4"
sm_team_balance_version "2.2.4"

// The win loss ratio required to declare the teams unbalanced
// -
// Default: "0.55"
sm_team_balance_wlr "0.55"
btw You should try downloadin the newer version, which is 2.2.4

Last edited by Arcy; 10-23-2010 at 04:50.
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