Quote:
Originally Posted by ElleVen
ok.
You can hear ghost's steps even when you're alive, and ghosts can pickup weapons...
BUG THIS!
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I have not experienced, or heard of this before. It could be another plugin that you have which is clashing with redie, or you could be using a different version.
Quote:
Originally Posted by cra88y
By the way when you unredie while in redie it causes you to lose a kill and adds a death (because of the force suicide), this can be fixed easily by changing the redie code to be this:
PHP Code:
public void UnRedie(int client)
{
if (bCvar_unredie)
{
if (g_bIsGhost[client])
{
if (!g_bBlockCommand)
{
if (GetClientTeam(client) > 1)
{
int kills = GetEntProp(client, Prop_Data, "m_iFrags");
int deaths = GetEntProp(client, Prop_Data, "m_iDeaths");
kills++;
deaths--;
SetEntProp(client, Prop_Data, "m_iFrags", kills);
SetEntProp(client, Prop_Data, "m_iDeaths", deaths);
SetEntProp(client, Prop_Send, "m_lifeState", LIFE_ALIVE);
ForcePlayerSuicide(client);
Also is there a way to remove jump landing sounds while in redie as well?
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You are right, when the current unredie method was hypothesized, this was one of the aspects that was meant to be implemented. I must've forgotten to add it, this is probably due to me not liking how unredie is done, so not caring too much about it.
As for landing sounds, I was not aware this was an issue as I have not experienced/heard of it. If it's not a clashing plugin, then chances are it can't be easily done.