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Zombie Mutilation Mod 1.01 RELEASED!!!


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
_Speed_
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Old 12-02-2008 , 15:01   Zombie Mutilation Mod 1.01 RELEASED!!!
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Zombie Mutilation

Zombie Mutilation
Zombie Mutilation is a AMX MOD X plugins, based on the work of MeRcYLeZz, zombie plague, but adding it more fun stuff, in order to play a new exciting expirience, which turns your cs match into the bloodiest cs zombie mod ever made

Additions
  • New Gameplay Modes: Nemesis (edited), Survivor (edited), Multi Infection, Swarm, Plague, Synapsis, Assassin, Sniper, Armageddon and soon MORE
  • Zombie Classes System: allows addding unlimited custom zombie classes by external plugins as zombie plague did (they are still compatible)
  • Ammo Packs: awarded to skilled players, can be used to purchase goods
  • Extra Items System: allows adding unlimited custom items to buy from external plugins
  • Custom Grenades: Fire, Frost, Flare, Infection, Annihilation, and Antidote Bomb
  • Deathmatch Mode: players may respawn as zombies, humans, or randomly. Auto balancing team feature also
  • Admin commands: normal task may be performed through a menu, such as starting modes, and specific task from commands (for evicting admin abuse)
  • Special GFX Effects: from the HL Engine
  • Customizable Models and Sounds
  • A tottally configurable CFG
  • Extra features plugins (like laser mine) has been edited with natives for keeping extremely fun the gameplay
It brings many customization through CVARS as well:
  • Change nightvision/flashlight colors and size for humans/spectators, nemesis/assassin, and zombies
  • Adjust in-game light level (lightnings available for the dark settings)
  • Gameplay settings can be changed on the fly, like assassin speed, ammo pack reward etc
  • Enable unlimited ammo or knockback for weapons
  • Enable random spawning (CSDM-spawns friendly)
  • Separately enable and customize the new gameplay modes to your liking

GAME MODES

Normal Infection mode: As consequence of marcus, who set free the T-Virus, someone is the first zombie, who must attack others to became zombie.

Multiple Infection mode: T-Virus levels are such high that many people is contaminated.

Swarm mode: Half humans and half zombies must fight in order to determine who is the strongest one.

Nemesis mode: Nemesis project is activated, and humans must fight against the Nemesis who has an annihilation grenade, which kill everybody near it

Survivor mode: 1 human is extremely strong and with unlimited Dual Mp5 must fight against all zombies.

Plague mode: The world turns down and humans must fight with their survivor help against zombies, who will be helped by Nemesis.

Synapsis mode: In this mode, there are 3 nemesis, which must fight against humans, where there are some survivors

Sniper mode: Such an easy mode... a survivor with a sniper, which deals 1500 damage each shot

Armagedon mode: Half player nemesis, half player survivor, obviusly, HP changed in order to keep a balance

Assassin mode (the best one): The triggered lights go off, flares size go down, and an assassin (like a nemesis but silent, 600 speed, without glow and aura) appear, with low HP and a aniquilation nade . Humans must defeat it. Lasermines dissapear for good gameplay


REQUIREMENTS
  • Keep credits on it (MERCYLEZZ AND MINE PLZ)
  • A good fast download if you use more models
  • A good host, due CPU usage is high

OFICIAL EXTRA ITEMS
Laser/Tripmines ZP 5.00 adaption
This version, at round start you are given (defined by cvar) X amount of laser/tripmines (defined by cvar if their are laser, or tripmine -they explode-). This version has 2 fixes from original one. It isnt buggy anymore, and cant be planted on the air, and in assassin rounds are disabled (if not it would be imposible)
DOWNLOADS ARE AT WITH THE ATTACHMENTS

TESTING
  • GAME MODES WORKING
  • NEMESIS NADE WORKING
  • SURVIVOR DUAL MP5 WORKING
  • GAME MODES CONFIGURABLES CVARS WORKING
  • ADMIN HP BOOST NOT TESTED

REQUEST
  • 1 clik hosting download
  • Bug testers
  • Someone who fix armagedon mode plz

CHANGELOG
Quote:
1.01
-Added admin hp boost for zombies configurable by cvar

1.00d
-Fixed again non-working cvar for making server list (duh)

1.00c
-Fixed english lang file
-Fixed non-working cvar for making soon a list with this plugin

1.00c
-Fixed in order to be able to find which servers are running my zombie edition
-Optimized synapsis mode

1.00b
First version released
Didnt change resources name until now because as this is the beginning, and im hurry i didnt have time to change all precache dir etc...
I know that this is nothing compared with Mercy work, but this is just the beginning
I keeped zombieplague.inc file in order to keep compability with ZP plugins
Attached Files
File Type: zip zm_lasermines_1.00.zip (20.8 KB, 3456 views)
File Type: zip zm_resources_1_00.zip (3.40 MB, 4790 views)
File Type: zip zm_plugin_1_01.zip (178.7 KB, 5922 views)

Last edited by _Speed_; 12-03-2008 at 12:23.
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9evill
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Join Date: Apr 2007
Location: Lithuania
Old 12-02-2008 , 15:24   Re: Zombie Mutilation Mod
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Cant compile lazermines.
lasermine_5_00.sma(562) : error 017: undefined symbol "zp_is_assassin_round"
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_Speed_
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Old 12-02-2008 , 15:29   Re: Zombie Mutilation Mod
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Quote:
Originally Posted by 9evill View Post
Cant compile lazermines.
lasermine_5_00.sma(562) : error 017: undefined symbol "zp_is_assassin_round"
thats because you didnt change with my new inlcude file
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 12-02-2008 , 15:31   Re: Zombie Mutilation Mod
Reply With Quote #4

Wasn't it smarter to place this under zombie plague as a sub-forum?
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_Speed_
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Old 12-02-2008 , 15:34   Re: Zombie Mutilation Mod
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Quote:
Originally Posted by DruGzOG View Post
Wasn't it smarter to place this under zombie plague as a sub-forum?
i just followed mods orders
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IneedHelp
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Join Date: Mar 2007
Location: Argentina
Old 12-02-2008 , 15:50   Re: Zombie Mutilation Mod
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You only edited and added a few things from the MeRcyLeZZ's Zombie Plague :S
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Old 12-02-2008 , 16:03   Re: Zombie Mutilation Mod
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Quote:
Originally Posted by IneedHelp View Post
You only edited and added a few things from the MeRcyLeZZ's Zombie Plague :S
i know but mods asked me to put this here and not in zombie plague
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9evill
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Join Date: Apr 2007
Location: Lithuania
Old 12-02-2008 , 16:29   Re: Zombie Mutilation Mod
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Quote:
Originally Posted by _Speed_ View Post
thats because you didnt change with my new inlcude file
I changed it... still didnt compile, smae error.
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9evill
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Join Date: Apr 2007
Location: Lithuania
Old 12-02-2008 , 17:50   Re: Zombie Mutilation Mod
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One more bug, i cant disable modes in config, nomater if i do 0 or 1 all modes will be executed. Also in admin menu iam missing create zomobie/human option.

In armagedon ant synapsis modes, nemesis have very little hp ( about 1200) and they are killed very easly with dual mp5 and not ending clip, its not fear.
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_Speed_
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Old 12-02-2008 , 18:19   Re: Zombie Mutilation Mod
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Quote:
Originally Posted by 9evill View Post
One more bug, i cant disable modes in config, nomater if i do 0 or 1 all modes will be executed. Also in admin menu iam missing create zomobie/human option.

In armagedon ant synapsis modes, nemesis have very little hp ( about 1200) and they are killed very easly with dual mp5 and not ending clip, its not fear.
you should take a look better to the cfg, where you can change hp for nemesis.
zm_mode_enabled, dont block your commands, just evict modes from executing themselves
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