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[Any] Admin Player/Entity Grabber - 12/29/2014


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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-25-2013 , 09:25   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #21

When i get time i'll add it in, but i'm really busy lately
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404UserNotFound
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Join Date: Dec 2011
Old 07-25-2013 , 15:20   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #22

Quote:
Originally Posted by friagram View Post
When i get time i'll add it in, but i'm really busy lately
Ahh, I understand completely buds, take your time!
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ALKINDA
Member
Join Date: Aug 2013
Old 09-22-2013 , 13:05   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #23

great plugin, do you think adding functionality to the mwheel up and down to set the distance further/closer? also the throw is kind of hard, would be more fun if u could throw them with force by whipping them. as i beleive once you let go of the target they free fall straight down.
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Sreaper
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Join Date: Nov 2009
Old 12-27-2014 , 20:09   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #24

Cool plugin, however it doesn't seem to respect the admin immunity system resulting in lower immunity admins being able to grab me.
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404UserNotFound
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Join Date: Dec 2011
Old 12-27-2014 , 20:56   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #25

Quote:
Originally Posted by Sreaper View Post
Cool plugin, however it doesn't seem to respect the admin immunity system resulting in lower immunity admins being able to grab me.

Quote:
Originally Posted by abrandnewday View Post
Any possibility of adding some form of "CanUserTarget" to the grab command? I'm getting sick of my admins being able to grab me, even though I have higher immunity than them all.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 12-28-2014 , 20:25   Re: [Any] Admin Player Grabber - 5/6/2013
Reply With Quote #26

Could add immunity, it's simple to do, just never got around to it. If I remember I'll put it in later.
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friagram
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Old 12-29-2014 , 12:23   Re: [Any] Admin Player/Entity Grabber - 12/29/2014
Reply With Quote #27

I uploaded the version that we use on our servers, though it's dated around a year ago, it should work. There is aim target immunity, I guess I forgot it was in there It's based more for TF2 but I see no reason why it won't work for other games. The sounds may have to be adjusted for other games, as well as the grabbable entities you want to be picked up, just edit this line and it will try to grab onto whatever entity is listed:

if(GetEntityClassname(entityhit, classname, 13) && (StrEqual(classname, "prop_physics") || StrEqual(classname, "tf_ammo_pack") || !StrContains(classname, "tf_projectil")))

prop_physics is in any source game, but tf_ammo_pack and tf_projectile is TF2 only. Any physics based entity will work so long as it can be hit by raytrace. It may be better to use the netclass and strcontains physics but I didn't do that. If you guys have any good ideas feel free to share. !StrContains should probably be switched to strequal, whatever.
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Last edited by friagram; 12-29-2014 at 12:32.
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Nysho
Junior Member
Join Date: Nov 2014
Old 01-21-2015 , 21:31   Re: [Any] Admin Player/Entity Grabber - 12/29/2014
Reply With Quote #28

Does this crashes it like this one?
https://forums.alliedmods.net/showth...=57807&page=16
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-22-2015 , 02:17   Re: [Any] Admin Player/Entity Grabber - 12/29/2014
Reply With Quote #29

No.. It's stable.
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biernot80
New Member
Join Date: Oct 2009
Old 02-25-2015 , 08:05   Re: [Any] Admin Player/Entity Grabber - 12/29/2014
Reply With Quote #30

Cant download the plugin, if comes "Plugin failed to compile! Please try contacting the author."
And compile the source dosent work too
thanks
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