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[TF2] Power Play


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oreia
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Join Date: Jul 2011
Old 12-31-2012 , 00:23   Re: [TF2] Power Play
Reply With Quote #51

Thanks!!!
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math341c
Junior Member
Join Date: Apr 2013
Old 07-02-2013 , 05:14   Re: [TF2] Power Play
Reply With Quote #52

I know i have writed a message to you about this before

But please can you make this so we can disable and enable features.
That addcond plugins doesent work for me, they all crash when i type a addcond in chat.

For example make a menu or just commands

sm_powerplay= Enable/Disable all features (Uber,quickfix,kritzkrieg,Vaccinator)
sm_poweruber=Enable/Disable uber
sm_powerkritz=Enable/Disable kritzkrieg
sm_powerquickfix=Enable/disable quick fix
sm_powervburn=Enable/Disable Vaccinator burn protection
sm_powervbullet=Enable/Disable Vaccinator bullet protection
sm_powervexplosion=Enable/Disable Vaccinator explosion protection
sm_powerv=Enable/Disable all Vaccinator protections

If you could make something like this, you would be so awesome!!
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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 02-26-2016 , 12:10   Re: [TF2] Power Play
Reply With Quote #53

Is the thread still alive?

well recently valve made an update or not recently, that made powerplay remove uber for a few seconds, i know there may not be a fix to this BUT if it's possible, do you mind fixing it? (if not, then it's ok)
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DarthNinja
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Old 02-27-2016 , 13:31   Re: [TF2] Power Play
Reply With Quote #54

Quote:
Originally Posted by StormishJustice View Post
valve made an update that made powerplay remove uber for a few seconds
Can you provide details or repro steps?
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404UNF
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Old 02-29-2016 , 02:21   Re: [TF2] Power Play
Reply With Quote #55

Quote:
Originally Posted by DarthNinja View Post
Can you provide details or repro steps?
Apply PowerPlay via a plugin. Wait a few seconds. After like, 8 seconds the PowerPlay effect wears off automatically. There's no other details or repro. It's as simple as that.

Fun note: You're still on fire even though the powerplay wears off, but you don't take damage from the fire, so it's a good way of getting a neat "on fire" look.

I think an appropriate fix would be to set this to a repeating timer that re-fires the PowerPlay effect every X seconds if PowerPlay is enabled on someone.
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Last edited by 404UNF; 02-29-2016 at 02:22.
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Naydef
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Join Date: Dec 2015
Location: Doom Town, Nevada
Old 02-29-2016 , 06:53   Re: [TF2] Power Play
Reply With Quote #56

Quote:
Originally Posted by abrandnewday View Post
Apply PowerPlay via a plugin. Wait a few seconds. After like, 8 seconds the PowerPlay effect wears off automatically. There's no other details or repro. It's as simple as that.

Fun note: You're still on fire even though the powerplay wears off, but you don't take damage from the fire, so it's a good way of getting a neat "on fire" look.

I think an appropriate fix would be to set this to a repeating timer that re-fires the PowerPlay effect every X seconds if PowerPlay is enabled on someone.
Nothing surprising. Freak Fortress 2 mediguns are also bugged because of this(they have 140% Ubercharge when activated. When the ubercharge goes to 40%, the ubercharge condtitions removes itself). Valve bug.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-08-2016 , 13:55   Re: [TF2] Power Play
Reply With Quote #57

Would anyone care to add a cvar to this so that when someone uses command you can choose whether they are "friendly" or not. As someone mentioned would be "cool" command for "donators", not going lie, but don't like donators/vips to have unfair gameplay advantages, cosmetic only. Hence the request.

I believe all the code would be available b/w this plugin, "rtd revamped" plugin (with powerplay effect), and "friendly simple" and/or "friendly mode" plugin...

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Linkaton
Junior Member
Join Date: Jun 2016
Location: Ohio
Old 08-30-2016 , 19:58   Re: [TF2] Power Play
Reply With Quote #58

Quote:
Originally Posted by abrandnewday View Post
Apply PowerPlay via a plugin. Wait a few seconds. After like, 8 seconds the PowerPlay effect wears off automatically. There's no other details or repro. It's as simple as that.

Fun note: You're still on fire even though the powerplay wears off, but you don't take damage from the fire, so it's a good way of getting a neat "on fire" look.

I think an appropriate fix would be to set this to a repeating timer that re-fires the PowerPlay effect every X seconds if PowerPlay is enabled on someone.
To be honest I'd like to see this fixed myself
I really dislike that the uber effect wears off rather than staying until the bind is pressed again to deactivate it on yourself.
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kem008
Member
Join Date: Dec 2009
Old 12-16-2016 , 18:52   Re: [TF2] Power Play
Reply With Quote #59

Why for a short time I lose powerplay? I checked source code. It should not happen maybe by engine?
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Whai
Senior Member
Join Date: Jul 2018
Location: in the daze
Old 08-05-2018 , 14:28   Re: [TF2] Power Play
Reply With Quote #60

I edited the PowerPlayRedux:

Powerplay Stay
There is no knock back so you can rocket/sticky jump
I added other conditions

Bugs:
Don't go into health kit or you'll lose the fire effect
Don't go near a dispenser or you'll lose : fire effect, healing effect and have the Quick-Fix effect(Knock back immunity so can't rocket/sticky jump)

For some reason, after 18 seconds (that happened on me) you lose the healing effect and the democharge crit sound) but you can alt+escape and go back to TF2 they will be back.
Attached Files
File Type: sp Get Plugin or Get Source (PowerPlayRedux.sp - 143 views - 5.5 KB)
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Last edited by Whai; 08-05-2018 at 16:29.
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