I have two little problems.
No matter how I configure the file "\cstrike\cfg\sourcemod\sm_saysounds.cfg" , players can't use more than 10 sounds and there is delays between played sounds, with the original Saysounds I got it configured to allow whatever numbers of sounds to be played by any player and without any delay but with this plugin I can't. Only if I rcon I can use them without limitations but the other players can't. Anybody has a solution for this?
I have this set:
The other problem is that I have sounds like this:
But when I play "name3" the "name.mp3" file is played, the same if I play name2 and name4.
Even if I have this:
And I play "name" the file "name.mp3" is played, the same if I play name2, 3 and 4, the file "name.mp3" is always played. It seems that the plugin is set to detect the first part of the string that matches any name on saysounds.cfg and not to compare the whole string.
Even if I wrote nameoanoasnapfns (and a lot of more nonsense) the plugin detects name and plays it.
Can this be changed?