Quote:
Originally Posted by xindong
Means: in the final hurdle began hints.
|
I added a timed next map notification that will take place periodically during a finale or Scavenge map. You can change from the default time, 10 minutes(600 seconds), to whatever you like by changing the value in the
acs_next_map_ad_interval cvar. You can also change the way it displays to the players by changing the value in
acs_next_map_ad_mode from 1 to 2, HINT TEXT to CHAT TEXT. For those that do not wish to see the next map advertised, change the value to 0, DISABLED.
Quote:
Originally Posted by MasterMind420
ok so, I changed this in the sp file so that i could watch the end stats in Coop all the way through:
#define TIME_TO_WAIT 70.0
Could you please re-add this in the next version, i'm sticking with version 1.0.0 for now...much appreciated.
|
It was still in v1.1.0, but I changed the name to match its functionality better. In v1.2.0, I added a specific wait time variable just for you called WAIT_TIME_BEFORE_SWITCH_COOP. This is the value you will want to change. So, to be clear you will change the definition on line 59 in v1.2.0 to this:
#define WAIT_TIME_BEFORE_SWITCH_COOP 70.0
In case anyone is curious as to why I have not set this value to allow the statistics to scroll by already, this is the reason. When the value WAIT_TIME_BEFORE_SWITCH_COOP is set this high, the players can push space bar as the statistics scroll by and vote to skip displaying them. This will return all the players to the lobby. After they vote to skip, a few events are triggered. The problem is that even if I catch these events, namely round_end or a few of the vote events, and immediately change the map to the next in the ACS cue, it will still return the players to the lobby. Therefore, my only option is to use a timer to match to the time that the credits(statistics) play, and disable the players from skipping them. The problem with this is that I am not sure it is possible to stop this vote from taking place. I have tried changing some of the cvars in Left4Dead2 to disable voting completely while the statistics scroll by, but none of them seemed to work. If you know of a solution to this problem that I have overlooked, please post it.