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[NATIVE] Player AirAccelerate


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-28-2013 , 06:05   Re: [NATIVE] Player AirAccelerate
Reply With Quote #71

Type 'orpheu config' in server console and check new create file in amxmodx/logs/ folder.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 09-28-2013 , 06:35   Re: [NATIVE] Player AirAccelerate
Reply With Quote #72

Quote:
Originally Posted by Kia's Bunnyhop Server
Orpheu configuration started.

Parsing mods configuration started.
Parsing mod file "cstrike"
Parsing mod file "esf"
Parsing mod file "dod"
Parsing mod file "SvenCoop"
Parsing mod file "ts"
Parsing mod file "ns"
Parsing mod file "tfc"
Parsing mod file "valve"
Parsing mod file "esf_openbeta"
Parsing mods configuration ended.

Parsing libraries configuration started.

Parsing file "monstermod"
Added library monstermod identified by cvar monster_spawn
Parsing file "podbot"
Added library podbot identified by cvar pb_version

Parsing libraries configuration ended.

Parsing type aliases started.

Parsing folder "charPointer"
Adding alias"char *"
Parsing folder "long"
Adding alias"long"
Parsing folder "VectorPointer"
Adding alias"Vector *"
Parsing folder "CBaseEntity"
Adding alias"CBaseEntity *"
Parsing folder "CMBaseMonster"
Adding alias"CMBaseMonster *"
Parsing folder "CGameRules"
Adding alias"CGameRules *"


Parsing type aliases ended.

Orpheu configuration ended.

Orpheu libraries search started.

Adding library metamod.so (0xb35fb000)
Adding library amxmodx (0xb326b000)
Adding library mysql (0xb3080000)
Adding library engine (0xb3060000)
Adding library fakemeta (0xb3011000)
Adding library hamsandwich (0xb2fd4000)
Adding library cstrike (0xb2fc4000)
Adding library fun (0xb2fbb000)
Adding library cvar (0xb2fa4000)
Adding library orpheu (0xb120f000)

Orpheu libraries search ended.

Orpheu functions search started.

Parsing functions started.

Parsing file "PM_CheckWaterJump" started
Searching for name "PM_CheckWaterJump"... FOUND
Parsing file "PM_CheckWaterJump" ended
Parsing file "SV_WriteMovevarsToClient" started
Argument type "int" validated
Searching for name "SV_WriteMovevarsToClient"... FOUND
Parsing file "SV_WriteMovevarsToClient" ended
Parsing file "PM_CheckFalling" started
Searching for name "PM_CheckFalling"... FOUND
Parsing file "PM_CheckFalling" ended
Parsing file "PM_CheckParamters" started
Searching for name "PM_CheckParamters"... FOUND
Parsing file "PM_CheckParamters" ended
Parsing file "PM_Init" started
Argument type "playermove_s *" validated
Searching for name "PM_Init"... FOUND
Parsing file "PM_Init" ended
Parsing file "PM_Ladder" started
Return type "physent_s *" validated
Searching for name "PM_Ladder"... FOUND
Parsing file "PM_Ladder" ended
Parsing file "PM_PlayStepSound" started
Argument type "int" validated
Argument type "float" validated
Searching for name "PM_PlayStepSound"... FOUND
Parsing file "PM_PlayStepSound" ended
Parsing file "SV_SetMoveVars" started
Searching for name "SV_SetMoveVars"... FOUND
Parsing file "SV_SetMoveVars" ended
Parsing file "PM_CreateStuckTable" started
Searching for name "PM_CreateStuckTable"... FOUND
Parsing file "PM_CreateStuckTable" ended
Parsing file "PM_CatagorizePosition" started
Searching for name "PM_CatagorizePosition"... FOUND
Parsing file "PM_CatagorizePosition" ended
Parsing file "PM_WaterMove" started
Searching for name "PM_WaterMove"... FOUND
Parsing file "PM_WaterMove" ended
Parsing file "PM_CheckWater" started
Return type "qboolean" validated
Searching for name "PM_CheckWater"... FOUND
Parsing file "PM_CheckWater" ended
Parsing file "PM_LadderMove" started
Argument type "physent_s *" validated
Searching for name "PM_LadderMove"... FOUND
Parsing file "PM_LadderMove" ended
Parsing file "PM_PlayerMove" started
Argument type "qboolean" validated
Searching for name "PM_PlayerMove"... FOUND
Parsing file "PM_PlayerMove" ended
Parsing file "PM_UpdateStepSound" started
Searching for name "PM_UpdateStepSound"... FOUND
Parsing file "PM_UpdateStepSound" ended
Parsing file "PM_InitTextureTypes" started
Searching for name "PM_InitTextureTypes"... FOUND
Parsing file "PM_InitTextureTypes" ended
Parsing file "PM_AirAccelerate" started
Argument type "Vector *" validated
Argument type "float" validated
Argument type "float" validated
Searching for name "PM_AirAccelerate"... FOUND
Parsing file "PM_AirAccelerate" ended
Parsing file "PM_Duck" started
Searching for name "PM_Duck"... FOUND
Parsing file "PM_Duck" ended
Parsing file "PM_Move" started
Argument type "playermove_s *" validated
Argument type "qboolean" validated
Parsing file "PM_Move" ended
Parsing file "PM_WalkMove" started
Searching for name "PM_WalkMove"... FOUND
Parsing file "PM_WalkMove" ended
Parsing file "PM_CatagorizeTextureType" started
Searching for name "PM_CatagorizeTextureType"... FOUND
Parsing file "PM_CatagorizeTextureType" ended
Parsing file "SV_QueryMovevarsChanged" started
Searching for name "SV_QueryMovevarsChanged"... FOUND
Parsing file "SV_QueryMovevarsChanged" ended
Parsing file "PM_Physics_Toss" started
Searching for name "PM_Physics_Toss"... FOUND
Parsing file "PM_Physics_Toss" ended
Parsing file "PM_CheckVelocity" started
Searching for name "PM_CheckVelocity"... FOUND
Parsing file "PM_CheckVelocity" ended
Parsing file "PM_CheckStuck" started
Return type "int" validated
Searching for name "PM_CheckStuck"... FOUND
Parsing file "PM_CheckStuck" ended
Parsing file "PM_Friction" started
Searching for name "PM_Friction"... FOUND
Parsing file "PM_Friction" ended
Parsing file "PM_SpectatorMove" started
Searching for name "PM_SpectatorMove"... FOUND
Parsing file "PM_SpectatorMove" ended
Parsing file "PM_AirMove" started
Searching for name "PM_AirMove"... FOUND
Parsing file "PM_AirMove" ended
Parsing file "PM_FindTextureType" started
Argument type "char *" validated
Return type "char" validated
Searching for name "PM_FindTextureType"... FOUND
Parsing file "PM_FindTextureType" ended
Parsing file "PM_ClipVelocity" started
Argument type "Vector *" validated
Argument type "Vector *" validated
Argument type "Vector *" validated
Argument type "float" validated
Return type "int" validated
Searching for name "PM_ClipVelocity"... FOUND
Parsing file "PM_ClipVelocity" ended
Parsing file "PM_Jump" started
Searching for name "PM_Jump"... FOUND
Parsing file "PM_Jump" ended
Parsing file "PM_ReduceTimers" started
Searching for name "PM_ReduceTimers"... FOUND
Parsing file "PM_ReduceTimers" ended
Parsing file "PM_FlyMove" started
Return type "int" validated
Searching for name "PM_FlyMove"... FOUND
Parsing file "PM_FlyMove" ended
Parsing functions ended.


Orpheu functions search ended.

Orpheu virtual functions search started.

Parsing virtual functions started.


Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

Parsing memory structures started.


Parsing memory structures ended.

Orpheu memory structures search ended.
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skodddy
Junior Member
Join Date: Oct 2013
Old 04-15-2014 , 19:38   Re: [NATIVE] Player AirAccelerate
Reply With Quote #73

is there a working version of this somewhere?
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red_bull2oo6
Senior Member
Join Date: Mar 2012
Location: Braila, Romania
Old 04-24-2014 , 16:09   Re: [NATIVE] Player AirAccelerate
Reply With Quote #74

i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.
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Zayphod
New Member
Join Date: Aug 2017
Old 08-02-2017 , 10:46   Re: [NATIVE] Player AirAccelerate
Reply With Quote #75

Quote:
Originally Posted by red_bull2oo6 View Post
i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.
Sorry for resurrecting an old thread, but I have the same problem. Anyone got a solution for this?

Last edited by Zayphod; 08-02-2017 at 10:46.
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WaLkMaN
Senior Member
Join Date: Oct 2010
Location: Varna, Bulgaria
Old 08-11-2017 , 13:11   Re: [NATIVE] Player AirAccelerate
Reply With Quote #76

Quote:
Originally Posted by skodddy View Post
is there a working version of this somewhere?
If you want 100% working plugin without any problems, then you must use ReGameDLL + ReAPI



PHP Code:
#include <amxmodx>
#include <reapi>

new Float:g_fPlayerCustomAA[33]

public 
plugin_init()
{
    
register_plugin("Custom Player AirAccelerate""1.0""Huehue a.k.a AJW1337//")
    
    
RegisterHookChain(RG_PM_AirMove"PM_AirMove"false)
    
    
register_clcmd("say /aa""ToggleAirAccelerateMenu")
}

public 
client_connect(id)
{
    
g_fPlayerCustomAA[id] = 10.0
}

public 
PM_AirMove(id)
{
    
set_movevar(mv_airaccelerateg_fPlayerCustomAA[id])
}

public 
ToggleAirAccelerateMenu(id)
{
    new 
szTitle[128]
    
formatex(szTitlecharsmax(szTitle), "\wAiraccelerate Menu^n\dCurrent Airaccelerate: \r%.f"g_fPlayerCustomAA[id])
    new 
iMenu menu_create(szTitle"AirAccelerate_Menu_Handler")
    
    
menu_additem(iMenu"Set \y10 \wAiraccelerate")
    
menu_additem(iMenu"Set \y100 \wAiraccelerate")
    
    
menu_display(idiMenu0)
}

public 
AirAccelerate_Menu_Handler(idiMenuItem)
{
    if(
Item == MENU_EXIT)
    {
        
menu_destroy(iMenu)
        return 
PLUGIN_HANDLED
    
}
    
    switch(++
Item)
    {
        case 
1:
        {
            
g_fPlayerCustomAA[id] = 10.0
        
}
        case 
2:
        {
            
g_fPlayerCustomAA[id] = 100.0
        
}
    }
    
    
client_print(idprint_chat"* You have changed your airaccelerate to %.0f"g_fPlayerCustomAA[id])
    
    
menu_destroy(iMenu)
    return 
PLUGIN_HANDLED

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Last edited by WaLkMaN; 08-14-2017 at 12:30.
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Zayphod
New Member
Join Date: Aug 2017
Old 08-13-2017 , 08:35   Re: [NATIVE] Player AirAccelerate
Reply With Quote #77

Quote:
Originally Posted by red_bull2oo6 View Post
i have a problem too
if server's aa is set to 100 and i set player's to 10.. when he start's jumping..( after max 1 min ) he get's kicked with realiable channel overflowed.
this happens when server's aa is 10 and player's aa is 100 too.

i must say that when player's aa is different from the server's aa and he does some jumps, his choke reaches 70-100.
Whoever is experiencing the same issues - check your rates - most likely they're too low. At least that was the issue in my case.
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