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Modular Combat Compatibility?


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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 06-09-2015 , 16:48   Modular Combat Compatibility?
Reply With Quote #1

Can you add compatibility for Modular Combat? SDKHooks fails to load with the error:

Code:
file "sdkhooks.ext.2.ep2.dll": Failed to setup entity listeners
Here's the output of meta game:

Code:
  Interface: ServerGameDLL005
  Engine: Episode 2 (Orange Box, 2007)
  User Messages:  Name                              Index  Size 
                  Geiger                            0      1    
                  Train                             1      1    
                  HudText                           2      -1   
                  SayText                           3      -1   
                  SayText2                          4      -1   
                  TextMsg                           5      -1   
                  HudMsg                            6      -1   
                  ResetHUD                          7      1    
                  GameTitle                         8      0    
                  ItemPickup                        9      -1   
                  ShowMenu                          10     -1   
                  Shake                             11     13   
                  Fade                              12     10   
                  VGUIMenu                          13     -1   
                  Rumble                            14     3    
                  Battery                           15     2    
                  Damage                            16     18   
                  VoiceMask                         17     9    
                  RequestState                      18     0    
                  CloseCaption                      19     -1   
                  HintText                          20     -1   
                  KeyHintText                       21     -1   
                  SquadMemberDied                   22     0    
                  AmmoDenied                        23     2    
                  CreditsMsg                        24     1    
                  LogoTimeMsg                       25     4    
                  AchievementEvent                  26     -1   
                  UpdateJalopyRadar                 27     -1   
                  MainGameMenu                      28     -1   
                  ShowLogon                         29     1    
                  MakeCharFailed                    30     1    
                  PickChar                          31     -1   
                  Spree                             32     1    
                  SendAudio                         33     -1   
                  Vote                              34     -1   
  35 user messages in total
ModCom is built on Source 2007 engine. If you need any more information, let me know and i'll ask the programmers (im in the mod team).

Last edited by PAL-18; 06-09-2015 at 16:50.
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psychonic

BAFFLED
Join Date: May 2008
Old 06-09-2015 , 17:28   Re: Modular Combat Compatibility?
Reply With Quote #2

Unless you're willing to share a server.pdb (with matching server.dll), even privately, it's going to be prohibitively annoying to find all of the necessary offsets as Modular Combat does not appear to have a linux server version with symbol names in the bin.

I'll put it on the list of things to get to eventually regardless.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 06-09-2015 , 17:47   Re: Modular Combat Compatibility?
Reply With Quote #3

I'll ask the lead programmer if i can share the files. Is it just the server.dll/pdb file you need? I know i can't share the other sourcecode.

There's no linux server yet, its being worked on though.

Last edited by PAL-18; 06-09-2015 at 17:49.
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psychonic

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Join Date: May 2008
Old 06-10-2015 , 15:02   Re: Modular Combat Compatibility?
Reply With Quote #4

(Untested) gamedata support for this has now been pushed to both the stable and dev branches, as well as the gamedata updater.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 06-10-2015 , 16:07   Re: Modular Combat Compatibility?
Reply With Quote #5

Awesome. How do i test it?
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psychonic

BAFFLED
Join Date: May 2008
Old 06-10-2015 , 16:12   Re: Modular Combat Compatibility?
Reply With Quote #6

Quote:
Originally Posted by PAL-18 View Post
Awesome. How do i test it?
Easiest method if you're already on SM 1.7.0 or later is to (re)start your server, watch the console for the new gamedata files to download, restart your server again.
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