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SourceMod 1.9 Now Stable!


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nosoop
Senior Member
Join Date: Aug 2014
Old 07-08-2018 , 12:18   Re: SourceMod 1.9 Now Stable!
Reply With Quote #11

Quote:
Originally Posted by asherkin View Post
That isn't in 1.9
Are you sure? If we're definitely talking about the same change (commit c3b25e54f821f77153bc540c61141dad2ed78924), it is present in 1.9-dev.

1.9-dev didn't get its own backport branch until the version rollover in December.
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Last edited by nosoop; 07-08-2018 at 12:42.
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Headline
SourceMod Moderator
Join Date: Mar 2015
Old 07-08-2018 , 17:16   Re: SourceMod 1.9 Now Stable!
Reply With Quote #12

Quote:
Originally Posted by CrazyHackGUT View Post
Looks like a mistake.
Quote:
Originally Posted by TiBarification View Post
Not really. But sounds good.
Original post is fixed, thanks for being vigilant
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DeepLearning
Junior Member
Join Date: Dec 2017
Old 07-08-2018 , 19:06   Re: SourceMod 1.9 Now Stable!
Reply With Quote #13

Pleasure to see community moving forward and making great things even better. Thank you all for your work!

Since 1.7 i have this questions in mind:
Is there any cons and pros compiling old plugins with new compiler?
Rewriting old plugins to new syntax worth time?
Should i recompile old but working extensions?
Thank you!
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 07-08-2018 , 19:09   Re: SourceMod 1.9 Now Stable!
Reply With Quote #14

Thanks for the work you guys put in to keeping this updated.
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VPPGamingNetwork
Veteran Member
Join Date: Sep 2012
Location: Japan
Old 07-08-2018 , 21:11   Re: SourceMod 1.9 Now Stable!
Reply With Quote #15

Good job to all the coders over there in the AM world.
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Headline
SourceMod Moderator
Join Date: Mar 2015
Old 07-08-2018 , 21:58   Re: SourceMod 1.9 Now Stable!
Reply With Quote #16

Quote:
Originally Posted by DeepLearning View Post
Is there any cons and pros compiling old plugins with new compiler?
The sourcepawn compiler is always evolving with fixes and the occasional optimization (ty dvander), so sticking to the latest stable compiler is always a good idea. I could list pros and cons, but it's overwhelmingly pros.


Quote:
Originally Posted by DeepLearning View Post
Rewriting old plugins to new syntax worth time?
Eventually, old style scripts will fall deeper into deprecation. I'm unsure if they'll ever outright break, but new features (1.7.3 and forward) won't have old style recreations. If you're writing scripts, I'd start at least using the new syntax for new plugins. Whether it's worth your time to update old scripts is up to you.

Quote:
Originally Posted by DeepLearning View Post
Should i recompile old but working extensions?
Older extensions won't need a higher sourcemod version unless they rely on a new feature. Old extensions should continue to work fine.

Last edited by Headline; 07-08-2018 at 23:13.
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 07-08-2018 , 22:15   Re: SourceMod 1.9 Now Stable!
Reply With Quote #17

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ElooKoN
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Join Date: Apr 2011
Old 07-09-2018 , 10:56   Re: SourceMod 1.9 Now Stable!
Reply With Quote #18

Nice, well done guys!
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ghostdlr
Member
Join Date: Aug 2010
Old 07-10-2018 , 08:39   Re: SourceMod 1.9 Now Stable!
Reply With Quote #19

If i kick a player, the server is crashing . It didn't use to happen before .

Any ideas why ? I got latest stable source mod and latest CS GO server version .
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-10-2018 , 08:48   Re: SourceMod 1.9 Now Stable!
Reply With Quote #20

Quote:
Originally Posted by ghostdlr View Post
Any ideas why ? I got latest stable source mod and latest CS GO server version .
You are not using the latest stable SourceMod, check your `sm version` output.
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