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Recent CS:GO "GSLT" bans and SourceMod


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KissLick
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Old 03-07-2016 , 14:10   Re: Recent CS:GO "GSLT" bans and SourceMod
#21

Quote:
Originally Posted by Franc1sco View Post
This will be very useful for know what is banned exactly.

So "m_nModelIndex" will not trigger the ban? Then if I remove this code of my plugin for custom models will be safe?
Francisco, you did enough. Please, do not try to bypass GSLT...
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Last edited by KissLick; 03-07-2016 at 14:10.
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Franc1sco
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Old 03-07-2016 , 15:11   Re: Recent CS:GO "GSLT" bans and SourceMod
#22

Quote:
Originally Posted by KissLick View Post
Francisco, you did enough. Please, do not try to bypass GSLT...
Too late. Sorry (?)
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Last edited by Franc1sco; 03-07-2016 at 15:15.
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Mitchell
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Join Date: Mar 2010
Old 03-07-2016 , 17:58   Re: Recent CS:GO "GSLT" bans and SourceMod
#23

Quote:
Originally Posted by Franc1sco View Post
Too late. Sorry (?)
Not really a bypass if the code would have worked without those lines.
(without looking at the code) you could just make parent a prop to the client's predicted viewmodel.
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Last edited by Mitchell; 03-07-2016 at 18:00.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 03-14-2016 , 07:16   Re: Recent CS:GO "GSLT" bans and SourceMod
#24

Dear programmers/developers, etc..

If you further develop your plugins to go against the GSLT bans, then please do not share without a proper warning. This just feels like cheat providers. They push new tweaks to their code, valve patches them, the developers tweaks it again.

The plugins are banned by Valve for a reason, and even if their reasons are fair or not, we should not risk any more server owners to lose their servers and status.

Please don't make this into a in-game cheat just for server operators.

In the end, it will affect the entire community, and also you as a developer.

Last edited by BReeZ; 03-14-2016 at 07:20.
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bakugo
Junior Member
Join Date: Nov 2012
Old 03-14-2016 , 12:44   Re: Recent CS:GO "GSLT" bans and SourceMod
#25

I updated sourcemod today and found a problem with this option: even with "FollowCSGOServerGuidelines" set to "no", sourcemod still blocks giving disallowed items (weapon_knife_*). Skin netprops work fine with it disabled so I assume this is indeed a bug.
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ffriozi
Senior Member
Join Date: Feb 2016
Old 03-16-2016 , 15:34   Re: Recent CS:GO "GSLT" bans and SourceMod
#26

Quote:
Originally Posted by Franc1sco View Post
Too late. Sorry (?)
Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.
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zipcore
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Join Date: Mar 2010
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Old 03-17-2016 , 22:33   Re: Recent CS:GO "GSLT" bans and SourceMod
#27

Quote:
Originally Posted by ffriozi View Post
Keep up the good work. this is why we are here. to share knowledge.

i'm codder too and if the valve launch an patch for this i will update it and share everywhere.

Thanks Francisco.
yep you both are codders
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xlenonz
Member
Join Date: Jun 2007
Old 03-18-2016 , 07:24   Re: Recent CS:GO "GSLT" bans and SourceMod
#28

FollowCSGOServerGuidelines yes still got banned
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psychonic

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Join Date: May 2008
Old 03-18-2016 , 07:45   Re: Recent CS:GO "GSLT" bans and SourceMod
#29

Quote:
Originally Posted by xlenonz View Post
FollowCSGOServerGuidelines yes still got banned
The option did not exist until in between the last two ban waves. The ban could be from before that, just delayed.

Also, consider that server reports can also contribute to bans, even if you're not otherwise running anything that would trigger an auto-ban.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-19-2016 , 07:42   Re: Recent CS:GO "GSLT" bans and SourceMod
#30

Whew I'm glad I don't play p2p games like CS:GO.
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