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Jackhammer 1.0 (public alpha)


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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 01-24-2017 , 18:04   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #171

Like World of Tanks. Pay for a fair play, pay for a more efficient play.
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Depresie
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Join Date: Nov 2013
Old 01-25-2017 , 05:58   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #172

Any chance of getting more advanced settings for the compilers ? >.>
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Last edited by Depresie; 01-25-2017 at 08:11.
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 03-04-2017 , 09:32   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #173

Anyone got a clue for rendering monster_osprey model?
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Phant
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Join Date: Sep 2009
Location: New Jersey
Old 12-22-2017 , 00:26   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #174

Good novelty for mappers:
New compilers (UnkleMike VHLT v34) released! It's based on Vluzacn's Map Compile Tools (VHLT). This compilers can drop shadow from models:

(add special string into model-entity for enable it):

Download link:
http://www.hlfx.ru/xash/UnkleMike's%20ZHLT%20v34CB.zip
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klippy
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Join Date: May 2013
Location: Serbia
Old 12-22-2017 , 07:17   Re: Jackhammer 1.0 (public alpha)
Reply With Quote #175

Oh that's awesome.
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Last edited by klippy; 12-22-2017 at 07:17.
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