[NT] NEOTOKYO° XP Scale (1.0.1)
This plugin allows you to scale the amount of XP players gain from killing each other in NEOTOKYO°, with various options and settings.
Normally, players get 1 XP for a kill. Once a player reaches max rank (20+xp), Their teams can often get very one sided and full of Lieutenants while the other team is forced to progress slowly with lower ranked players and bad weapons vs the other team and their better weapons.
With this you can set the scale players gain XP from killing other players in NEOTOKYO°, and if higher players should gain any XP from killing lower players.
Config
sm_ntxs_scale_enabled - Enables or Disables XP Scaling System. Required for Worthless XP System. (Default 1)
sm_ntxs_scale_gap - The XP scale gap interval. (Default 4, Min 1, Max 100)
sm_ntxs_scale - The XP Multiplier scale. (Default 1, Min 1, Max 20)
sm_ntxs_minxp - The minimum amount of XP gained. (Default 1, Min 1, Max 20)
sm_ntxs_maxxp - The maximum amount of XP gained. (Default 3, Min 1, Max 20)
sm_ntxs_worthless - Enables or Disables the Worthless XP System. sm_ntxs_scale_enabled 1 required. (Default 1)
sm_ntxs_worthless_gap - The Worthless XP gap.(Default 8, Min 1, Max 100)
Example 1
-Using default settings.
Player A has 0 XP, Player B has 12 XP.
Player A kills Player B, Player B has 12 more xp, divided by the gap interval, Player A gains 3 XP.
Player A now has 3 XP.
Player A kills Player B, Player B has 9 more xp, divided by the gap interval, Player A gains 2 XP.
Player A now has 5 XP.
Example 2
-Using default settings.
Player A has 19 XP, Player B has 11 XP.
Player A kills Player B, Player B has 8 less xp.
Player A gains no XP.
Credits
Bot04
-Testing and lack of feedback.
Change log
1.0.0 - 22/7/09
-Initial release
1.0.1 - 24/7/09
- Fixed client index 0 (Server) errors.