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DHUD ZP 5.0 info


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Zeky
Member
Join Date: Jul 2019
Old 11-03-2019 , 10:17   DHUD ZP 5.0 info
Reply With Quote #1

Hello guys, can you help me please?

I would like to you DHUD info, but when i add to plugin, compile its not see in server.
Attached Files
File Type: sma Get Plugin or Get Source (zp50_hud_info (3).sma - 260 views - 5.8 KB)
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 11-03-2019 , 16:16   Re: DHUD ZP 5.0 info
Reply With Quote #2

PHP Code:
ShowSyncHudMsg 
->
PHP Code:
show_dhudmessage 
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Zeky
Member
Join Date: Jul 2019
Old 11-04-2019 , 12:24   Re: DHUD ZP 5.0 info
Reply With Quote #3

Quote:
Originally Posted by georgik57 View Post
PHP Code:
ShowSyncHudMsg 
->
PHP Code:
show_dhudmessage 

Its show this error:

HTML Code:
D:\Dowloands by Zeky\zp50_hud_info (3).sma(170) : error 035: argument type mismatch (argument 2)
D:\Dowloands by Zeky\zp50_hud_info (3).sma(172) : error 035: argument type mismatch (argument 2)
D:\Dowloands by Zeky\zp50_hud_info (3).sma(180) : error 035: argument type mismatch (argument 2)
D:\Dowloands by Zeky\zp50_hud_info (3).sma(182) : error 035: argument type mismatch (argument 2)
D:\Dowloands by Zeky\zp50_hud_info (3).sma(185) : warning 204: symbol is assigned a value that is never used: "g_MsgSync"
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 11-04-2019 , 16:30   Re: DHUD ZP 5.0 info
Reply With Quote #4

Delete everything related to g_MsgSync
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Noam
Member
Join Date: Jun 2019
Old 11-05-2019 , 09:32   Re: DHUD ZP 5.0 info
Reply With Quote #5

Quote:
Originally Posted by Zeky View Post
Hello guys, can you help me please?

I would like to you DHUD info, but when i add to plugin, compile its not see in server.
still need ?
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Zeky
Member
Join Date: Jul 2019
Old 11-07-2019 , 12:02   Re: DHUD ZP 5.0 info
Reply With Quote #6

Quote:
Originally Posted by georgik57 View Post
Delete everything related to g_MsgSync
I have this warning, im delete all g_MsgSync...
HTML Code:
D:\Counter Strike 1.6 Servers\Plocha-Bordel\all sma\zp50_hud_info.sma(184) : warning 204: symbol is assigned a value that is never used: "g_MsgSync"
Header size:           1756 bytes
Code size:             6820 bytes
Data size:             2776 bytes
Stack/heap size:      16384 bytes; estimated max. usage=239 cells (956 bytes)
Total requirements:   27736 bytes

1 Warning.
Done.
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LearninG
Senior Member
Join Date: Apr 2019
Location: Iran
Old 11-07-2019 , 12:15   Re: DHUD ZP 5.0 info
Reply With Quote #7

remove the variable :
Code:
new g_MsgSync
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Zeky
Member
Join Date: Jul 2019
Old 11-09-2019 , 06:35   Re: DHUD ZP 5.0 info
Reply With Quote #8

Guys, i need more help

How can i change position information to:
=========================
>Name: <user name>
>HP: <user HP>
>Armor: <user armor>
>Ammo Packs: <user ap>
========================
>Advertise
========================


Anyone help me or create this???
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Noam
Member
Join Date: Jun 2019
Old 11-09-2019 , 10:56   Re: DHUD ZP 5.0 info
Reply With Quote #9

Quote:
Originally Posted by Zeky View Post
Guys, i need more help

How can i change position information to:
=========================
>Name: <user name>
>HP: <user HP>
>Armor: <user armor>
>Ammo Packs: <user ap>
========================
>Advertise
========================


Anyone help me or create this???
Code:
/*================================================================================

----------------------------
-*- [ZP] HUD Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_dragon>
#include <zp50_class_nightcrawler>
#include <zp50_class_assassin>
#include <zp50_class_survivor>
#include <zp50_class_sniper>
#include <zp50_class_plasma>
#include <zp50_class_knifer>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
			
		// Assassin Class loaded?
		else if (zp_class_assassin_get(player))
			formatex(class_name, charsmax(class_name), "Assassin")
			
		else if (zp_class_dragon_get(player))
			formatex(class_name, charsmax(class_name), "Dragon")	
			
		else if (zp_class_nightcrawler_get(player))
			formatex(class_name, charsmax(class_name), "NightCrawler")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,player_name,player_authid,class_name,player_HP,player_AP,player_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,id_name,id_authid,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Here.
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Zeky
Member
Join Date: Jul 2019
Old 11-09-2019 , 12:26   Re: DHUD ZP 5.0 info
Reply With Quote #10

Quote:
Originally Posted by Noam View Post
Code:
/*================================================================================

----------------------------
-*- [ZP] HUD Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_dragon>
#include <zp50_class_nightcrawler>
#include <zp50_class_assassin>
#include <zp50_class_survivor>
#include <zp50_class_sniper>
#include <zp50_class_plasma>
#include <zp50_class_knifer>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
			
		// Assassin Class loaded?
		else if (zp_class_assassin_get(player))
			formatex(class_name, charsmax(class_name), "Assassin")
			
		else if (zp_class_dragon_get(player))
			formatex(class_name, charsmax(class_name), "Dragon")	
			
		else if (zp_class_nightcrawler_get(player))
			formatex(class_name, charsmax(class_name), "NightCrawler")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,player_name,player_authid,class_name,player_HP,player_AP,player_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,id_name,id_authid,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Here.

Thanks man.
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